Online Game Dungeon Master

Chapter 224: Road to the North (2)

On the morning of December 3, 5,000 elite troops of the underground coalition arrived at Bingxi Town in the Far North World as scheduled and captured it.

Bingxi Town is a small town with a population of only 4,000. It is isolated from the world. Murlocs are the main residents here. An underground river leads to the outside world, making Bingxi Town very concealed.

The 5,000 elite troops settled here and lived on the fish and monsters hunted by the murlocs. Shen Xuan and a group of player leaders hurriedly appeared in the surface world through the dark passage, brought some soldiers, and headed for the capital of the Council of Arts and Crafts, the Great Fortress.

It was another long journey.

The mountain roads in the north are rugged. The nearest dark passage to the Great Fortress takes 300 kilometers. The fast-moving scouts need 3 hours. For this group of players mixed with mages and craftsmen, 10 hours is fast enough.

Although they can take the extremely fast snow eagle on the road and reach the Great Fortress in just 30 minutes, their actions this time are extremely confidential and they must keep a low profile along the way.

The world quest of the End of the North Rift cannot be concealed, and there are discussions everywhere on the earth. However, players do not know what the meaning of the End of the North Rift is. A large number of players can only wait and see until the content of this quest is revealed.

At noon the next day, in the Mage Tower of Dusk Town, Miss Xiao's illusory image absorbed the energy emitted from the elemental pool, and her experience bar continued to rise, 69.71 levels, 69.75 levels. The light spots suspended around her sank into her body. Finally, after dozens of minutes of meditation, she reached level 70.

Silently taking out a scroll with golden words written on it, Miss Xiao tried to input a trace of magic power into the scroll. Suddenly, waves of terrible energy came from the inside, sweeping countless information, and resonated with her spirit.

Tips: Player Hei Ye Bai Tian's "Plane Studies" has been upgraded to level 7.

Tips: Player Hei Ye Bai Tian's "Mystic Studies" has been upgraded to level 4.

Tips: Player Hei Ye Bai Tian completed the job transfer to Guardian.

Tips: Player Hei Ye Bai Tian accepted the quest-Guardian Sword.

Miss Xiao's body was immediately reflected in a pure white light. This light was not a holy power with the breath of gods, but it symbolized the highest and represented the inviolability, making her, who was already very beautiful, even more noble.

Like a princess.

After reading the description of the Guardian's job transfer, Shen Xuan couldn't help but get excited about this special job that can be transferred to the second level at level 70.

[Guardian, technology, rule-abiding, order-defending, condition level 70, no faith, holding ancient scrolls, obtaining activation power, researcher, balance law, array expert talent. 】

[Activate Power, a way for the Guardian to control the Mage Tower, reducing the consumption of controlling the Mage Tower by 30%]

[Researcher, the conditions required for skill upgrades are reduced by 20%]

[Balance Law, get a 5-level attribute improvement when fighting against Mage-type professions]

[Array Expert, bear 6% attribute penalty when using single-target spells, and get 18% attribute gain when using group spells]

It is worthy of being the second-level profession given by the hidden task. Compared with his Scarlet Lord, it has an advantage in all aspects, but the difficulty of the two is different. The difficulty of the Guardian is much higher than that of the Scarlet Lord.

It is worth celebrating that it can complete the second-level before such a big event. Shen Xuan is more confident about completing the end of the North Rift. Although personal power is small, sometimes personal power is so great. Everything depends on how to use it, not the power itself.

When Miss Xiao successfully completed the second level, the group arrived at the foot of the mountain ten kilometers away from the capital fortress of the Council of Arts and Crafts.

In front of us is a mountain range that is so high that you can't see the top. It is called the Snow Mountain Range. It stretches for hundreds of kilometers. The Great Fortress is built in the mountains and is home to a million people.

From the outside, you can only see the steel-cast hanging gates dozens of meters high and the rock fortress protruding from the rocks. These buildings adopt connection technology, and the buildings share the damage with each other. This has prevented the Great Fortress from being breached from the outside for thousands of years. Once the Council of Skills encounters a powerful enemy that it cannot resist, the ruling clan will mobilize the residents inside the country to move in and live an isolated life.

The interior of the Great Fortress is not as simple as people imagine. After thousands of years of operation, a city with more than a dozen layers of structure has been formed inside. This is why it can accommodate a million people. Hundreds of warehouses for storing materials and passages to surrounding areas have been dug, which is very convenient for defense.

This is a community of cities, consisting of a main city with a population of 500,000 and several surrounding cities with a population of 100,000 less than ten kilometers away. The main city and the surrounding cities are connected in all directions. There are both snowy roads leading to the south and dark passages deep underground. Therefore, the Great Fortress receives many adventurers, and their appearance on the street does not attract much attention.

Although most players do not know the real reason for the increase in the number of active players in the Far North, for those who are involved in the mission, things are very simple.

The Great Maurya Dynasty is one of them, and they are very clear about the arrival of the underground forces.

The Great Maurya Dynasty does not know the purpose of these underground visitors, but they have already regarded them as enemies in their hearts and must not let them get involved.

The one who opens the end of the North Rift must belong to the Great Maurya Dynasty. This is stipulated by the president Ashoka, so they must find ways to obstruct them.

A street in the Mithril Hall of the Technical Council belongs entirely to the Great Maurya Dynasty. In the secret room deep in the street, several well-equipped players are discussing solemnly.

"Ashoka, why don't you let us kill these people?"

"Have you forgotten the characteristics of the dwarves? If we kill them at will, the Hamd clan's favorability will soon drop below 50."

Several players kept silent. Are they just going to let these outsiders in the dungeon do whatever they want and swallow their anger? You must know that the Great Maurya Dynasty is the master of the Far North. If the benefits of the world mission are taken away by others, it will definitely be the greatest shame of the guild.

Ashoka, as the president of the Great Maurya Dynasty, of course saw this, but a little impatience will ruin a big plan. There is no benefit in killing these players now, but it will delay the negotiations.

Ashoka firmly denied the players' ideas and decided to win over more allies during this period.

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