Omega Summoner
1494 Upgraded Armaments IV
The axe armament is now a monster that deals massive amount of damage in an area. It is a great armament that can be used to clear waves of monsters. He could imagine himself decimating the large horde of monsters that the Shadow of Apophis sends when night falls.
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Primordial Armament: Mirror
Description: A soul weapon that has evolved into a Primordial Weapon that is said to deal great damage to spiritual beings. It has crystalized the essence of the user's soul and is now imbued with Primordial Energy. It is in the form of a mirror that perfectly reflects the light from any angle.
Damage Multiplier when Equipped: 100% of normal damage. (This applies to basic attacks and mirror skills only.)
Skills: [Universal Reflect] [Universal Refract] [Diffracting Cosmos]
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Skill Name: Universal Reflect
Skill Tier: Legacy
Skill Type: Active Damage Absorption and Damage Reflection
Effect:
- Grants the passive ability called Mirror World that lets the user create as much mirror as they can. The strength of the mirror is proportional to the amount of mana used in creating it. The mirrors can also be used as portals by the allies of the user.
- The mirrors created by this skill will always store the damage they absorb or reflect.
- The user can then use the stored energy that was collected and fire it in a single beam that deals damage in a straight line.
- The damage that is dealt by this skill will be Absorbed Damage multiplied by 120%.
- The user can only absorb as much damage as the total max health of the user.
Mana Cost per mirror: 10 Mana to Maximum Mana
Cooldown: None
Essence Cost: 5 Primordial Essence
Cast Time: Instant
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Skill Name: Universal Refract
Skill Tier: Legacy
Skill Type: Active Area Damage
Effect:
- Create ten mirrors around the user in an instant that can be considered as the strongest mirrors that the user can create.
- The user can then fire off beams of light from these mirrors can bounce off ten times before dissipating.
- Each time the light beams bounce off each mirror, the damage of the light beam is increased by 10%.
- The user can also use mana to create additional mirrors, but they will disappear after one bounce and only increase the damage by 2%.
Cooldown: 10 minutes
Essence Cost: 20 Primordial Essence
Cast Time: Instant
==
Skill Name: Diffracting Cosmos
Skill Tier: Legacy
Skill Type: Active Area Damage and Pseudo Domain
Effect:
- Summon the special world called Mirror Realm into the area.
- All allies and the user inside the Mirror Realm will have their skills copied by a mirror image that deals 50% of the original damage.
- All enemies inside the Mirror Realm will have a 10% chance of creating a mirror image of them that attacks them.
- All enemy attacks that bounce off the mirrors created by the Mirror Realm will have a 50% chance of ricocheting back to them.
- Any enemy attack that bounces off the Mirror Realm will have their damage stored.
Cooldown: 1 hour
Essence Cost: 50 Primordial Essence
Cast Time: Instant
==
Adrian is extremely glad of the new skills for the mirror armament as it now gives him more ways in using it other than shields and damage absorption. What he likes the most is the fact that he has a Pseudo Doman that can summon the Mirror Realm into this dimension.
The mirror realm is an alternate realm of the mortal realm, but everything is a reflection. The only difference is that there are no inhabitants of this realm as everything is just a reflection of the real world but with a catch. The Mirror Realm might be a mirror, but it is powered by a weird dimension that acts like a mirror as well.
Adrian especially liked the fact that the Pseudo Domain not only helps him but also his allies. The chance to reflect the attack of the enemy is also present with the fact that the damage will also be absorbed. If Adrian picked hi timings correctly then he could create the ultimate reversal.
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Primordial Armament: Scythe
Description: A soul weapon that has evolved into a Primordial Weapon that is said to deal great damage to spiritual beings. It has crystalized the essence of the user's soul and is now imbued with Primordial Energy. It is in the form of a scythe that has elements of stars and planets which imbue it with a strange power that might be possible to make it cut dimensions.
Damage Multiplier when Equipped: 140% of normal damage. (This applies to basic attacks and scythe skills only.)
Skills: [Cosmic Cull] [Anti Matter] [Universal Threat]
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Skill Name: Cosmic Cull
Skill Tier: Legacy
Skill Type: Active Area Damage
Effect:
- Cleave the area around you in an instant and deal 350% of the user's total damage in the area.
- Ignores 10% of the enemies' defenses.
- Steals 10% of the mana of the enemies hit and gain 50% of the amount retrieved. (Excess Mana will turn into a barrier that protects the user against magic damage.)
- Restore 20% of the damage dealt to your missing health. Health restored will be greater depending on the user's missing health. (Excess Health will turn into a barrier that protects the user against physical damage.
Cooldown: 5 minutes
Essence Cost: 10 Primordial Essence
Cast Time: Instant
==
Skill Name: Anti Matter
Skill Tier: Legacy
Skill Type: Active Area Damage, Damage Over Time, and Stun
Effect:
- Release a wave of Anti Matter with the user as the center in a fifty-meter radius.
- All enemies hit by the wave of Anti Matter will receive 100% of the user's total damage and 10% of the user's total damage as Damage Over Time for 10 seconds every second.
- All enemies hit will be stunned for a duration of three seconds. (Doubled when they were recently affected by Cosmic Cull.
Cooldown: 5 minutes
Essence Cost: 10 Primordial Essence
Cast Time: Instant
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Skill Name: Universal Threat
Skill Tier: Legacy
Skill Type: Active Invisibility and Enchant
Effect:
- Makes the user invisible for a set duration.
- The user will not be able to be seen by any ocular skill or invisibility detection, but invisibility will break when the user deals damage to an enemy.
- The next skill that the user does will deal 500% more damage and increase the skill effects by 500% as well.
- If the user uses a basic attack, it will deal 2000% of the user's total damage.
Duration: 10 minutes
Cooldown: 30 minutes
Essence Cost: 50 Primordial Essence
Cast Time: Instant
==
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