third night 10

The trembling players passed the first night safely.

The imagined crisis did not materialize.

The nights in Arkham Asylum are very ordinary, there are no ghosts or monsters to haunt, all the patients stay in their rooms obediently, and no one runs around.

Only the Arkham guards patrolled the medical complex, along with the night shift doctors and nurses.

The players, who had been terrified all night, finally fell asleep in the middle of the night, but they heard the system's prompt before dawn.

"The number of surviving players is reduced by three, and there are currently seven surviving players."

Two more people died.

The player who finally fell asleep suddenly sat up from the bed, completely confused about what happened.

Why did two more people die?

Arkham staff and patients were all up early.

The players who received the death notification again gathered together and asked with a bad face: "Does anyone know what happened? Why did two more people die?"

Faced with this question, the seven people who were still alive were all silent.

Paul glanced over the crowd, and finally stopped on Doug, "Doug, do you know something?"

"Don't ask me, I don't know anything." Doug obviously didn't want to say much, and spoke back Paul's words in a very bad tone.

Bell stood up at this time, "Doug, this matter is related to the life and death of all of us. I hope you will tell what you know. Did you actually go out last night?"

The mysterious deaths of players one after another have brought great psychological pressure to the remaining people.

For veterans, the worst thing is not how dangerous a dungeon is - anyway, there is no non-dangerous dungeon - but the complete confusion about the death mechanism of this dungeon.

It seems that everyone died inexplicably, which is confusing.

What's even worse about this dungeon is that three people died one after another, but they don't even know where they died, let alone how they died.

Everyone is very anxious.

Therefore, in the face of Doug who obviously knew something but was unwilling to cooperate, everyone did not get used to him.

So everyone opened their mouths.

"Doug, please tell me what you know."

"Doug……"

"Doug."

After Doug realized the seriousness of his "companion", he finally restrained the impatience in his eyes, gritted his teeth and said, "I did go out last night, and I just wanted to know where the danger lies in this seemingly ordinary madhouse." .

"But I found nothing and was almost spotted by patrolling guards.

"You also know that there are several places on this island that are not allowed to approach. Since this is a copy, the answer we are looking for has a high probability of finding clues in those 'restricted areas', so ..."

"So you went to a place where you are not allowed to enter?" Even though he was equally anxious, Paul still maintained his "calmness".

"No, I didn't go in." Doug refused straight away, "I was planning to sneak into the cell of the severely mentally ill patient. Although there are many guards there, it doesn't count for me to sneak in." How difficult, but halfway, I met those two guys."

The "those two guys" in Doug's mouth were the two of the strongest players they recognized as this time.

They are also two of the three who have been acting alone since entering the copy.

Yesterday afternoon, there was already a player who acted alone, who died in a place they didn't know for no apparent reason.

By last night, the remaining two people seemed to have reached an agreement and entered the powerful treatment center together.

The powerful treatment center is probably the place with the most guards on Arkham Island, not one of them.

I heard that the most dangerous severe mentally ill patients on this island are all kept in the extreme isolation area of ​​the powerful treatment center.

The players who became the "ordinary patients" of the Arkham Asylum yesterday had very limited knowledge of the island, and there were not many things they could ask from the patients and staff.

As for the "dangerous and critically ill patients" locked up in a powerful treatment center, players think they are just crazy guys.

They don't know exactly how dangerous it is.

People around seem to be a little secretive about these "dangerous critically ill patients" and don't want to talk about it.

"Those two guys are really powerful. I watched them enter the gate of the powerful treatment center from the outside. I wanted to go in with them, but there are too many surveillance cameras and the security level is very high. It looks like I didn't follow up..."

When Doug said this passage, he looked slightly dissatisfied.

Paul ignored his emotions: "What happened later? Did they come out?"

Doug sneered, "Who knows? It's impossible for me to stay outside all night. I didn't even figure out the situation in the cells of severely mentally ill patients. I soon discovered that there were suddenly more guards at night. It should be Those two smart guys were discovered? So I came back."

That's all Doug knows.

No matter how much Paul and others asked, they couldn't get more answers.

In the end, everyone got together and discussed it for a while, and only came to one conclusion.

"The powerful treatment center must be a very critical place."

"If the powerful treatment center is so important, maybe our mission target, Freddy, is there."

Freddy is a patient in the Arkham Asylum, which is the most reliable conclusion after speculation by the players.

Just as the players continued to explore Arkham as planned and found nothing, the patients in the same ward sent them invitations one after another.

"Listen to the dean's story?"

Not to mention qualifications, even Paul, who looked the most calm, had an incredible look on his face.

If this invitation hadn't come from a mentally ill person, it would have sounded outrageous at first glance.

As for the "roommates" who extended the invitation to them, their faces were indeed taken for granted, and their admiration for the dean was not false.

The two very common "professional titles" of "Dean" seem to have been endowed with special meanings when read from their mouths.

It seems sacrosanct.

"Yes, the dean probably didn't have time to tell us stories these days. Your luck is really great. You could hear the dean telling stories as soon as you entered the hospital."

Players who didn't want to go to a group of mental patients and listen to childish stories told by the director of the lunatic asylum originally wanted to refuse.

But considering that this is a rare opportunity to have direct contact with the dean, he finally agreed.

In fact, they are also very curious.

Why in a lunatic asylum, almost all the patients and staff maintain such an overly respectful attitude towards their dean.

Whenever they saw these patients and staff, and mentioned the dean's demeanor, they always felt...

These people are indeed crazy.

Not the normal "madness".

It's the "crazy" bewitched by their "dean".

The seven players who survived followed their roommates to a place where pews were placed, just like a mass in a church.

It didn't take long before they met the "Dean".

And the moment he saw Dean Sephiroth, the confusion that was choked in his heart was instantly answered.

"If it's this person, it's only natural that he would be revered so much, right?"

Bell whispered.

Several other players couldn't help but agree in their hearts, and it was even more difficult to move their eyes away from Dean Sephiroth.

Although he was dissatisfied, Doug had no way to deny this sentence.

In the end, he could only say one sentence: "It's just a fake."

Sephiroth, who appeared on time, raised his eyes at the right time, and looked at the seven extra players.

Although he tried his best to hide it, but standing among a group of ordinary patients, the seven extra players were really conspicuous.

Those with a heart can see that they don't belong here at a glance.

They look at the eyes of the people around them, even if they fall into the eyes of super criminals, they will feel arrogant.

If all the senior players have such an arrogant appearance, and they are not strong enough to bear this kind of arrogance, they may not be able to make it to the end.

Sephiroth just glanced at it, then withdrew his mind.

For him, his patients are more important than following several players.

As always, Sephiroth opened the book in his hands and told stories to his patients.

The story is not long.

After each talk, Sephiroth will take some time to explain these stories to the patients, and chat with the patients by the way.

This is also the most favorite part of the patients.

They always say, "Every time I talk to the dean, I feel that my soul has been soothed and sublimated."

"I feel better."

This time the chat session was a little bit special.

Because after Sephiroth's story was finished, Doug suddenly raised his hand and asked, "Dean, do you know who Freddy is?"

The moment this question was asked by Doug, the hearts of the other players thumped.

I really want to beat Doug fat.

They haven't figured out the details of this dungeon until now, any risky behavior may cause the group to be destroyed.

Asking the dean who doesn't know the details about "Freddy" is tantamount to dying.

Fortunately, the dean did not suddenly turn into a murderer and kill them all. Instead, he showed a more interesting smile and asked, "Which Freddy are you talking about? How much do you know about Freddy?"

The question stuck with Doug.

Not just Doug, but all the players present, as well as all the patients and staff.

Nobody knows who Freddy is.

The only thing players know is that Freddy is their mission target.

Seeing the bewildered faces of everyone, Sephiroth closed the book in his hand.

"The Freddy I know is a perverted killer who has been dead for decades."

Player: "..."

The players are all dumbfounded.

Turned violent.

What's happening here?

Freddy has been dead for decades?

Are you kidding me?

So how should they accomplish this task? !

Paul suddenly said, "But we heard that Freddy was locked up here?"

Sephiroth set his sights on Paul.

However, before he could speak, a patient stood up, "All the patients imprisoned in Arkham are very evil criminals. You ask the dean like this, what do you have to do with that criminal named Freddy?" ?”

Although everyone has never heard of the name "Freddy".

But any patient locked up in Arkham definitely has a lot of lives on their hands.

Most importantly, this new guy dared to "question" the dean? ? ?

Paul, who had a plan in mind, was planning to show off his eloquence and spread his wings on the verge of danger, hoping to see if he could get more information.

After all, their mission this time is only three days long, but one day has passed, but they have not received any useful information.

Therefore, we can only take one dangerous move.

As a result, after saying this, Paul was stunned by the sudden appearance of the patient.

And this patient was not the last.

One patient after another stood up.

"Why are you questioning the dean?"

"Are you a group?"

"What's your relationship with Freddy?"

"How dare you talk to the dean like that!"

Paul and other players: "..."

a kind……

An ominous foreboding.

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