Nightmare Lord's Virtual Game
Chapter 3045
[04: In order to more intuitively show the overall playing status of players in the Nightmare World, the Nightmare World has launched a "home level system". Anything a player does in the Nightmare World may become experience points for the home level and improve the home level. These behaviors include but are not limited to: the construction status of the home world, the completion status of achievements, the number of Nightmare games owned, the number of games completed, the number of home coins consumed, etc.
Home level experience has "weights". The weight can add or subtract weights for the home level experience obtained by the player. Different events can obtain different weights at different home level stages. Please check the weights in the home level for details.
The home level will be displayed in an intuitive way on the player's information bar, player homepage, and next to the player's avatar. Different home levels can obtain different display icons. Those with higher home levels can obtain some additional benefits. Some special events may require the home level to reach a certain level to trigger.
You can display your home level anywhere in the Nightmare World.
The system needs to calculate and process various player data when displaying the home level for the first time, which may take some time.
Click here to start calculating your home level. You can also click to calculate in the level system in the home system. 】
"Oh, the home level system. I remember Mengmeng mentioned it in her live broadcast. The super GM's revelations are really accurate~"
"Haha, I also remembered it. It seems that I was warned by the Nightmare World because of too many revelations at that time. It's so interesting."
"Let me convert it and see~"
You can directly click on the system update entry to calculate the player's home level, so many players clicked it subconsciously. Then, the system interface automatically popped up and automatically entered the player's home system interface. Then, the player's information bar was automatically opened, and the icon of the home level display began to enlarge. Then, the data of various players began to appear in the newly appeared pop-up window.
The player data was displayed one by one, including the player's home system data, the player's achievement completion status, the game completion progress, etc. These data became experience values, and then turned into light particles and floated into the player's home level chart.
Display not? ? The home level also began to change, from 1 to 2, and the level increased rapidly as the experience points continued to be gained.
Nightmare new players do not get much home level experience, but when the home level is lower than level 10, very common things can also get higher weights, so the initial 10 levels are easy to improve. After level 10, as the weight of common events decreases, the experience points also decrease, and the level increase becomes slower. Generally speaking, the level of new players who have played for less than a month is between 10 and 20, and there are very few new players who exceed level 20.
An important function of weight is the addition and subtraction of experience, which is equivalent to telling players what to do to get more home level experience.For example, when the home level is not high, upgrading the home world, buying a game, getting achievements in a game, killing a small BOSS, etc., all have higher weight bonuses, more experience points, and upgrade quickly.
However, as the home level increases, only certain important things can get weight bonuses. For example, when the home level exceeds 100, it is more difficult to get a lot of home level experience. Only achievements above purple can get weight bonuses. Achievements below purple are directly weight deductions. For home levels below 100, blue achievements still have weight bonuses.
Weight looks complicated... In fact, its calculation method is indeed very complicated. It consumes a lot of AI computing power to calculate the weight distribution. As for why weight is designed... The essence is to prevent the level from expanding rapidly without limit.
Because the setting of the home level is relatively special, all kinds of things can increase experience points. It can be expected that with the continuous increase of nightmare worlds, the addition of new systems and new functions, players will be able to do more and more things, so that players can get too much home level experience.
When a new player comes in, the home level is only level 1. When they see the old players, the home level has exceeded 1000. This gap is too big, which will discourage the players.
It is undoubtedly better to balance the amount of experience points gained by players by weight without restricting the way players gain experience points.
In addition, weight is also an important mechanism for adjusting the home level of nightmare players, so that new players can quickly improve their home level and catch up with old players without too much gap.
The weight plus and minus value is hidden and invisible. Although players can check which things can get weight plus and which will get weight minus in the home level, the specific plus and minus value will not be clearly shown, which makes it very convenient for nightmare world to control and balance the home level.
The home level system is a very important system in version 3.0. It can solve an important problem: how to quickly know the game situation of a player in nightmare world... In simple terms, how can I quickly know whether the player opposite me is a game master or a new player?
Of course, there are ways to understand the nightmare world in the past. For example, the most effective way recognized by players to distinguish whether the opponent is a big boss or an ordinary player is to look at the achievements and the area of the home world.
However, both methods are flawed. The achievement system of the nightmare world is too complicated and there are too many achievements. If you want to know, you have to carefully check the acquisition of epic and legendary registrations, which is very troublesome.
The area of the home world is more intuitive, because the upgrade of the home area involves many aspects. Not only does it require a large amount of home coins, but it also requires the support of achievements. If you can know the area and construction of the player's home world, you can more easily distinguish whether the opponent is a big boss.
However, players cannot passThe system can check the status of other people's home worlds.
The home level system is equivalent to the official Nightmare system providing a way to intuitively introduce player information... At the same time, it is also a way for players to "show off" and "compete".
"My home level is out. Wow, watching my game data turn into experience points and my home level increase, this feeling is really too cool. The current home level is 49... Damn, it's only a little short of level 50. I looked at the experience weight bonus and felt that recharging some Nightmare coins and spending them in a wave is the fastest. Should I recharge now~"
"My home level is also out, 嘤嘤嘤, only level 12."
"The person above is obviously a newbie. I have been playing Nightmare World for less than 3 months and I am also level 32."
"Hey, you all don't OK, I'm level 79 now. Thanks to those legendary achievements, otherwise I wouldn't be so high... Is there a higher level?"
"Level 61"
"Home level 97... Wow, who is higher than me? !"
"Fuck, big guy ahh ...
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