Nightmare Lord's Virtual Game
Chapter 2803
"The two were tasked with finding the Be-beryllium element. Unfortunately, the location of the Be-beryllium element was very unfavorable to them. Although it was not in the most intense place on the battlefield, the distance was very close." The masked man continued to explain.
In the video, Ottilia and Mio set out carefully towards the Be-beryllium element. They seemed to be very lucky. They did not encounter any enemies along the way, or in other words, the enemies were fighting fiercely in the middle intersection area.
"The relic war zone is a very chaotic battlefield... perhaps the most chaotic battlefield in history. This is because of the agreement signed by various countries. In order to avoid the unlimited expansion of wars caused by the fight for relics, the agreement stipulates that regular troops cannot be dispatched for the fight for relics, and soldiers cannot be sent in the name of the country... Therefore, the fight for relics has become a battle between mercenaries. Private companies, multinational companies, consortiums, wealthy people, state-controlled companies, etc., have all sent their own mercenaries to fight for the ownership of relics. The winning mercenaries will receive a huge bonus, so every time the fight for the right to the relic battlefield begins, a large number of mercenaries will join War, some mercenaries are very strong, and there are even warmongers who enjoy killing. Every time the Relic War starts, they will fight to the last minute in certain specific areas. "
Along with the masked man's commentary, the video also showed relevant picture analysis, which was transferred from Otilia's side to the other side through a high-altitude overhead camera. The two sides were not far apart. There were not many players on Otilia's side, while on the other side, a large number of players were fighting; when the masked man said "certain specific areas", the flight route of the airdrop transport aircraft appeared on the screen. It can be seen that the most brutal place of fighting is the intersection of the flight routes.
This section of the masked man's commentary explained why there were so many mercenaries fighting each other in the Relic War Zone. Unexpectedly, the seemingly unreasonable rules of the Battle Royale seemed quite reasonable under this explanation, which also surprised many players... Could it be that this time, "Zone Zero" actually has a plot?
[Generally speaking, battle royale games don't have a killing plot. However, the nightmare world's "Zone Zero" not only has relics that can rationalize the home system, but even the chaotic battlefield of 1,000 people has a reasonable explanation. This is really amazing! ]
[Battle royale is to put humans into a certain area and let them kill each other until the last person or the last team. In fact, this kind of battle is very unreasonable. For example, why are there so many teams fighting for relics in the game? Shouldn't it be a fight between superpowers? However, the game gives a very reasonable reason. In order to prevent the war from expanding indefinitely, an agreement on the fight for relics was signed, so a large number of private companies and enterprises sent mercenaries to the relic war zone... Well, it's quite reasonable! ]
[Not only that, even the reason why some players like to fight in the intersection area at the beginning is given. Some of the mercenaries are warmongers who enjoy killing people... What the hell is this?Isn't it me? My favorite thing is to jump down from the plane intersection area - you can kill people right from the start.]
[+1, I am the same. Although the possibility of being killed is also very high, there are many ways to revive in "Zone Zero". Even if I die, I can still kill myself from hell. Wow, hahahaha - I, Hu Hansan, am back again!]
[Damn, resurrecting from hell, it sounds so high-end, but it's actually the Gulag battlefield!]
[The resurrection mechanism of the Gulag battlefield is really good. You can revive after winning 2V2. This is how the reckless man fights! 】
[There are also jailers in the Gulag battlefield. Killing the jailers will revive everyone. Ah, it's so tangled. Should we fight to the end in 2V2 or cooperate to kill the jailers? It's really too tangled...]
[The design of the jailers is really great. It uses human nature to the limit. If you want to kill or cooperate, just tell me. What I hate most is sneak attacks when cooperating to kill the jailers! 】
The virtual video keeps switching between Otilia's cautiousness and the brutal killing in the intersection area. The contrast between stillness and movement is quite strong. However, the players watching the video know that this "harmonious" scene will soon be broken, because Otilia and Mio are close to the target element - Beryllium.
"At this moment, no one knows their goal, but that's it... When they get the element, the tracker placed on it starts to work." The masked man explained.
"This is the tracker we put, in order to prevent some people from completely destroying the ruins and relics without considering the overall situation... Currently, there is no means to destroy the relics. Nuclear explosion is the only means. We must prevent people from using crazy means such as nuclear explosion..." (To read the exciting novel, go to Feilu Novel Network!)
"When the tracker was activated, we started to act and sent a message to all players in this war zone through the secret communication line - stop the nuclear explosion!"
"However, because we don't know which mercenary team accepted the nuclear explosion mission, the information was sent to all players. The mercenaries who accepted the nuclear explosion mission should have received this message."
When Otilia came into contact with the element, the picture was directly pulled into the element ball, and a tracker hidden inside began to work. At the same time, all the players in this war zone received information about the nuclear explosion. It can be seen that many players opened their watches and checked the surprising content inside.
This explanation also caused many players to be surprised.
[Oh my god, I see. I played a nuclear bomb game later. When I came into contact with the Beryllium element, I received a message asking us to stop the nuclear explosion. I was completely confused at the time... No, this, we are here to detonate a nuclear bomb. What does this message asking us to stop the nuclear explosion mean? Now I understand. It turns out that the organization that stopped the nuclear explosion did not know which mercenary team had received the nuclear explosion mission, so they could only askAll players in the war zone send messages - including players who want a nuclear explosion]
[Haha, it turns out there are such details. The seemingly unreasonable places now have a perfect explanation. It is worthy of being a nightmare world! ]
After the first nuclear bomb game, the conditions for opening the nuclear explosion mission were exposed. Although the conditions for opening were very high, a considerable number of players successfully opened the nuclear explosion game, and the nuclear explosion team would also receive information to stop the nuclear explosion. This scene was considered a BUG by many players... To this, the players reacted very happily!
Yes, very happy, because - the nightmare world finally has a BUG. Although it is a small BUG and cannot be used to brush gold or something, at least our players have discovered that it is not a BUG.
However, I never expected that this is not a BUG, but there is a reason!
………Shaking….
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