[Hokage Pillar] Ninja World Online
Chapter 4 Game Settings (skippable)
Ninja Online
This game requires IQ and EQ, please pay attention to rationality during the game! ! !Cherish life and stay away from death! ! !
[-]. Basic introduction
The main plot is based on the "Naruto" manga and anime (including the TV version).Some important NPCs are intelligent, with certain independent thinking and understanding.In order to enrich the world view, and at the same time properly integrate the ancient history of Japan, and enrich the gameplay in life, players need to explore independently.
It is divided into two regions: Warring States Contest and Five Kingdoms.The difficulty factor of the former is higher than that of the latter, and the NPC setting pays more attention to the rationality of details such as plot and identity.The plot timelines of the two regions are different, and the worldviews are set as parallel worlds.
Each player has only one character in each region. Players create an account through real-name authentication and are not allowed to borrow other people's information. Only one character can be online at a time.
[-]. Game mode introduction
The game modes are divided into role-playing mode and character creation mode.The difficulty factor of the former game is higher than that of the latter, and requires players to have a comprehensive understanding of Naruto's plot characters. During the playing process, there must be no sudden changes or unreasonable behaviors. Otherwise, it will be considered a failure of the game, and the game will be changed to the creation mode and restarted.
In the role-playing mode, when the player goes offline, the game will automatically simulate an alternative NPC to continue the plot based on the character setting character of the character and the character of the player. Please pay attention to the time period when the player is online to avoid missing important plots.
In the character creation mode, when the player goes offline, the character in the game disappears. Please pay attention to the rationality of explaining why the player disappears to the NPC, otherwise the NPC will suspect it.
Role-playing mode As the character level increases, the acceptable deviation of the role increases, which means that after the player level increases, he can play the game according to his own ideas, and can gradually break away from the plot setting to open a new main line.
Selecting the role-playing mode requires players to be over 20 years old and pass a long questionnaire set by the game system.Playing roles are assigned based on the player's role test results.The initial data of the character is set by the system and cannot be adjusted. Afterwards, the attribute promotion of the character is the same as the character creation mode. (see below for details)
The roles played are divided into four levels according to the importance from low to high: general role, main line role, important role, and pillar role, and the degree of character restoration corresponding to the requirements is also from low to high.
Role-playing mode is also divided into playing state and free state.
In the case that the main storyline involving oneself has not changed, the role-playing character who appeared in the storyline for the first time before the age of 20, enters the game and appears in the storyline for the first time. The time of appearance is in the role-playing state, and the rest of the time is in the free state; the characters that appear after the age of 20 are in the role-playing state until they enter the game until they are 20 years old.
When it comes to the change of your own main storyline (including active change and passive change), the change time is limited, and the character whose first appearance time has not arrived will be in the role-playing state before the change, and will be in a free state after the change; the first appearance Characters who are under 20 years old and have passed the time are in the role-playing state before the first appearance, and the appearance time of the main story line that has not been changed since then is in the playing state, and they are free after the change and the rest of the time; the first appearance time is over 20 years old and Existing characters are in the role-playing state before the age of 20, and the main storyline time before the change is in the role-playing state. After the change and the rest of the time, they are in the free state.
When a character dies according to the unchanged main plot, experience will not be deducted from the character, and after the death scenario, it will be a free mode. (In this state, please pay attention to the rationality of the plot!)
In the role-playing state, once a character dies that is not required by the plot or acts that seriously violates the character of the character (the character of the character includes the original character of the character and the character of the player within a reasonable deviation, the character of the character can change with the development of the plot, But please pay attention to the rationality), it is considered as a failure, the role data is cleared, the mode is automatically changed to the creation mode, and the player needs to restart the game.
In the free state, the player's role identity is still the role played. In this state, the character ooc within twice the reasonable deviation is supported. The player can move freely within the reasonable requirements. When death occurs, it is the same as the creation mode and can be revived Continue the game, but each normal attribute of the character will be reduced a little, and the character experience will be reduced by 10% of the total experience, and each piece of non-binding equipment will have a 10% chance of dropping.If the player kills the dead, the dropped equipment can only be picked up by the killed player, and if the NPC is killed by the dead, the dropped equipment can only be picked up by the killed NPC.
In the character creation mode, after entering the game, the player first needs to allocate attribute points, and then needs to answer the questionnaire randomly drawn by the system. The player's birth area, family, blood stains, etc. are judged according to the questionnaire answers and the allocation of attribute points. distribute.
Attributes are divided into two categories: special attributes and common attributes. Special attributes can be increased by assigning attribute points (a total of 30 attribute points) at the beginning of entering the game. After the character is created, there will be minor adjustments or increases according to birth area, family, blood stains, etc. After officially entering the game, special attribute points can be improved through training, bloodstain development, blood awakening, and skill development.Ordinary attributes can be increased through attribute point allocation at the beginning of entering the game. After entering the game, it can be increased through character level improvement and training. Every time a character upgrades, each ordinary attribute will increase by 1 point, and there are 5 attribute points that can be allocated freely.
[-]. Cross-regional, transnational, recharge introduction
For players over the age of 20, characters in the Warring States Contest and Five Kingdoms regions can cross regions after reaching level 80 (shadow level), and their identity will change to XXXX in another world according to the parallel world setting.
Players whose actual age is less than 20 years old or who have not reached level 80 can purchase cross-district coupons by recharging coupons (limited time, restricted access areas, and cannot enter any confidential areas), and use cross-district coupons to cross districts.However, this method only supports sightseeing. Players who use cross-region coupons to cross regions cannot attack other players and NPCs, and cannot use any ninjutsu and blood-stained skills other than Ninjutsu and Sanshenjutsu. At the same time, attacks by other players and NPCs on sightseeing players are invalid.
Players need to have a reasonable reason for crossing the border, such as receiving entrusted tasks that need to cross.Players can also use point coupons to buy travel coupons (limited time, restricted countries, and cannot enter any confidential areas) to travel across the country. After using the travel coupons, players are not allowed to attack other players and NPCs, and are not allowed to use any other ninjutsu and Bloodstain skill, while other players and NPC's attacks on traveling players are invalid.
The role-playing mode only supports monthly card recharge, and the fee is higher than that of the character creation mode. At the same time, the player needs to pay the initial fee when choosing the role-playing mode.The role creation mode supports point card recharge and monthly card recharge.Point cards and monthly cards for roles in different regions are not universal, and the initial fee for choosing the role-playing mode only supports one role-playing mode.
Players can purchase some props and skill books in the game by recharging coupons.Coupons can also be used to purchase appearances and special props (such as cross-region coupons, travel coupons, and limited-time equipment binding coupons) in the game store.The recharged coupons are included in the player's account and can be used in different roles.The money in the game cannot be increased by recharging or redeeming coupons. It can be obtained by accepting and completing entrusted tasks in the game, or by buying and selling tradable items with players and NPCs.
[-]. Introduction to game methods (PVP, PVE, entrusted tasks, etc.)
The PVP environment in the game is loose. According to the development of the plot, players have mission mode, family mode, alliance mode, ninja village mode, rebellion mode, and basic neutral mode and massacre mode in the PVP process.
1. Mission mode: It is automatically activated when accepting a mission from the family, ninja village or client, and can actively kill any player NPC that hinders the completion of the mission. 2. Family mode: other players and NPCs in the same family are friendly, other non-hostile player NPCs are neutral, and hostile NPC players are enemies. It is automatically activated during family wars and can be selected when meeting other family player NPCs. . 3. Alliance mode: After an alliance appears in the main line, it will be divided according to the alliance situation, and the rest are the same as above. 4. Ninja Village mode: After the main line develops to the establishment of Ninja Village, it is divided according to the ownership of Ninja Village, and the others are the same as above. 5. Betrayal Ninja Mode: It will be turned on automatically after the Ninja Village is judged. The player NPC in the original Ninja Village is the enemy, and the other NPCs of the other players are unknown. 6. Neutral mode: Non-active attack mode, which will not be attacked by player NPCs who have no hostile relationship. Active attack will automatically switch to other modes according to the identity of the enemy. 7. Slaughter mode: You can kill all players and NPCs around.
The neutral mode is the default in the game, and other modes are automatically turned on or can be turned on according to the situation.When actively killing the hostile player NPC in the non-open mode, the murderous value will increase by 1 point for each player or NPC killed, and the murderous value will increase by 1 point for every three players or NPCs killed in the massacre mode.When the murderous value increases by 5 points, the drop rate of each piece of unbound equipment after death increases by 5% (the default drop rate of each piece of unbound equipment after death is 10%).
Other players in the game can take the initiative to kill red-named players whose murderous energy value is greater than 10 or any red-named player who has turned on the massacre mode, and will be rewarded according to the murderous energy value of the killed red-named player.The system will issue rewards to the players after the murderous and righteous values reach a certain value, and there is a certain chance to start a special branch line. The top 100 players in each region's murderous and righteous values can be listed (see the list for details).
The PVE mode of this game advances with the development of the main plot and branch plots, and requires players to explore together.In the progress of the plot, depending on the plot, 2, 5, 10, 25, 50, large group dungeons and special dungeons will be formed.The clearance of the plot may require the cooperation of various players. Each plot can only be cleared once, and it can be entered repeatedly after forming a copy.The difficulty of the dungeon is divided into normal, hero, and challenge, and the number of times that can be entered is calculated separately for different difficulties. 2-player and 5-player dungeons are reset at 6:10 every day, 25-player and 50-player dungeons are reset once a week, [-]-player, large-group dungeons, and special dungeons reset at different times depending on the dungeon.
The equipment and weapons in the game are divided into 5 levels from low to high: white, green, blue, purple, and orange.Equipment attributes can be improved through material fusion. There is no distinction between PVE and PVP equipment, and players can match and adjust according to attributes.
There are many ways to play life in this game. To learn life skills, you need to find relevant NPCs in the game. There are also different ways to improve skill levels, and players need to explore by themselves.
The game story is divided into main storyline and branch storyline. The main storyline will generally not change, but the change of role-playing players within a reasonable deviation may affect the main storyline. It is difficult for character creation players to affect the main storyline; the branch storyline is affected by all players.Once there is a major change in the main storyline, the system will issue a server-wide announcement.Minor changes to the main plot and changes to the branch plots have not been announced, and players are required to collect information by themselves.
Players and related players who complete the main plot and branch plots will receive experience, equipment, props, and money rewards according to their participation.After completing the entrusted task in the game, the task issuer will reward the player (including experience, equipment, props, money).
In the game, the difficulty of the main plot, branch plots, and entrusted tasks is divided into E, D, C, B, A, S, SS, and SSS from low to high. Among them, E level is a novice task for one person at a time, and SS level and SSS level are both Special plots or special tasks require players to collect information and further explore to trigger them.
After the player enters the game, the game characters are all 12 years old, and some special characters in the role-playing mode may be younger than 12 years old.Characters grow at the same rate as the game timeline progresses.
There is no upper limit on the character level. After the Ninja Village system is formed, you can take the Ninja test at level 20, the Chunin test at 40, the Jnin assessment or the special Jnin assessment at 60, the strength of the big shadow at level 80, and the super ninja at level 100. Movie class.Before the ninja village system was formed, the player's strength could also be judged by the above classification.
[-]. Game list introduction
1. Character list: According to the comprehensive evaluation of strength level, attributes, combat effectiveness, and task completion, player NPCs can be included in the list. 2. Weapons and equipment list: According to the level and attribute evaluation of weapons and equipment, the system will determine whether to indicate the holder according to the information diffusion degree of the holder (including players and NPCs). Players and NPCs can be listed. 3. Ninja World God of War Ranking and Ninja Demon God Ranking: Both are judged according to combat effectiveness and reputation among players and NPCs. Players and NPCs can all be on the list. 4. Righteousness value list and murderous aura value list: judged according to righteousness value and murderous aura value, only players are on the list.
All lists are divided into full game list and regional list. The same role in the full game list will indicate the region where it is located.Each list shows the top 100, and the others do not.All list content and related information can be obtained in the game, that is, NPCs may also know the relevant list information.
The author has something to say: I read it again, and I feel that I have thought a lot about it, and I admire myself a bit, hahahaha.
After reading the summary of the first three chapters, they are all "Uchiha Madara", "Uchiha Madara", "Uchiha Madara"...
Sure enough, I really love Madara~
This game requires IQ and EQ, please pay attention to rationality during the game! ! !Cherish life and stay away from death! ! !
[-]. Basic introduction
The main plot is based on the "Naruto" manga and anime (including the TV version).Some important NPCs are intelligent, with certain independent thinking and understanding.In order to enrich the world view, and at the same time properly integrate the ancient history of Japan, and enrich the gameplay in life, players need to explore independently.
It is divided into two regions: Warring States Contest and Five Kingdoms.The difficulty factor of the former is higher than that of the latter, and the NPC setting pays more attention to the rationality of details such as plot and identity.The plot timelines of the two regions are different, and the worldviews are set as parallel worlds.
Each player has only one character in each region. Players create an account through real-name authentication and are not allowed to borrow other people's information. Only one character can be online at a time.
[-]. Game mode introduction
The game modes are divided into role-playing mode and character creation mode.The difficulty factor of the former game is higher than that of the latter, and requires players to have a comprehensive understanding of Naruto's plot characters. During the playing process, there must be no sudden changes or unreasonable behaviors. Otherwise, it will be considered a failure of the game, and the game will be changed to the creation mode and restarted.
In the role-playing mode, when the player goes offline, the game will automatically simulate an alternative NPC to continue the plot based on the character setting character of the character and the character of the player. Please pay attention to the time period when the player is online to avoid missing important plots.
In the character creation mode, when the player goes offline, the character in the game disappears. Please pay attention to the rationality of explaining why the player disappears to the NPC, otherwise the NPC will suspect it.
Role-playing mode As the character level increases, the acceptable deviation of the role increases, which means that after the player level increases, he can play the game according to his own ideas, and can gradually break away from the plot setting to open a new main line.
Selecting the role-playing mode requires players to be over 20 years old and pass a long questionnaire set by the game system.Playing roles are assigned based on the player's role test results.The initial data of the character is set by the system and cannot be adjusted. Afterwards, the attribute promotion of the character is the same as the character creation mode. (see below for details)
The roles played are divided into four levels according to the importance from low to high: general role, main line role, important role, and pillar role, and the degree of character restoration corresponding to the requirements is also from low to high.
Role-playing mode is also divided into playing state and free state.
In the case that the main storyline involving oneself has not changed, the role-playing character who appeared in the storyline for the first time before the age of 20, enters the game and appears in the storyline for the first time. The time of appearance is in the role-playing state, and the rest of the time is in the free state; the characters that appear after the age of 20 are in the role-playing state until they enter the game until they are 20 years old.
When it comes to the change of your own main storyline (including active change and passive change), the change time is limited, and the character whose first appearance time has not arrived will be in the role-playing state before the change, and will be in a free state after the change; the first appearance Characters who are under 20 years old and have passed the time are in the role-playing state before the first appearance, and the appearance time of the main story line that has not been changed since then is in the playing state, and they are free after the change and the rest of the time; the first appearance time is over 20 years old and Existing characters are in the role-playing state before the age of 20, and the main storyline time before the change is in the role-playing state. After the change and the rest of the time, they are in the free state.
When a character dies according to the unchanged main plot, experience will not be deducted from the character, and after the death scenario, it will be a free mode. (In this state, please pay attention to the rationality of the plot!)
In the role-playing state, once a character dies that is not required by the plot or acts that seriously violates the character of the character (the character of the character includes the original character of the character and the character of the player within a reasonable deviation, the character of the character can change with the development of the plot, But please pay attention to the rationality), it is considered as a failure, the role data is cleared, the mode is automatically changed to the creation mode, and the player needs to restart the game.
In the free state, the player's role identity is still the role played. In this state, the character ooc within twice the reasonable deviation is supported. The player can move freely within the reasonable requirements. When death occurs, it is the same as the creation mode and can be revived Continue the game, but each normal attribute of the character will be reduced a little, and the character experience will be reduced by 10% of the total experience, and each piece of non-binding equipment will have a 10% chance of dropping.If the player kills the dead, the dropped equipment can only be picked up by the killed player, and if the NPC is killed by the dead, the dropped equipment can only be picked up by the killed NPC.
In the character creation mode, after entering the game, the player first needs to allocate attribute points, and then needs to answer the questionnaire randomly drawn by the system. The player's birth area, family, blood stains, etc. are judged according to the questionnaire answers and the allocation of attribute points. distribute.
Attributes are divided into two categories: special attributes and common attributes. Special attributes can be increased by assigning attribute points (a total of 30 attribute points) at the beginning of entering the game. After the character is created, there will be minor adjustments or increases according to birth area, family, blood stains, etc. After officially entering the game, special attribute points can be improved through training, bloodstain development, blood awakening, and skill development.Ordinary attributes can be increased through attribute point allocation at the beginning of entering the game. After entering the game, it can be increased through character level improvement and training. Every time a character upgrades, each ordinary attribute will increase by 1 point, and there are 5 attribute points that can be allocated freely.
[-]. Cross-regional, transnational, recharge introduction
For players over the age of 20, characters in the Warring States Contest and Five Kingdoms regions can cross regions after reaching level 80 (shadow level), and their identity will change to XXXX in another world according to the parallel world setting.
Players whose actual age is less than 20 years old or who have not reached level 80 can purchase cross-district coupons by recharging coupons (limited time, restricted access areas, and cannot enter any confidential areas), and use cross-district coupons to cross districts.However, this method only supports sightseeing. Players who use cross-region coupons to cross regions cannot attack other players and NPCs, and cannot use any ninjutsu and blood-stained skills other than Ninjutsu and Sanshenjutsu. At the same time, attacks by other players and NPCs on sightseeing players are invalid.
Players need to have a reasonable reason for crossing the border, such as receiving entrusted tasks that need to cross.Players can also use point coupons to buy travel coupons (limited time, restricted countries, and cannot enter any confidential areas) to travel across the country. After using the travel coupons, players are not allowed to attack other players and NPCs, and are not allowed to use any other ninjutsu and Bloodstain skill, while other players and NPC's attacks on traveling players are invalid.
The role-playing mode only supports monthly card recharge, and the fee is higher than that of the character creation mode. At the same time, the player needs to pay the initial fee when choosing the role-playing mode.The role creation mode supports point card recharge and monthly card recharge.Point cards and monthly cards for roles in different regions are not universal, and the initial fee for choosing the role-playing mode only supports one role-playing mode.
Players can purchase some props and skill books in the game by recharging coupons.Coupons can also be used to purchase appearances and special props (such as cross-region coupons, travel coupons, and limited-time equipment binding coupons) in the game store.The recharged coupons are included in the player's account and can be used in different roles.The money in the game cannot be increased by recharging or redeeming coupons. It can be obtained by accepting and completing entrusted tasks in the game, or by buying and selling tradable items with players and NPCs.
[-]. Introduction to game methods (PVP, PVE, entrusted tasks, etc.)
The PVP environment in the game is loose. According to the development of the plot, players have mission mode, family mode, alliance mode, ninja village mode, rebellion mode, and basic neutral mode and massacre mode in the PVP process.
1. Mission mode: It is automatically activated when accepting a mission from the family, ninja village or client, and can actively kill any player NPC that hinders the completion of the mission. 2. Family mode: other players and NPCs in the same family are friendly, other non-hostile player NPCs are neutral, and hostile NPC players are enemies. It is automatically activated during family wars and can be selected when meeting other family player NPCs. . 3. Alliance mode: After an alliance appears in the main line, it will be divided according to the alliance situation, and the rest are the same as above. 4. Ninja Village mode: After the main line develops to the establishment of Ninja Village, it is divided according to the ownership of Ninja Village, and the others are the same as above. 5. Betrayal Ninja Mode: It will be turned on automatically after the Ninja Village is judged. The player NPC in the original Ninja Village is the enemy, and the other NPCs of the other players are unknown. 6. Neutral mode: Non-active attack mode, which will not be attacked by player NPCs who have no hostile relationship. Active attack will automatically switch to other modes according to the identity of the enemy. 7. Slaughter mode: You can kill all players and NPCs around.
The neutral mode is the default in the game, and other modes are automatically turned on or can be turned on according to the situation.When actively killing the hostile player NPC in the non-open mode, the murderous value will increase by 1 point for each player or NPC killed, and the murderous value will increase by 1 point for every three players or NPCs killed in the massacre mode.When the murderous value increases by 5 points, the drop rate of each piece of unbound equipment after death increases by 5% (the default drop rate of each piece of unbound equipment after death is 10%).
Other players in the game can take the initiative to kill red-named players whose murderous energy value is greater than 10 or any red-named player who has turned on the massacre mode, and will be rewarded according to the murderous energy value of the killed red-named player.The system will issue rewards to the players after the murderous and righteous values reach a certain value, and there is a certain chance to start a special branch line. The top 100 players in each region's murderous and righteous values can be listed (see the list for details).
The PVE mode of this game advances with the development of the main plot and branch plots, and requires players to explore together.In the progress of the plot, depending on the plot, 2, 5, 10, 25, 50, large group dungeons and special dungeons will be formed.The clearance of the plot may require the cooperation of various players. Each plot can only be cleared once, and it can be entered repeatedly after forming a copy.The difficulty of the dungeon is divided into normal, hero, and challenge, and the number of times that can be entered is calculated separately for different difficulties. 2-player and 5-player dungeons are reset at 6:10 every day, 25-player and 50-player dungeons are reset once a week, [-]-player, large-group dungeons, and special dungeons reset at different times depending on the dungeon.
The equipment and weapons in the game are divided into 5 levels from low to high: white, green, blue, purple, and orange.Equipment attributes can be improved through material fusion. There is no distinction between PVE and PVP equipment, and players can match and adjust according to attributes.
There are many ways to play life in this game. To learn life skills, you need to find relevant NPCs in the game. There are also different ways to improve skill levels, and players need to explore by themselves.
The game story is divided into main storyline and branch storyline. The main storyline will generally not change, but the change of role-playing players within a reasonable deviation may affect the main storyline. It is difficult for character creation players to affect the main storyline; the branch storyline is affected by all players.Once there is a major change in the main storyline, the system will issue a server-wide announcement.Minor changes to the main plot and changes to the branch plots have not been announced, and players are required to collect information by themselves.
Players and related players who complete the main plot and branch plots will receive experience, equipment, props, and money rewards according to their participation.After completing the entrusted task in the game, the task issuer will reward the player (including experience, equipment, props, money).
In the game, the difficulty of the main plot, branch plots, and entrusted tasks is divided into E, D, C, B, A, S, SS, and SSS from low to high. Among them, E level is a novice task for one person at a time, and SS level and SSS level are both Special plots or special tasks require players to collect information and further explore to trigger them.
After the player enters the game, the game characters are all 12 years old, and some special characters in the role-playing mode may be younger than 12 years old.Characters grow at the same rate as the game timeline progresses.
There is no upper limit on the character level. After the Ninja Village system is formed, you can take the Ninja test at level 20, the Chunin test at 40, the Jnin assessment or the special Jnin assessment at 60, the strength of the big shadow at level 80, and the super ninja at level 100. Movie class.Before the ninja village system was formed, the player's strength could also be judged by the above classification.
[-]. Game list introduction
1. Character list: According to the comprehensive evaluation of strength level, attributes, combat effectiveness, and task completion, player NPCs can be included in the list. 2. Weapons and equipment list: According to the level and attribute evaluation of weapons and equipment, the system will determine whether to indicate the holder according to the information diffusion degree of the holder (including players and NPCs). Players and NPCs can be listed. 3. Ninja World God of War Ranking and Ninja Demon God Ranking: Both are judged according to combat effectiveness and reputation among players and NPCs. Players and NPCs can all be on the list. 4. Righteousness value list and murderous aura value list: judged according to righteousness value and murderous aura value, only players are on the list.
All lists are divided into full game list and regional list. The same role in the full game list will indicate the region where it is located.Each list shows the top 100, and the others do not.All list content and related information can be obtained in the game, that is, NPCs may also know the relevant list information.
The author has something to say: I read it again, and I feel that I have thought a lot about it, and I admire myself a bit, hahahaha.
After reading the summary of the first three chapters, they are all "Uchiha Madara", "Uchiha Madara", "Uchiha Madara"...
Sure enough, I really love Madara~
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