When Otilia curiously touched the golden thread at the gate, a golden thread entered Otilia's body. At the same time, a large number of system notifications were triggered, and Zhang Xingyu and others also received system prompts.

[Your fate has been automatically recorded]

[You who are concerned by "fate" can collect fate threads. Fate threads can be collected by defeating powerful enemies, collecting rare mysterious items, completing major tasks, and rewriting the fate of a person or a creature. Fate threads have a huge effect. Please work hard to collect fate threads]

[The number of fate threads you currently have is: 100

Note that fate threads are resources held by the team together. Any member who collects fate threads will be recorded as team resources. 】

[The currently unlocked Fate Thread function is:]

[Fate Record: Consumes 100 Fate Threads. The Fate Thread can record this moment. You can enter this fate at any time. The entire game world will be restored to the moment recorded by the Fate Thread. You cannot record fate in combat mode, nor can you enter the recorded hit. You can also enter fate and start over after the whole team dies.

Continuously recording fate will increase the consumed Fate Thread. You can view the Fate Thread consumed by this record through the Fate System. 】

[Automatic fate record: When encountering major events or major battles, "Fate" will automatically record them for you. Even if you die, you can return to this fate moment. Automatic fate record will not consume fate thread]

[Reverse fate: When actively rolling dice for appraisal, if you are not satisfied with the dice you threw, you can consume fate thread to re-roll the dice. The consumed fate thread has a great relationship with your behavior. The dice rolling actions that have a major impact require more fate thread to reverse. Continuous reversal of fate will also increase the consumption of fate thread. Reversal of fate cannot be used in battle]

Before the final battle in the prologue, Zhang Xingyu and others unlocked a very critical system of "Baldur's Gate", which is an original system of the Nightmare Edition!

"Fate record... Automatic fate record... It looks like the save and automatic save of a single-player game. Entering fate is to read the file... Well, this is the save and read file, exactly the same, just a different way of saying it... But reversing fate is quite useful." Otilia complained after reading the instructions.

"Meow meow meow, indeed, it's just saving and loading, but with the change to Destiny... I feel the level has been improved a lot!" said the cat maid.

As Otilia said, the Destiny system can be regarded as the record system of the game "Baldur's Gate", and the Destiny record can be simply understood as saving.

Why did Zhang Xingyu create such a system in the Nightmare version of "Baldur's Gate"? There are actually very complicated reasons.

In fact, when the Nightmare was first made,Like Baldur's Gate, Zhang Xingyu does not intend to allow players to have the "save and load" function, because the Nightmare World is essentially an online network game!

Save and load are naturally very useful, and they are so useful that players may even abuse the mechanism. There is a famous saying in the original world Baldur's Gate 3 that the most important thing to do when playing Baldur's Gate 3 is to press F5 (quick record) when you have nothing to do. Once an emergency occurs, you can use F6 (quick load) to start over!

So, save the game before stealing things. If the things fail... load the game again; save the game before talking to important NPCs. If you choose the wrong option, load the game. When exploring, remember to save the game more often, because powerful enemies may ambush and attack you accidentally, and kill you!

Save and load is indeed a very useful system, but frequent use of this system will greatly destroy the player's gaming experience:

For example, stealing. Failure does not mean the end of the game. The first time you steal is a warning and a fine, and then you will be caught. You can choose to resist, or be caught, find a way to escape in prison, or wait for your thief teammates to secretly rescue you...

For example, when talking to NPCs, even if you choose the wrong option, it does not necessarily mean that something bad will happen. Maybe you can make up for your past mistakes in the future, or even, some unexpected wonderful plots may unfold.

For example, being ambushed... If you often walk by the river, you will get your shoes wet. It is not strange to be ambushed in a fantasy world. If you want to avoid being ambushed, you must do a good job of reconnaissance and be careful at all times. In addition, even if you are ambushed, even if it is a sky-falling start, if you can turn the tide and save the dangerous situation on the edge of the cliff, the sense of accomplishment you get after winning such a battle will undoubtedly be stronger!

Just as life cannot be lucky every moment, misfortune will also happen, this is life, the same is true for adventures in the other world. If you reload the game once you encounter something bad... the experience of the other world will definitely be greatly reduced.

If it is just a normal save and reload, it is nothing. The key is that some players can save 70 or 80 times in a battle, and they have to save every time they attack. It takes a lot of time to save and reload a battle... Hey, is this still a battle?

It's too tiring and time-consuming!

With frequent save and reload, you can win even if the difference in combat power between the enemy and us is huge. After all, every action in Baldur's Gate will be identified by rolling dice. Even if the hit rate is only 0% and it is impossible to hit, you can still rely on rolling 20 points of great success to force a hit!

So in theory, as long as there is a save and reload, the player can win any battle!

This is too unhardcore!

This is not a nightmare world at all!

The original Baldur's Gate 3, because of the convenient save system, especially the ability to save at any time during combat, is actually very enjoyable even at the highest hardcore difficulty.(Lee Lee's) difficulty is not difficult either - save and read, save and read repeatedly, there is always the possibility of a big success and a big failure for the enemy!

Of course, the game will be updated later to launch a more difficult honor difficulty. In this difficulty, players only have one save, which means that players cannot save separately for each scene in the game. In addition, if the player's team unfortunately loses in the battle, the save will be automatically deleted and everything will start from the beginning.

When this difficulty was released, countless players complained, saying that the game has completely become two games, and the difficulty has increased sharply.

It can be seen that the importance of save in the game.

The Nightmare World has an achievement system. If Baldur's Gate allows players to save and read at will, wouldn't many combat achievements be obtained by saving and reading infinitely?

This won't work!

Then, completely cancel the save and read?

Zhang Xingyu found that this didn't seem to work either!

………….

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