So, he explained it briefly.

"Infuse psionic energy into the Zerg's body? Uh... it seems a bit similar. Is it because the psionic energy absorbed by others is emitted from these Void Rippers?"

"Wait, Ai-chan, Lin Yuan let me try out his curved light war blade."

Fu Hua glanced at the guy who was thrown by her to the bedside, still unable to move freely, "My true energy...Honkai energy and psionic energy are not compatible, so it must be impossible to use them at the same time, right?"

"It doesn't matter, the new ability just solves this problem."

Ai Jiang suddenly raised a distance, and turned around proudly, "Lin Yuan, you can lend your psychic energy to the Valkyries from now on!"

According to what Ai Jiang said, Lin Yuan can now transmit his psychic energy to the Valkyries with her assistance, and enhance some aspects of his abilities like the previous psychic insects, and it is not Can not be controlled.

It may sound a bit mysterious, but after experiencing the battle with Char, Fu Hua can more or less accept this kind of thing.

There is no trace of Honkai in the Koprulu star area, so it is purely wishful thinking to develop weapons and equipment that use Honkai energy here. Even Yu Duchen, who is fused with his own soul, has to be considered by Fu Hua. One is because its effect is not very effective in the face of strong enemies such as hybrids, and the other is that if the wear and tear is excessive, then it can only be recovered slowly by one's own strength.

In this case, it is indeed a good way to convert the psionic energy all over this star area into Houkai energy, but because of the matter of the Warblade of Light, they didn't think about it at all.

But now, Ai-chan has "upgraded" a similar ability.

"In short, Lin Yuan, you can infuse psychic energy into the Valkyrie through others when you are in a full state. As for what effect it will have, you have the final say. You just need to tell others when you do it. .”

"Is it that simple?"

"Well... it's better to be in a quiet environment without being disturbed by anyone, and then use something more visual as a carrier of psionic energy."

Lin Yuan, who was listening to Ai Jiang seriously, didn't notice that Fu Hua beside her had already frowned... because at this moment, she was full of one thought: Why do I sound more and more like a stigmata? ?

But before Fu Hua asked, she and Lin Yuan fell into a delicate and dangerous atmosphere again because of Ai Jiang's next sentence.

"Also, this kind of transformation is very delicate, so in order to ensure success, Lin Yuan, when you infuse psionic energy, it is best not to have any obstacles between you and the Valkyrie!"

The independent chapters about Interstellar, Honkai and what the author wants to say

The independent chapters about Interstellar, Honkai and what the author wants to say

This chapter is the author's reply to some readers' suggestions and ideas during this period, the explanation of some creative ideas, and some personal things that I want to say, all of which are private goods.

First of all, it is about the setting of a large number of magic changes in this book. This is necessary, otherwise it will be useless to follow the original cooperation mission.

For example, Sergeant Heavy Hammer built a fortress on Char and was beaten by Void Rippers. The scientists on Kayadir knew that Amon's army was pressing down on them, so they bit the bullet and went to investigate Xel'Naga without a single shot. The problem of the temple, the miners still choose the dilapidated spaceship that needs a long time to warm up when the commanders are driving Hyperion, Leviathan and the Spear of Adun. These are gameplay settings at a glance There is no way to write at all.

The other factor is the factor. This kind of unreasonable data setting needs to be modified, and it is impossible to restore it completely...

An example is the just-concluded Stargate Change. It’s actually very simple to write out the psychic explosion table, but if you really want to let Zergling Hydralisk or something throw electricity, you can’t play it if you just throw a black hole out. As for the interference network , radiation, lifting, etc... It's fine in the game, don't you think there is a problem with the style of painting when you write it out?

This point is also the same when changing to Honkai. In order to serve the overall plot, many settings have to be changed, so readers (especially those who like Honkai) please don’t emphasize the original settings. The author knows, but can’t Then write.

The author of the outline that connects the cooperative missions into a line has already been completed, but after thinking twice, he temporarily removed the sky lock.

There are three reasons: one is that the author doesn’t like to play this level, the other is that the announcer and the temple are repeated, and the third is that Urna’s timeline and other cooperative tasks cannot be unified. To put it bluntly, since I went to Urna The reason is not to continue to follow to see the dead Xel'Naga, but this is not within the scope of the cooperative mission.

Oh, there is another hidden reason, that is, after removing the three parallel world commanders, there will be one more map than the commander...

The following are some thoughts of the author himself about the game StarCraft.

StarCraft is undoubtedly a monument in the history of games. Although it is not the pioneer of e-sports, it can at least be regarded as the founder.

Just like the Qing Dynasty in history to Huang Taiji and Emperor Kangxi, and the Quanzhen Sect to Wang Chongyang and Qiu Chuji, we cannot deny the contribution of the former, but from a historical point of view, the latter is still more famous after all.

StarCraft's role in the field of e-sports is almost the latter, so I always think that we should retain some respect for this kind of work that expands the field of "games". It has nothing to do with the quality of its weak successor, it is just a simple tribute to the old heroes.

In the eyes of some old fans, the first generation of StarCraft beats the second generation of StarCraft in all aspects except for the roughness brought about by the restrictions of the era. I don't quite agree with this, even in terms of plot.

Regarding the story style, most of the audience's evaluations are that tragedy is greater than drama, and drama is greater than comedy, but from the basic senses, it is the other way around.

The story of StarCraft 1 has a cold and cold feeling everywhere, because the Internet has not yet developed, and the drama modes accessible to ordinary audiences are also limited, so this kind of plot is different from the classical tragedy of fate and the traditional hero’s journey. Not much, then there will definitely be a feeling of surprise.

As time goes by, the initial amazement will gradually turn into a kind of childhood filter, and a kind of cognition of the IP of StarCraft: StarCraft should be this style!

This was not a special case at the time. If you can still find some science fiction story magazines at that time, you will find that there are very few traditional themes such as love, family, fate and struggle, and most of them are individual works that reflect confusion, fear, reflection and emotion from the side.

As far as I am concerned, "Three-Body Problem" should also be regarded as the product of this style of precipitation. It breaks away from most of the drama models we are familiar with, and creates a story completely constructed by imagination... To use a little exaggeration That said, this is the real "science fiction".

Back then, StarCraft was undoubtedly going in this direction. However, in the second generation, the feeling of coldness and coldness disappeared, and it became the traditional hero’s journey mentioned above. Raynor, Kerrigan and the Archbishop can be attributed to this kind of drama mode, so it has been criticized by many old fans.

Kerrigan seems to be an exception, but in fact, it is also a common anti-hero in recent years.

But in fact, there are many problems in the first generation due to the time limit, and the second generation is the same, and it is more serious.

First of all, the graphics, maybe the players from the first generation, like me, like the sci-fi wasteland style with simple tones, but if we really want to continue to make it like that, will today’s teenagers accept it?What's more, the cartoon style of the 1nd generation was even worse at the beginning, and it became what it is now after a lot of adjustments.

Take the author's favorite TV series "Romance of the Three Kingdoms" as an example. How many young people today will accept this kind of work that does not add filters and is realistic?

I have to admit that the times have changed, and everything will change with it. Naturally, video games cannot live a lifetime with the ideas of the past... In that era when quality was purely relied on instead of advertising, some of us would accept the krypton gold mobile game. something?I'm afraid I'll be scolded bloody just thinking about it...

Then there is the plot...I personally don't think the plot of the 2nd generation is worse than the 1st generation: they just follow a completely different creative concept, and even if they are bad, they are so bad that they fail to satisfy the audience (because they all guessed) The quality is not inferior to the first generation as a whole.

In more intuitive terms, the plot of the first generation will make people feel amazed and emotional, but the second generation has only the expected routines. This is probably the reason why we have a very high evaluation of the first generation.

But one thing that cannot be ignored is that with the explosive development of the Internet, we have basically seen all the drama routines. Under such circumstances, it is too difficult to reproduce the "amazing" feeling of the past.

After all, Blizzard is not an R star that has been honing its sword for ten years, nor is it a stupid donkey who is making games with its heart. The capital injection that comes with expansion will change many things, and this itself is inevitable. From this perspective If you look at it, you can probably see the charm of ancient Greek tragedy.

Besides, judging from the current situation, Rockstar and Jackass are also walking on the path that Blizzard has walked...

In addition, there is another more important reason, that is, there are many restrictions in the current creation that did not exist in the past, and this should be a point that most people will ignore.

The recent incident of "The Last of Us 2" has caused a lot of excitement in the game circle. I believe everyone should know something. In short, the producer has added too many elements that should not be carried by the game to the plot. As a result, the media and The polarization of player evaluations has greatly affected the super word-of-mouth established in the first generation.

This is the particular limitation of this age: there are many choices that we cannot make or even be involved in.

To be more specific, for the Queen of Blades, the most successful character in the first generation, there are only two ways to deal with her in the second generation. One is to follow the oath of the first generation Renault: one day, he will destroy the Queen of Blades, The second is what we see now, to whitewash the Queen of Blades.

As for the third type of continuing to use the evil, crazy and cunning Queen of Blades as the protagonist, that is purely suicidal... Now it is not 20 years ago, and it is impossible for creations that are not purely artistic to get rid of social influence, especially games that focus on a product of interest.

Comparing these two options, I think the latter must be chosen no matter what... The former is too risky, and there are similar failure cases. Although the latter is a bit cheap, it is the safest choice.

Just like the author and I write books, readers who have read "The Dark Knight Makoto Ito" will probably understand what I like to write, but even if I put on a Two-dimensional shell, I still get madly sprayed by readers who don't like those , so don't say that Blizzard made a mess of the plot of the second generation, if it perfectly continues the style of the first generation, it will be the worst.

Because this society needs commodities, not works of art, especially "arts" that do not rise to the level of art.

After talking about Interstellar, let’s talk about Honkai.

For this game and its creator, I am almost like most people, and I am a fan... If you want to talk about the specific feeling, it is probably "hate iron but not steel".

He obviously has the ability to make good games, but he always sticks to the field he is good at. It's a bit too much for someone who doesn't want to make progress. After all, this is the only way to develop and expand, but I still feel a little disappointed.

In addition, the flaws of the game Honkai are too obvious, that is, the outstanding art and krypton gold elements.

A successful game should not allow one aspect to be far superior to other aspects, unless it is the fundamental attribute of gameplay (such as "Minecraft"). In fact, Honkai has done a good job in other aspects, but it has been a long time. Artwork that is too prominent becomes a defect.

To put it bluntly, if there is a problem with the art one day, or if it cannot keep up with the times, then the IP of Honkai will produce a chain of "Hangkai", driving other aspects that were not bad to collapse together.

Especially now that the fan circle culture is so popular, and some fans can't tolerate sand in their eyes... But fortunately, the possibility of problems with art is relatively small, so this IP should still be able to survive in a short time.

Let me talk about the recent plot that many readers have complained about.

In my opinion, the plot of Honkai should be below average... It's not compared with other mobile games, I play very few mobile games, but from the perspective of the overall field of games.

The main problems lie in three aspects: the conflict of the overall style, the poor perception brought about by the toothpaste-squeezing deductive method, and the uncomfortable romantic routines.

The overall setting of Honkai is undoubtedly very good, but it is not advisable for creators to always want to eat a fat man in one go. To put it bluntly, they are digging holes and eating books like crazy... A grand work needs time to accumulate and settle , needs to be carefully polished, but the creators of Honkai obviously pulled certain aspects directly to a high level, and then slowly filled them in.

With all due respect, building a house is not like this... This is probably why the various concepts of Honkai have never been out of the circle, and they are always limited to Honkai's own fan base, and there is a lack of fresh blood injection.

This is certainly not a failure, but it cannot be called a success by any means.

By the way, I personally feel that the black-and-white comics that were abandoned in the early days are superior to the current color comics in terms of technology and expressiveness. I don’t know why they were completely used later.

In addition, Two-dimensional is also divided into types, and the picture style of Honkai is definitely not suitable for playing with the set in its background setting. From the beautiful style of painting to the bright colors, it is a problem, so on the whole Severe tearing.

An example can be given in this regard: "Rurouni Kenshin Reminiscences", as one of the most perfect OVAs in the history of Japanese animation, this work directly throws away the style of the main story, using lighter, colder tones and less The beauty setting and the proportion of the characters are as close to reality as possible, thus creating an unparalleled atmosphere. This is a model of the overall style.

However, both this problem and the toothpaste-squeezing deductive method are fundamental problems, and it is not easy to solve or impossible to solve, so everyone understands it and will not delve into it too deeply. The main problem lies in the third point.

The romance routine is too serious.

I don't know if the screenwriters of Benghuai are younger, or they have watched too many romantic works, and the various plot settings are not only sensational, but also sensational, comparable to the Qiong Yao drama back then... So since the death of Ji Zi, who I like more After reading it, I never paid attention to the plot again.

Because with your toes, you can figure out who is injured, who is in danger, who wants to sacrifice, who starts to struggle, and who explodes.

This kind of problem will occur in order to push the characters to engage in the plot, but it will only make people feel bored... Maybe younger audiences will like these, but for people who have watched too many drama modes, they are more What I hope to see is a plot that advances logically and meticulously, or unexpected developments, instead of seeing certain characters entangled there.

In fact, the advantages and disadvantages of this kind of romance routine are quite obvious. The advantage is that the audience who likes the character will have a good sense, and the disadvantage is that for other audiences... is there an end?

That's about it.

Recalling the well-received Houbeng ending in the front-end time, to be honest, it’s just like that... It’s not that I didn’t do it well enough, but I didn’t feel it after too many times, because the scenes where the companions risked their lives to fight were everywhere. , and even Honkai itself can pick out several paragraphs, so how could it still "burn"...

It's like Naruto Sasuke going to the Valley of the End to fight once a week, I see who will feel emotional.

That’s all about the collapse, let’s take a look at the future plans of this book.

It is certain that Karen, who was one of the heroines in the last book, will not appear on the stage. The red and blue twins are meaningless... I still haven't made up my mind, and because I can't get used to the color comics of the collapse, it must be There will be some deviations in Rita and Ulandale who will appear in the later stage. This can only be forgiven by readers.

In addition, here I would like to talk about some of my previous thoughts.

In my second book that year, Honkai was going to appear as one of the main worlds. According to the tradition of that book, it naturally underwent drastic changes, and the most exaggerated one was Teresa...

I remember that at that time, it seemed that the plot of the Battle of Destiny had just arrived, and most people were complaining about Theresa's problems, so I set a behind-the-scenes BOSS-level Theresa in the outline of the book, as the real anti-entropy The leader and Destiny divide the world (there will be no world snakes in that meeting), and the protagonist can't see through all kinds of conspiracies and calculations. Facing Gang Otto and Honkai God, his own strength is also crushing all Herrschers except the end. , Judah is a limitation to her rather than a weapon.

In terms of specific images, it is probably the feeling of Yayi Yonglin in Gensokyo.

Originally, in order to commemorate that book, I planned to write this Teresa into the book, but then I gave up because I felt that the sense of disobedience was too strong.

I have a habit of writing books: I plant the biggest foreshadowing of the whole book at the beginning, but readers don’t have to bother to find it, because I will dig this foreshadowing at the end, and it may not be as you imagined. The kind that doesn't come out and doesn't affect reading.

After all the cooperative missions are written, the plot will overlap with the final chapter of Legacy of the Void, and start to hate Amon.

Here I want to talk about a digression, about the tearing power.

Is it really fun to use the settings of different works as a common criterion?I found that many readers like to argue with the settings of their favorite works, but they don't know that this is actually meaningless.

I shouldn’t have said that Xel’Naga can really create everything. The participation of human beings in the plot is obviously not in their plan. I have never said that Honkai is an absolute rule. It will work in any world. ?

The setting of a book only needs to serve the plot. It is impossible for me to write Fu Hua to tear everything up, so what plot is there?Of course, I respect the original design, but after all, I can’t write it all according to the original design, so it’s good to choose a value that everyone can accept, and at the same time, it won’t let the plot collapse. There should be no doubt about this...

In addition, I don't know who started it ("Three-Body" is definitely not, but it can't get rid of the relationship), has the concept of high-dimensionality crushing low-dimensionality become a scientific theory?

The dimension in the narrow sense is an indicator parameter, and the dimension in the broad sense is the number of abstract concepts used to connect things. Both of them can exactly show that this thing is just a tool for human research, and theorems are not counted, let alone Tell the truth.

What tearing apart a paper man is high-dimensional crushing low-dimensional, please... Is there any rigorous scientific proof that mentions that the existence of two-dimensional creatures is alive?To part is to die?When did the laws of the three-dimensional world prove to be fully applicable to the two-dimensional world?

Dimension is just a parameter, and it has nothing to do with strength or weakness. The so-called three-dimensional crushing two-dimensional is just an example to illustrate the concept of dimensionality. The world itself has limitations, and it is simply impossible to describe what a real two-dimensional world looks like.

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