Lou Wei was still talking, and saw Zhao Mengke who was cautiously entering the door on the lower left, and nodded to greet him.

The design drawings on the computer in front of him were still flipping under his hands.

But Zhao Mengke didn't listen.

He has been so busy these two days that his feet don't touch the ground, how could he forget the characteristics of the game room.

He looked at Lou Wei who was talking, and felt that every cell in the other person's body seemed to be telling him: "It's not up to you if you can touch it or not."

Zhao Mengke almost didn't come back up in one breath.

He looked at Lou Wei in front of him, and was stunned.

Looking at his expression on the opposite side, Lin Xiao pinched the bridge of his nose helplessly.

At this time, Wen Fan was also listening carefully to Lou Wei's words.

The man's voice is deep and steady, and every design plan is the result of careful consideration.

And the design of the game compartment sounds very interesting and innovative.

Modern game cabins have actually been produced, but so far, the game cabins on the market are all four-dimensional gaming chairs linked with VR glasses.

When people sit on it, what they see with their eyes is the virtual image in the VR glasses, and some images are not even 3D.

The impact effect and the impact effect are realized through the gaming chair under the body.

However, what remote technology is researching is a game cabin that allows people to experience the senses of the game world.

You can hear the voices of the people in the game, you can see the pictures like real people, and you can browse the beautiful scenery of mountains and rivers in the game.

You can even touch all the sights you can see in the game.

The game "Tianmeng" has a grand world view and map structure. If a game cabin can be created, it will be equivalent to creating another game world.

And Lou Wei has now led the team to develop the game warehouse to the stage where it can link the human brain to release information and sensor data.

When the human brain is connected to the neural connector of the game cabin, you can see the picture bed in the game when you close your eyes.

But to the extent that it can be done so far, there are only rigid pictures and movements of characters.

It has not been able to achieve the same sense of realism as the real world, and this is also the most important link in the game warehouse.

The people in the team are no longer the same group of people from the previous RPG game, they have all been replaced by the research and development team of "Heavenly Dream", and the number of people is much larger than the previous Compagnon team.

They listened to Lou Wei pointing out several current design problems, and they also looked worried about the lack of progress.

The design of the game cabin is not just a game design, it is compatible with the game, human brain nerves, and hypnosis.

One of the employees of the design department took a deep breath: "Mr. Lou, the nerves that control the human body's sense organs are distributed in different positions. If you want to clearly feel different touches in the game, you must use external influences to affect the human brain. Impact. But we are currently hypnotizing the human brain so that players can relax their nerves and enter the game. If there is an external impact, the player will wake up again." The designer scratched his head in distress: "Now we can only ensure that the deeper the player falls into deep sleep , the more real the mirror image you see, if you put it on the verge of waking up, the game scene in your mind will collapse.”

Lou Wei thought for a while: "What if the player is allowed to enter a lucid dream first?"

The people in the design team looked at each other and nodded in unison: "I think it's fine."

Lucid dreaming allows players to have the same sensory ability as in normal times when they are dreaming.

If it is an ordinary dreaming level, even if the player enters the game world, it is easy to wake up due to external influences, and the reaction will become slow.

But lucid dreaming can ensure that the player has a keen reaction ability, memory ability, and clearly knows that he is in the game world.

And this also reduces the previous, when players enter the game in ordinary dreams, they have to go through a round of "you are already in the game" explanation in the game.

The most important thing is that lucid dreaming can match the sound in the memory with the picture in the brain one by one.

For example, when the player sees lightning and thunder in the game world, he will automatically bring the thunder that he has heard into the scene at this time.

And even if you hear the surrounding sounds, you won't wake up.

They can consciously choose to continue to sleep or wake up. Unless they choose to quit the game, the game screen will not be interrupted.

But lucid dreaming is not easy to control, and the degree of entering lucid dreaming cannot be controlled.

The expert in charge of the brain and nerve section tried to describe it in easier-to-understand words: "If you enter a lucid dream, there are currently two options in the neurological field. The first is to sleep before the body. We connect the brain of the game cabin to The device is equipped with a detector, and when the detector detects that the player's eyeballs move rapidly and begins to dream, it can be stimulated by light to bring the player into a lucid dream stage and start transmitting the game screen."

"The second is that the body sleeps before the nerves. Through external stimulation, the player's body is brought into a sleep state. At this time, the player's consciousness will have the feeling of falling and falling from a high altitude. Cutting into the game screen at this time, the effect is the best .”

Lou Wei listened to his words, and then looked at the model diagram drawn on the whiteboard in the expert's hand, "Then how should we control the player's body to fall asleep?"

The expert straightened his collar, stood up and said: "This is a very difficult design, unless we can accurately grasp the radio waves that can guide people from calm to deep sleep, otherwise we can only rely on the players...to learn how to passively enter the body's sleep, For example: yoga. Counting and breath control certainly work, but are less efficient and can lead to conscious sleep."

But no one will learn yoga specifically to improve their gaming experience.

This is a very tricky question.

The main reason why people want to play games bound to the game warehouse is because it can bring people a unique and novel experience and engagement.

And most of the people who want to try these are young people.

It is simply unreasonable for them to learn yoga seriously for playing a game, and may even delay the time to go out to play.

And it goes against the original intention of the game itself to reduce people's mental stress.

Next, the whole group began to continue discussing various details.

Wen Fan sat on Lou Wei's phone and listened quietly.

In fact, the general framework of the "Tianmeng" game cabin has been produced, but it is a small problem that hinders the success of the entire game cabin design.

Lou Wei gradually got through all the links, but when it comes to how players can enter the game to achieve the best user experience, they have fallen into a dead end.

As the experts in the design department said just now, how to let the player enter the deep sleep with the body before the consciousness, and then guide the player to successfully enter the lucid dream is a very important point.

If this problem is not resolved, the research and development results of the entire game warehouse will be stuck.

After all, if the player can't even enter the game awake and see a realistic picture, no matter how well-made the picture itself is, it's just like showing a picture to the blind, a waste of effort.

The game warehouse design department of "Heavenly Dream" is a design team that works slowly and meticulously, so there are not many meetings every week, just to let everyone design well.

This has also caused that the issues discussed are extremely important every time we have a meeting, because they are all troubles found after many times of practice.

Through the monitor in the meeting room, Wen Fan felt uncomfortable when he saw Lou Wei's furrowed brows.

The tail of the deer behind him swayed left and right for a while, and also began to search the Internet for information about radio waves that control human brain sleep.

But unfortunately, there is no such related information.

All the data that Wen Fan queried was at most only about brain sleep aids.

Wen Fan then searched for various data, but found no suitable news.

It seems that if the relevant data is not available on the network, he cannot perform data analysis.

But when Wen Fan searched for information about the brain frequency when the human brain is sleeping, he finally found some useful information.

When a person is sleeping, the frequency of brain waves emitted by the brain is roughly the same.

Immediately after, relevant derivative data, such as half of the tornado whistling, were transmitted to his brain.

A large number of data maps about the brain were integrated into the database in his brain.

Wen Fan felt as if he had started to quickly learn all the research information related to brain nerves in a very short period of time.

With his consciousness, he combined all the neural information and electric wave data about the human brain after sleep, and then converted the electric wave data into sound waves.

Then Wen Fan saw a sound wave pattern in the form of waves on the screen of the mobile phone in front of him.

The image of the sound wave is the waves on the beach, one after another, up and down.

Fluorescent blue sound waves trembled in mid-air, and Wen Fan could even hear the sound of the buzzing air being cut.

He turned up the volume of the phone a little, wanting to experience the feeling of hearing the sound waves for himself.

As a result, when adjusting the volume, I felt a sound of airflow stirring the brain coming in from both ears.

It was as if an invisible fluid had spread down the ear and stuck to the eardrum.

It doesn't hurt, but the foreign body sensation is very obvious.

But then Wen Fan found that his consciousness had begun to gradually blur, and he even felt that his legs were weak and he couldn't stand still.

His awareness of adjusting the volume of the phone has become sluggish due to the sound waves.

Wen Fan subconsciously wanted to turn off the sound quickly, but his thoughts were chaotic, his consciousness was no longer as firm as before, and the scene in front of him kept falling. He accidentally sent sound waves into Lou Wei's computer next to him.

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