pS2: Well, the third work is coming, everyone can guess which work it is.

Chapter ⑥ and ⑨ Are all the movies adapted from fragrant steamed buns?how is this possible! 【build】

Lin Bao's company building is still a familiar office. Qiye sat in the office with teacher Huajing Ryuichi and junior brother Liang Yizhi, waiting for other people from Lin Bao to come over to discuss the project.

"Senior." Weaving looked at Qiye who was eager to try, and asked, "You seem very excited."

"Well, even though it's a game-adapted movie, it's a giant production with a cost of 6000 million after all. If I remember correctly, this should be the live-action movie with the highest production cost in Japan." Nana said excitedly with her arms crossed. "But isn't that a game adaptation movie? I always feel that it will be a failed movie."

Unlike outside fans who would be excited to see their favorite games being adapted into movies, Zhi Zhi, as an industry insider, is well aware of the difficulty of adapting games to movies.

It stands to reason that movies adapted from popular games should have a high fan base and be very popular.But in fact, adapting a game to a movie is a very difficult thing.

Even in Qiye’s memory, even 20 years after the film’s special effects technology was highly developed, there are still only a handful of cases where game adaptation movies can become popular.There are many reasons for this, one of the most important reasons is that the subject matter of games is actually not so suitable for adaptation into movies.

A film is a high-input and high-risk project. There are too many uncertainties in the success of a film. Even the top film companies and film producers in the industry cannot guarantee that their films will be successful. .

Therefore, when each film is approved, it needs to go through repeated scrutiny to increase the chips for the success of the film as much as possible.Especially as the cost of commercial films continues to increase, film companies have found that if they want to ensure the success of a film, they must have a considerable fan base, and the enthusiasm of the first batch of fans to drive the interest of other passer-by audiences has become a reality. It has become a relatively safe solution.

As a result, the trend of adapting movies has risen, especially after 2015, there are basically only a handful of original big-budget movies.

The entire Hollywood or the global film market is full of various adaptations and sequels.

Even James Cameron, who has twice created box office miracles in movie history, will make his next movie called "Avatar 2" instead of an original new movie.

Only very rare examples like Christopher Nolan can rely on their own signature to work hard to create original movies.

But even if it is to change the movie, the original IP of those adaptations is also graded.

The IP sources of these adapted films include various original themes such as famous works, comics, animations, novels, games and even classic old movies.

Among these IPs, the two types of IPs of Japanese animation and games can be said to be the lowest IPs in the adapted movies.

Saying inferior does not mean that these two IPs are not very popular, but because these two IPs are the least suitable and the most difficult IPs to be adapted into movies.

Anyway, in Qiye's memory, even after 20 years, these two types of movies are still the same, and none of them can be called a big hit.

There are many reasons for this. The biggest problem for Japanese manga movies is the cost issue. If you have less money, it looks like a cosplay, but if you have more money, it is difficult to recover the cost.

Of course, the most fundamental reason is the script problem.Popular Japanese anime and game IPs are basically super-long plots with a grand world view, which makes it very difficult to write scripts for film adaptations.

If the plot is selected early and the key points of the plot are not reached, fans of the original work will be annoyed, and the lack of classic scenes in the original work will hardly reflect the essence of the original work; The amount is too large to make non-original viewers confused.

This is especially true for game adaptation movies. A classic game usually has dozens or even hundreds of hours of game time, and the amount of plot text in it is simply not too much.

Not to mention those Galgames or RPG games that focus on the plot, even if it is a fighting game without a plot, the background story of each character is too long, and it can make several movies if it is taken alone.

It is very unreliable to think about such a complicated and huge amount of information in a movie that is at most only a little over two hours.

The most intuitive problem brought about by this situation is that the difficulty of adaptation has skyrocketed, making film companies love and hate these popular IPs, and even become a taboo.

"Nanayo, you'd better think about this matter carefully." Hanai Ryuichi was also worried about Qiye's eagerness to try, "Now you are at a time when the quality of the movie is the most important. It's hard to get up again."

"Don't worry, teacher. I know it well." Qiye nodded confidently and said, "I have the "Kingdom Realm" series in my hand. As long as this movie is not too broken, it should not be a big problem. And I have a certain idea."

Because he has nearly 20 years more future experience than everyone else, Qiye's idea is also very simple, just copy the successful examples of the predecessors.

After all, in the original world, after countless pioneers went on to die one after another, there is also a way to make money for Japanese comics and game adaptation IP movies, but this way is not a good thing for fans of the original works.

The routine of those film companies is to use extreme costs to compress film production costs to produce some shoddy films, use the curiosity of fans of the original works and passers-by to make a quick profit and protect their capital, and then go offline for a long time. Slow to get more profit.

The film company said that what we earn is the quick money, and these movies are good projects that are quick, easy and economical.Among them, the master of this kind of project is Uwe Ball, who is known as "Brother Bao". This old man is best at shooting those game-adapted movies with limited funds, although the ones he shoots are all terrible. Bad movie, but because of the low cost, using fans to make money for the whole project is not a problem at all.

Anyway, for the film company, the mood of the fans has nothing to do with them?In their eyes, projects that can make money are good projects. As for movie word-of-mouth, they don't care at all.

Don't look at it, let me lose money, or shut up obediently.

As for conscience, that kind of thing is tan90° for commercial companies, something that doesn't exist.

"So senior, are you going to play like this?" After hearing Qiye's explanation, Zhi Zhi asked worriedly, "Now senior, your director has a good reputation, and accidents will happen if you use this method."

"Well, of course I won't do that." Qiye said with a smile, "Actually, I'm thinking of another way, which is to completely separate games from movies."

This trick is the practice of the evergreen "Resident Evil" series in the game-adapted movies. The reason why this series can be filmed until 2017 is to shoot six movies, and the producer said that it will restart and shoot six more. There are two key reasons. .

The first is to strictly control the budget to ensure the cost. Although it is a special effects commercial film, the cost is not outrageously expensive. Compared with other big productions that often cost hundreds of millions, the investment is not too high.

The second is the complete separation from the plot of the original game. Although some basic settings and related characters are retained, even the fanatical "Resident Evil" game fans will not completely connect the plot of the movie with the plot of the game.

Everyone will only regard the "Resident Evil" series as a zombie film that borrows part of the "Resident Evil" game setting, and it can be regarded as half an official fan (from the perspective of the original game).

What Qiye is going to learn is the way of "Resident Evil", using the method of embedding flowers and trees to make the movie he wants to make.But this road is not so easy to walk. I also want to learn this in the later "Assassin's Creed" movie, but unfortunately I didn't learn it well and ended up paralyzed.

As for why Qiye refused to take the first path, it wasn't that Qiye had any thoughts on the original game.The main reason is that as a time traveler, he was forced to make bad movies, how could he feel embarrassed.

"As a responsible filmmaker, you must at least be responsible for your own work. Whether you can make a good film is a matter of ability, but if you can make a good film, deliberately make a bad film. This kind of thing hurts me. Kiryu Seven nights of fame."

Snapped!

Qiye's raised head was slapped back by Hua Jinglong one by one.Huajing Longyi taught Qiye a lesson: "Look at what you are capable of, isn't it just directing a movie and a TV series! Do you want to go to heaven?"

"How can it be, teacher." Qiye said with a smile on her face, "Didn't I tell you my bidding ideas~"

"Tch, how many times have I said it, stop embarrassing me." Hua Jinglong snorted, "You know the bottom line now, aren't you afraid that I will learn it?"

Qiye made an extremely exaggerated expression: "To be learned by you, teacher, is the blessing of my three lives."

"Stinky boy, play back!" Huajing Ryuichi, who was laughed at by Qiye, hit him on the head again.

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