[Comprehensive] Open your mouth and take medicine!
Chapter 9 Class B Branch
When I walked out of the desert and arrived at the player gathering area, I finally had time to systematically understand what is going on in this game. The player forum is indeed a very useful resource center. Most of the C-level and B-level side missions come from various Japanese comics, American dramas, even Korean dramas, Chinese TV dramas, etc...
As for A and AA-level missions, it is said that there are various world masterpieces, legends, myths, epics, etc. - the rest is S-level, but due to a certain painful lesson, it seems that there are not many directly impacting S-level. You only need to brush C and B levels for leveling. If you fail a task above A level, your health and experience points will be deducted, and you will even be downgraded. Therefore, when you start a branch scene in the wild, you will be cautious when encountering A level .
Sure enough, as Wang Yu said, although there are such consultations on the forum, there is no game guide. I posted a post on the forum and got the answer: According to the personal experience of some seniors, even in the same scene The tasks you get will also be different. When the location that triggers the task returns to the original place, you will usually not be able to find the original trigger point. Even if you find it, it may be an irrelevant scene, or an irrelevant task at all.
I asked a total of two questions, and the other one is: Since the NPC characters will not have player-related memories after exiting the scene, what is the use of the so-called favorability?But this question has not been answered for a long time, or I just posted this question and was prompted: "This question has illegal operations and may be blocked. Please pay attention to players."
... Well, I don't worry about the so-called NPC favorability anymore. In some stand-alone mini games, NPC favorability can get discounts on props, I think this is about the same as that.
I stayed in the player gathering area for two days and bought a lot of items to restore HP (sandwiches, dry bread and water), and after consulting about the game, I embarked on a field search for C-level side missions again—this There is no novice protection mechanism in the game. It is said that PK is not allowed in the city. It is said that a few big guilds have completely controlled the player S area. It is said that the place was chaotic before I came, but now it is relatively orderly.
Should I be thankful that I didn't fall here when I was in a mess?In short, there is no need to worry about things like being dragged away on the way, because the "Guild Defense Agreement" was signed later in the S area, which is said to be used to protect ordinary players in the S area.
But in contrast, many A-level, AA-level, and even high-level B-level missions near the S area have become the purses of the guilds. Ordinary players either stay in the city to contact life skills in order to make ends meet, or Joining a guild and becoming a guild member... This is also a means of concentrating resources.In short, if any single-swiper does not open his eyes to brush these task points, he will be coughed and coughed.
If I want to upgrade, I can only find low-level B-level or C-level branches for the time being. I was not very lucky today. I walked in the desert for a long time before I found a mission point. The system brought up a window: "Do you want to enter?" Mission scenario, side mission B-level."
Is it a low-level B-level branch line?Do you want to try the bottom, even if you fail, it's nothing.I hit the OK key.
It was raining again, and the rain was splashing on my head. The surrounding scene was depressed, and the billboards were covered with rust. It should be a place similar to the red light district, but there was no one there.If you listen carefully, you can hear the sound of something being fried from a distance.Originally, I wanted to open the task bar to see what the scene was, but I saw a monkey from a distance that looked like it had its tail chopped off (well, this is a bit of an exaggeration), and at first glance it looked very bad. The guy dragged a girl who was dressed very...that kind of thing, the strange thing is that the girl didn't resist much...
No... You can tell that something is wrong with this scene, right?
I thought about it, and hid in a dark place. That guy seemed to be in high spirits, and he seemed to be an NPC. Once was the moment when he thought he was safe.
I secretly followed him all the way up to the third floor of a building that seemed to have been abandoned. The guy went up another floor and couldn't get closer. The rope was tied to the water tower on the top floor, and then he pulled it to see if he could support his own weight, and then tied the rope to himself. When he climbed down, he found the room he was in very easily.
The building is not too high, so it is not difficult to go down.
He was rambling about something, I didn't know it anyway, I waited patiently, waiting for him to implement what he said, and when the hostage burst into a scream, I resolutely untied him. The rope kicked the broken glass window and broke in, and the moment it landed, it flew up and kicked him in the face and kicked him out. The hostage screamed, and retreated to the side with his chest in his arms. He looked at me in fear.
There were a lot of bloodstains, bruises, burns, etc. on her body. It seemed that the guy not only kidnapped but also abused her. "Hey, it's okay, get up." I stretched out my hand to her, and she screamed behind me. In order to ensure that I didn't run into trouble, I specially equipped my body with a samurai sword, and when the knife was about to stab me Turning around in an instant, the blade slashed across my face, bringing out a cold and hot pain, I knocked him to the ground with the back of the knife.
Why is this guy an NPC, disgusting.
Putting away the samurai sword, I turned around and said to the terrified beautiful girl behind me, "Hey, can you still move?" She was still trembling, I looked at the guy next to me who had been knocked down by the back of the sword, and sighed In one breath, "That guy has already fainted, and he won't hurt you anymore." I knelt down | stretched out my hand to her, and smiled, "It's okay, don't be afraid."
She threw herself into my arms and kept trembling, "It's okay, it's better if you cry." I patted her head to comfort her.
Patting the shivering beauty on the back to comfort her, he brought up the task bar, "The PSYCHO-PASS scene is open, the task prompt is 'beautiful artwork', and the task-related time is two months and fifteen days."
"That's a piece of wool... What is that beautiful artwork... Hey, you are so unrestrained when you release missions on the B-level branch." What is PSYCHO-PASS?
Having said that, I did see it when I was doing B-level related branch tasks before: "Some low-level B-level branch tasks will give task prompts to allow people to reason about tasks by themselves." Such prompts came, but it is said that this is very Uncommon - I've had really bad luck.
"Hey, you." At this moment, I heard someone say this at the door, and when I turned around, I saw a yellow-haired boy whistling at me with a gun that looked like a future soldier. "Although it looks like you can tell that you saved that woman, but with a psychological index of 280, you are really a big fish."
I guess my luck can probably be described as downright terrible.
As for A and AA-level missions, it is said that there are various world masterpieces, legends, myths, epics, etc. - the rest is S-level, but due to a certain painful lesson, it seems that there are not many directly impacting S-level. You only need to brush C and B levels for leveling. If you fail a task above A level, your health and experience points will be deducted, and you will even be downgraded. Therefore, when you start a branch scene in the wild, you will be cautious when encountering A level .
Sure enough, as Wang Yu said, although there are such consultations on the forum, there is no game guide. I posted a post on the forum and got the answer: According to the personal experience of some seniors, even in the same scene The tasks you get will also be different. When the location that triggers the task returns to the original place, you will usually not be able to find the original trigger point. Even if you find it, it may be an irrelevant scene, or an irrelevant task at all.
I asked a total of two questions, and the other one is: Since the NPC characters will not have player-related memories after exiting the scene, what is the use of the so-called favorability?But this question has not been answered for a long time, or I just posted this question and was prompted: "This question has illegal operations and may be blocked. Please pay attention to players."
... Well, I don't worry about the so-called NPC favorability anymore. In some stand-alone mini games, NPC favorability can get discounts on props, I think this is about the same as that.
I stayed in the player gathering area for two days and bought a lot of items to restore HP (sandwiches, dry bread and water), and after consulting about the game, I embarked on a field search for C-level side missions again—this There is no novice protection mechanism in the game. It is said that PK is not allowed in the city. It is said that a few big guilds have completely controlled the player S area. It is said that the place was chaotic before I came, but now it is relatively orderly.
Should I be thankful that I didn't fall here when I was in a mess?In short, there is no need to worry about things like being dragged away on the way, because the "Guild Defense Agreement" was signed later in the S area, which is said to be used to protect ordinary players in the S area.
But in contrast, many A-level, AA-level, and even high-level B-level missions near the S area have become the purses of the guilds. Ordinary players either stay in the city to contact life skills in order to make ends meet, or Joining a guild and becoming a guild member... This is also a means of concentrating resources.In short, if any single-swiper does not open his eyes to brush these task points, he will be coughed and coughed.
If I want to upgrade, I can only find low-level B-level or C-level branches for the time being. I was not very lucky today. I walked in the desert for a long time before I found a mission point. The system brought up a window: "Do you want to enter?" Mission scenario, side mission B-level."
Is it a low-level B-level branch line?Do you want to try the bottom, even if you fail, it's nothing.I hit the OK key.
It was raining again, and the rain was splashing on my head. The surrounding scene was depressed, and the billboards were covered with rust. It should be a place similar to the red light district, but there was no one there.If you listen carefully, you can hear the sound of something being fried from a distance.Originally, I wanted to open the task bar to see what the scene was, but I saw a monkey from a distance that looked like it had its tail chopped off (well, this is a bit of an exaggeration), and at first glance it looked very bad. The guy dragged a girl who was dressed very...that kind of thing, the strange thing is that the girl didn't resist much...
No... You can tell that something is wrong with this scene, right?
I thought about it, and hid in a dark place. That guy seemed to be in high spirits, and he seemed to be an NPC. Once was the moment when he thought he was safe.
I secretly followed him all the way up to the third floor of a building that seemed to have been abandoned. The guy went up another floor and couldn't get closer. The rope was tied to the water tower on the top floor, and then he pulled it to see if he could support his own weight, and then tied the rope to himself. When he climbed down, he found the room he was in very easily.
The building is not too high, so it is not difficult to go down.
He was rambling about something, I didn't know it anyway, I waited patiently, waiting for him to implement what he said, and when the hostage burst into a scream, I resolutely untied him. The rope kicked the broken glass window and broke in, and the moment it landed, it flew up and kicked him in the face and kicked him out. The hostage screamed, and retreated to the side with his chest in his arms. He looked at me in fear.
There were a lot of bloodstains, bruises, burns, etc. on her body. It seemed that the guy not only kidnapped but also abused her. "Hey, it's okay, get up." I stretched out my hand to her, and she screamed behind me. In order to ensure that I didn't run into trouble, I specially equipped my body with a samurai sword, and when the knife was about to stab me Turning around in an instant, the blade slashed across my face, bringing out a cold and hot pain, I knocked him to the ground with the back of the knife.
Why is this guy an NPC, disgusting.
Putting away the samurai sword, I turned around and said to the terrified beautiful girl behind me, "Hey, can you still move?" She was still trembling, I looked at the guy next to me who had been knocked down by the back of the sword, and sighed In one breath, "That guy has already fainted, and he won't hurt you anymore." I knelt down | stretched out my hand to her, and smiled, "It's okay, don't be afraid."
She threw herself into my arms and kept trembling, "It's okay, it's better if you cry." I patted her head to comfort her.
Patting the shivering beauty on the back to comfort her, he brought up the task bar, "The PSYCHO-PASS scene is open, the task prompt is 'beautiful artwork', and the task-related time is two months and fifteen days."
"That's a piece of wool... What is that beautiful artwork... Hey, you are so unrestrained when you release missions on the B-level branch." What is PSYCHO-PASS?
Having said that, I did see it when I was doing B-level related branch tasks before: "Some low-level B-level branch tasks will give task prompts to allow people to reason about tasks by themselves." Such prompts came, but it is said that this is very Uncommon - I've had really bad luck.
"Hey, you." At this moment, I heard someone say this at the door, and when I turned around, I saw a yellow-haired boy whistling at me with a gun that looked like a future soldier. "Although it looks like you can tell that you saved that woman, but with a psychological index of 280, you are really a big fish."
I guess my luck can probably be described as downright terrible.
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