Rebirth of Fortune Soars
Chapter 886: Not in vain
"Damn, my house collapsed! I'm crying to death~~~" Some players screamed.
"Oh, what are you, I've been beaten by zombies several times!" Some players were a little lazy.
After all, it is too sad to challenge and fail all the time.
"Haha, who asked you to make such a door? For the sake of style, now you are dumbfounded. Look at me, the door is so big, and the zombies can only come in one by one if they want to come in." Some players laughed.
.....
In the constant exploration, many players have gradually figured out the rules and experience of how to defeat the zombies.
First of all, don't make such a big door at the gate of your house. Many players make some doors that can get in and out of the car. This will naturally attract more zombies.
So, you have to modify. Let the door not be so lavish.
Of course, if you have to say that you have to be so lavish, that's okay. Then set more things to block.
For example, a pool can be set up in front of the door, which will divert the zombies and will not directly rush over.
In other words, build a bridge in front of the door, with running water under the bridge, so that the zombies can only come over through the bridge.
Wait, all kinds of strategies, under the wisdom of the players, begin to radiate.
Fortunately, for now, all zombie levels are freely challenged by players, not mandatory.
Therefore, this also gives players time for all kinds of whims and ideas, so that players have plenty of time to defend against zombies.
Of course, every time the shape of the house is changed, it takes some time to wait for the database to be updated.
Now, Jiang Yong's game development department also has a very important task, that is, once players change the shape of their houses, they need to classify their houses into different levels.
At present, although it is also the computer's AI intelligent control, there are some weird shapes that can only be divided manually.
Otherwise, there may be a variety of inconsistent levels, which will cause either too much difficulty or too simple.
After a fierce battle, "QQ Farm: Plants vs. Zombies" was launched at 8 pm, which is after the one-hour robot war time per day.
At 12 o'clock in the evening, a player finally succeeded in the first 10 levels and entered the farm area.
At this time, all QQ client pop-up windows-congratulations to the players "only go once in a lifetime" successfully challenged to complete the first pass.
"Huh!" Everyone received the news.
Obviously, this player named "Go only once in a lifetime" has become the envy of all players.
"Damn, I actually made headlines on QQ!" the "only go once in a lifetime" player said in surprise, and then he smiled.
Continue to challenge!
The second level is the farm area.
This level is obviously more difficult.
For players, this level has significantly increased the difficulty.
Because the area is too wide, the zombies come over there is a map, and they come in all directions.
For players who entered this level for the first time, it was too unfriendly.
Especially, once the zombies enter the farmland, it will be devastated.
After the zombies, no grass will grow.
Not to mention that crops will be destroyed, including farmland, will be abandoned.
Once abandoned, the player must spend money again to repair the farmland and start again.
It can be said that this price is also great.
Of course, the only good news is that the player's robot will also participate in the attack.
This was also designed by Qin Feng's brains.
The participation of robots is very simple, mainly not to occupy the player's CPU performance too much to avoid game lag.
No matter how fun the game is, if it freezes, then it's not fun. For all players, no matter how fun the game is, you will always get one card by one, and the card is a success, and not many people are willing to play.
Therefore, Qin Feng racked his brains to design.
In the end, it is to optimize the character shape as much as possible, and all the character shapes are optimized to make it simpler and reduce some of the details. After all, player computers are limited.
Although it is a 2D game, a pure 2D game, it is limited to the chips of most players' computers today. It is still Huaxia Loongson 233 or 266. This performance is a bit difficult.
If players increase the CPU performance to Huaxia Loongson 333 or 366, the gaming experience will be much better. Of course, if it's Pentium 2, let alone.
However, you can't ask players to improve computer performance, you can only make the game more streamlined, streamlined, and optimized.
Therefore, for the player, the most intuitive feeling is that the zombie's movements are slightly sluggish and not flexible enough.
Of course, this has to be changed to other games, and needless to say, it must be sprayed into the air. But this is the characteristic of zombies, which is sluggish and inflexible.
If it is flexible, it is not a zombie.
Therefore, players are more acceptable.
"It's **** difficult!" The player who "only goes once in a lifetime" complained!
He was the first to challenge, and he died at the beginning.
All farmland was destroyed. Although, if you reclaim the farmland again, the loss will be much smaller than the destruction of the homeland~www.wuxiaspot.com~ It just costs a little money. However, I feel upset.
Challenge again!
Still failed.
No way, the area of farmland is too big, and for everyone, the challenge is a bit hectic.
However, as the number of players entering the second major level increased, many players began to share game experience and gradually found out the secret of the game.
The most important and core secret is the three robots cultivated by the players themselves.
These three robots can not only be upgraded, but also can learn skills. And, skills can also be upgraded. If you want to defend the farmland, you must be able to control the robot.
Originally, the game didn't need to control robots.
The robot will automatically attack, this is to avoid the player's excessive operation, making a casual game too tired.
However, this has now evolved and is a smart tower defense casual game. This is essential for players to use their brains and even hands.
What the player has to do is to control the robot to attack the zombies, defeat the zombies at the critical moment, and prevent the zombies from breaking through the defense line. Especially, choosing different skills in different periods has different effects.
This is also Qin Feng's effort to connect the player's efforts with the latest instance.
Because only in this way, will players feel that the time and energy spent before is worthwhile.
Many games simply ignore these, which will make players feel that the time and energy previously spent are wasted. In this way, players will have a feeling of resistance to the game, and even feel that the game is really nothing more than that. What's the point of it.
My hard work was wasted all of a sudden.
That's a fart! It's better to go back to the real world and make more money!
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