Of course, what is even more difficult is that the results of these people's brain supplements must be the same.

Regarding the action scenes of "Warcraft Front", Qiye reduced the proportion of slow motion and fought at full speed.

While slow motion is more aesthetically pleasing, it also takes up a lot of time.

This is really a nightmare for Qiye who wants to compress time desperately.

But this kind of thing has its gains and losses, and maybe this kind of fast and fierce fighting style will become a feature of "Warcraft Front".

On the other hand, although the fighting scenes are required to be fast, it does not mean that the action scenes will be so fast that nothing can be seen clearly.

In this way, it will give the audience a bad impression that the movie is catching up.

This is what Qiye doesn't want to see.

Although it is true that Qiye is controlling time, it must not be shown in the movie.

So this requires every action in the shot to be clearly visible after editing.

Especially the final battle scene being filmed in front of the green screen.

Because the relationship scene with too many characters will become very chaotic, Qiye needs to ensure that the audience can have a clear understanding of the battle situation at any moment.

After all, the battle with Tima can be said to be a veritable chaos.

Qiye felt that there was a difference between the battle of Ti Ma and the map of Smash Bros.

It is estimated that it changed from 10 people fighting each other to a group of people beating Tima.

In Hollywood's past movies, in order to allow the audience to distinguish each character.

People with different camps are often made into different colors.

Don't laugh, because this trick is really useful.

In "Star Wars", the producers chose to use the color of the lightsaber to distinguish them.

For this reason, Lucas also specially added the setting that the color of the lightsaber represents the character of the user.

The same happens in other films as well.

Why in "Transformers", the colorful Decepticons in the original animation became all metallic silver?

Why in "Infinity War" and "Endgame", the color of Thanos' legion is so single.

Naturally, this is to make the colorful protagonists (Autobots and superheroes) more prominent among the enemies.

In fact, the battle with Tima is okay, but the scene of the battle with Rahmu will be more obvious.

Fortunately, when Mushroom was first set, Rahmu was not set as a colorful guy.

Although [-]% of this is due to FGO's stingy operation and wanting to save modeling, it can be regarded as a help for Qiye.

In fact, even if the Rahmu in the original game are really colorful things, Qiye will probably follow Michael Bay and change them to the same color.

Anyway, there is no original party in this world, and Qiye is not afraid of someone BBing.

If someone refuses to accept it, cross the dimensional wall and bite him!

But the trouble with filming Rahmu's fight scenes wasn't just about the color in the melee.

Although these Rahmu look very strange, they are very flexible in action, and they are also surprisingly powerful.

From the point of view of the game, the Rahmu looked like miscellaneous soldiers, but in fact they started as elite soldiers.

It is also for this reason that the protagonist, who has several servants and heroes in the plot, also fell into a hard fight when facing the Rahmu.

The setting is the setting, how to express the setting in front of the camera is a difficult problem.

Why are there so many animated dramas and movies where two people stand in place and lose their lines to each other?

Isn't it because many settings are not easy to express visually, so we need to use explanations to let the audience understand?

It's just that this method of losing lines is the lowest level of handling.

As the box office champion of the world's film history, and as a commercial film director who has broken away from the low-level, Qiye certainly would not use such a superficial way to make movies.

In order to show Rahmu's agility and strength, Qiye hardly used aerial photography in the shooting of relevant shots.

Qiye didn't even use hand-held photography or shoulder-mounted photography, which are standard camera movements in Hollywood blockbusters.

The reason is simple, Rahmu's speed is too fast, if you use aerial photography, you will not be able to see clearly, and handheld shooting will make the picture feel shaky.

The movie "Warcraft Front" is a 3D movie. History has proved countless times that [3D picture + shaking] means that the audience will vomit.

This is not a joke.

In Qiye's previous life, a friend was dizzy with 3D. When watching "The Amazing Spider-Man 2", this guy really threw up.

To make matters worse, Qiye was sitting on the right hand side of that person...

After learning such a profound lesson, Qiye will pay great attention to this aspect when shooting movies with 3D versions.

At the same time, in order to ensure the smoothness of the shots, Qiye directly used guide rails to shoot.

This not only stabilizes the picture, but also facilitates post-production lens editing.

These are fights from a microscopic perspective, and outside of these shots, it is naturally a macroscopic perspective.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like