Emperor Plant of the End Times
Introduction to Chapter 2
Ability type
Natural abilities: Metal, Wood, Water, Fire, Earth, Wind, Ice, Thunder, Light
Strengthening abilities: strength, speed, physical strengthening (multiple aspects or defense, etc.), five senses, local strengthening
Special powers: spirit (perception, mental attack, control, etc.), poison, corrosion, transformation (animal form or beastman, etc.), space (storage space, space blade, etc. attack forms), teleportation, healing (Not including others, only the ability size, no attack power, water type has less healing power than healing type, light type has attack power against zombies or people, varies according to ability, stronger or weaker than healing type)
Ability Level: Elementary: Early, Late
Level [-]: Early, Middle, Late, (Peak)
Level [-]: Early, Middle, Late, (Peak)
Level [-]: ………………………………………
Level [-]: ………………………………………
(Quasi-level five)
Level [-]: ………………………………………
Level [-]: ………………………………………
(Quasi-level seven)
Level [-]: ………………………………………
Eighth grade: ………………………………………
(quasi ninth grade)
Level [-]: ………………………………………
(Great Divide) Level Ten: …………………………………………
Level [-]: …………………………………
Level [-]: No grade distinction, depending on type or personal ability (type is not the only advantage, ability is more important)
End-time species: Humans: ordinary humans, superhumans (refer to the above for subdivision)
Zombie: Ordinary zombie (no ability, with the level up, there will be an enhancement of the whole body that does not exceed the enhanced zombie)
Strengthened zombies (similar to strengthened abilities, higher than that of humans of the same level, except for special cases of humans)
Ability zombies (similar to those with abilities other than strengthening, there will be no healing effects such as healing abilities, no light elements, few lightning elements, no possibility of transforming into another species, but there are special cases such as becoming larger )
(Because there are no ordinary animals and plants in the last days, and there are more or less mutated or zombified, unlike human beings who have ordinary humans. It is purely the setting of this article)
Mutated animals: enhanced (refer to enhanced ability)
Ability category (refer to abilities other than enhancement)
Zombie animals: enhanced (refer to enhanced zombies)
Ability category (refer to Ability Zombie)
Mutant plants: refer to Mutant animals
Another: the ability to evolve according to the ability of the plant itself
Zombie plants: refer to zombie animals
Zombie Level: Primary: Early, Late
Level [-]: early stage, late stage
Level [-]: early stage, late stage
Level [-]: …………………
…………
…………
Level [-]: no distinction, king
Mutant animals and plants, zombies Animals and plants are the same as zombies (mushrooms and other fungi are the same as plants)
Note: All zombified species have the ability to infect, the method: wounds caused by scratches, bites, etc., blood, saliva, juice, etc. contact with existing wounds, etc.
Unique: Level [-] (unique, unique, unique for each race, the second will only appear when the previous one dies): mutant animal emperor, mutant plant emperor, zombie emperor (only one of zombies, zombie animals and plants, and the other two races It will be a little later) Human specific conditions are available (conditions are temporarily kept secret, hahaha)
The author has something to say:
Because this article may be different from everyone’s cognition (it’s very big...), so there is this chapter ( ̄▽ ̄)~*( ̄▽ ̄)~*
Natural abilities: Metal, Wood, Water, Fire, Earth, Wind, Ice, Thunder, Light
Strengthening abilities: strength, speed, physical strengthening (multiple aspects or defense, etc.), five senses, local strengthening
Special powers: spirit (perception, mental attack, control, etc.), poison, corrosion, transformation (animal form or beastman, etc.), space (storage space, space blade, etc. attack forms), teleportation, healing (Not including others, only the ability size, no attack power, water type has less healing power than healing type, light type has attack power against zombies or people, varies according to ability, stronger or weaker than healing type)
Ability Level: Elementary: Early, Late
Level [-]: Early, Middle, Late, (Peak)
Level [-]: Early, Middle, Late, (Peak)
Level [-]: ………………………………………
Level [-]: ………………………………………
(Quasi-level five)
Level [-]: ………………………………………
Level [-]: ………………………………………
(Quasi-level seven)
Level [-]: ………………………………………
Eighth grade: ………………………………………
(quasi ninth grade)
Level [-]: ………………………………………
(Great Divide) Level Ten: …………………………………………
Level [-]: …………………………………
Level [-]: No grade distinction, depending on type or personal ability (type is not the only advantage, ability is more important)
End-time species: Humans: ordinary humans, superhumans (refer to the above for subdivision)
Zombie: Ordinary zombie (no ability, with the level up, there will be an enhancement of the whole body that does not exceed the enhanced zombie)
Strengthened zombies (similar to strengthened abilities, higher than that of humans of the same level, except for special cases of humans)
Ability zombies (similar to those with abilities other than strengthening, there will be no healing effects such as healing abilities, no light elements, few lightning elements, no possibility of transforming into another species, but there are special cases such as becoming larger )
(Because there are no ordinary animals and plants in the last days, and there are more or less mutated or zombified, unlike human beings who have ordinary humans. It is purely the setting of this article)
Mutated animals: enhanced (refer to enhanced ability)
Ability category (refer to abilities other than enhancement)
Zombie animals: enhanced (refer to enhanced zombies)
Ability category (refer to Ability Zombie)
Mutant plants: refer to Mutant animals
Another: the ability to evolve according to the ability of the plant itself
Zombie plants: refer to zombie animals
Zombie Level: Primary: Early, Late
Level [-]: early stage, late stage
Level [-]: early stage, late stage
Level [-]: …………………
…………
…………
Level [-]: no distinction, king
Mutant animals and plants, zombies Animals and plants are the same as zombies (mushrooms and other fungi are the same as plants)
Note: All zombified species have the ability to infect, the method: wounds caused by scratches, bites, etc., blood, saliva, juice, etc. contact with existing wounds, etc.
Unique: Level [-] (unique, unique, unique for each race, the second will only appear when the previous one dies): mutant animal emperor, mutant plant emperor, zombie emperor (only one of zombies, zombie animals and plants, and the other two races It will be a little later) Human specific conditions are available (conditions are temporarily kept secret, hahaha)
The author has something to say:
Because this article may be different from everyone’s cognition (it’s very big...), so there is this chapter ( ̄▽ ̄)~*( ̄▽ ̄)~*
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