Quick wear is not a cannon fodder

Chapter 1841 The Fourth Disaster 5

The new tasks really aroused new interest among players.

In fact, when some adventure players were running around in the Novice Village, they had already discovered the scattered sand thieves in the village. However, most of the opponents had weapons, and they were never alone. They were always in groups. It was not easy for them to fight, after all, they were unarmed. , and they do not have an advantage in numbers - even though there are nearly a hundred players now, there are not many players like them who come out to take risks, so even if a team of sand pirates does not have more than a dozen people, they are not easy to fight - even if If you are not afraid of death, your gains will be limited.

Now that they have weapons, the harvest is different. How can they not be interested in this? After all, most players still like to fight rather than farm.

But in fact, before the new mission appeared, the players were unarmed and spontaneously fought with the sand bandits, which had already frightened the sand bandits nearby.

Players didn't know it at first, and they all went out to explore sporadically, and then some of them were captured by the sand pirates - fighting alone is naturally not possible. No matter how afraid of death, they will still be caught. Either they committed suicide and came back, or they were out of the game. Novice Village was killed by the system.

Later, when the players explore again, those who like adventure form an adventure team and set off.

Once the players form a team, there will be no problem with the sand pirates.

Yes, the player is indeed unarmed now and can only hold homemade sticks and stones, but the player is not afraid of death if he can't stand it!

Those sand pirates claim to not be afraid of death, but compared to players, they are much inferior. Players are really not afraid of death - anyway, if they die today, they will be resurrected tomorrow, so they are afraid of nothing - so after forming a team, at first glance When there is a team of sand pirates, they will rush forward without fear of death, and they don't care how to fight. Anyway, they will surround one person and fight. Several people will fight one person, and they can always beat them. Even if they only have five or six people, even if they have no weapons, But after lowering the pain, I just wanted to be chopped. Anyway, as long as I could kill one person, and with good luck, the other remaining sand bandits were scared away by their desperate look and didn't take away the dead person. Then they have made a profit. If nothing else, at least they have made a set of clothes and shoes, right? Fortunately, those sand thieves didn't touch the body of the dead sand thieves and take away his money and weapons. Then they would make a lot of money. You know, these sand thieves all have more or less... If you have money and weapons, this is equivalent to dropping it when you kill the mobs.

You must know that they will be careful. One person in the team will not play, just waiting to hack the sand bandit to death and let the other party touch the body.

Faced with such a fierce player who was not afraid of death, after doing it a few times, the sand pirates were obviously frightened.

They also didn't know when so many colleagues who were not afraid of death came here - they thought the players were also sand pirates, coming to take advantage of others.

The reason why I feel that there are many colleagues who are not afraid of death nearby is because, in order to prevent the natives from feeling wrong about the players resurrecting, all players will have different appearances and new nicknames after they are resurrected, but players have The unique number is the number added when the player adds friends, so the natives don't know that the person who comes today may be the person who died yesterday, but the player himself knows it.

Because the natives don't know, they think that there are many colleagues who are not afraid of death nearby.

Because the players were not afraid of death, they quickly obtained some money and weapons from the dead sand pirates, and then their combat effectiveness became stronger.

After An Ran discovered that players were attacking sand pirates, she issued a mission to eliminate the sand pirates. It would be good to eliminate these people, firstly to ensure the safety of the local area, and secondly, to prevent her construction here from being leaked.

There is no need to worry that these sand bandits will get scared and run away, and there will be no sand bandits to fight.

Sand pirates are mobile. If these are scared away, new people will come. These new people don't know that there is such a powerful existence in this area. After all, the sand pirates who were scared away in the past will not tell their peers. Here is I have great colleagues.

As a result, players can always gain something, including money, weapons, clothes, and other small items snatched from the sand pirates, making many of these adventurous players become wealthy.

Adventure players became wealthy by fighting sand pirates, making those players who were engaged in infrastructure construction envious. Therefore, many players engaged in infrastructure construction also joined the ranks of adventure players, resulting in a rapid decline in the speed of infrastructure construction.

Enron is not worried that all these people will run away and no one will carry out infrastructure construction, because the number of sand pirates is limited, and the income will inevitably decrease if there are more people. In the end, infrastructure construction brings in money quickly and is safe, so there will still be people participating in infrastructure construction.

An Ran's guess was true. After more and more people went to fight the sand bandits, they found that the number of sand bandits was limited. They still had to rob monsters. After robbing them, they couldn't get much. Many people came back to continue building infrastructure. .

However, adventure players don't have to worry about the lack of sand pirates and not enough people to fight them, because someone will be looking for them soon.

It turns out that as the players took action to eliminate the sand pirates, news of a new and powerful gang of sand pirates appeared in this area, but it also spread.

Some came here looking for cooperation, and some came here wanting to take advantage of others. After all, they thought that this group of gangs had killed so many people, and they should have earned a lot of money and weapons. This was coveted, and they naturally wanted to come here to take advantage of others. black.

So the players who had discovered that they had defeated all the sand pirates and were worried that they would not be able to make more extra money without destroying the sand pirates, and it seemed that they could only do infrastructure construction, soon found that more sand pirates came, making them scream in excitement. Yelling, one or two people rushed forward with weapons raised. Whether they came to discuss cooperation or wanted to take advantage of others, they were all knocked to the ground.

Just as the players excitedly eliminated the sand bandits and spread their fame further and further, Enron's house could finally be built.

The bricks have dried a bit, and building a house will be very fast if so many players work together. After all, Enron has released a task to build the Third Prince's Mansion, and the rewards are particularly high. Not only does it allow all players who are keen on infrastructure construction to join the battle, , even some adventurous players, seeing that the rewards are so high, will move a few bricks and build a few walls during their adventures.

Soon, within a few days, a magnificent Third Prince's Mansion appeared. Of course, this magnificence was compared to the previous dilapidated house. Compared to the palaces of the princes in Kyoto, it was not impressive enough.

Although it is not enough to see, this Third Prince's Mansion has an advantage, that is, it occupies a large area.

This is not Kyoto, where every inch of land is at a premium. In addition, Anran thought that the Third Prince's Mansion would have guards and the like to protect him in the future. Naturally, the place could not be too small, and it would not fit in, so it occupies a very large area. There are many palaces, large and small, so large that it is not a problem to accommodate thousands of people.

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