Nightmare Lord's Virtual Game
Chapter 2549
Although Zhang Xingyu hid behind Ottilia and used magic, the enemy was not a fool. Two little devils flew towards Zhang Xingyu.
In the real-time battle, the enemy characters move together. Otilia originally wanted to fight the little devil closest to her, but when she saw Zhang Xingyu's actions, she immediately changed her actions and rushed towards the other little devil.
However, this little devil was very cunning. When he saw Otilia rushing towards him, he actually flew directly into the air. Ottilia waved the sword in her hand - she couldn't hit her!
The little devil made a mocking sound and landed, ready to attack Zhang Xingyu who was casting a spell!
"——Rush attack!"
At this moment, Otilia shouted loudly, her speed suddenly increased, like a whirlwind, she rushed to the side of the little devil, raised her sword and dropped it.
The little devil screamed, and his body was directly cut. For two!
"Hey, I can also thrust skills - little devil! Otilia snorted.
【12】
【Blow】
【Imbalance】
【[Behead]
Otilia's system interface also pops up four explanatory texts, showing the damage Otilia just caused, the damage caused by the heavy hit (critical hit), and the imbalance caused by the sprint attack. Effect, and the final beheading!
Otilia's rush attack can cause 1D4+3 piercing attacks. That is to say, if the attack hits, Otilia will roll a four-sided die 333, and add 3 to the final result. , which is the damage caused by Ottilia's attack.
Otilia was lucky. The result of the roll was 3. After adding 3, the final result was 6. The little devil's health was 7. It was originally impossible to kill the little devil...
Well, this is the original version. The damage calculation method is more complicated in the nightmare version of"Baldur's Gate".
The first is the hit rate. There is a very important attribute in the turn-based system, which is AC - defense level. Any character has a defense level. If you want to hit an enemy, the player's attack result must be higher than the AC to hit. If it is lower than AC, then the attack misses and the damage is 0.
For example, the basic value of an ordinary person's AC is 10. This value does not change as the level increases. If you want to hit, the player must throw a dice with 20 sides, and the result of the throw is greater than or equal to 10 to hit. Of course, this does not happen in actual combat. It's that simple, because AC is affected by effects including armor, agility, body size, racial dodge value, spells, etc., and there are bonuses for attacks. It needs to be fully calculated to determine whether it can hit or not.
Of course, the most important thing is to throw the die, because DND's die has a very interesting setting, that is, no matter what the enemy's AC is, as long as the die you throw is the highest 20 (bgei), then the attack will definitely Hit, if it is 1, then it will definitely fail - the so-called son of destiny, the illegitimate daughter of the goddess of luck, that is, even from the calculation formula, your attack will definitely not hit. For example, for a local character AC35, your attack bonus is only 5, then theoretically, no matter how you cast the die, it is impossible to hit, because the die only has a result of 1-20, plus the attack bonus of 5, your highest result is 25, and it is impossible to exceed 35...
However, 20 The result of this dice does not depend on the calculation formula. If you throw 20, you will definitely hit!
This is the calculation method of hit rate and damage in Baldur's Gate in the turn-based system. If you are familiar with it, it can be said to be simple and easy to understand.
However, that's not the case with Nightmare Instant - it's far more complicated than turn-based!
The first is the hit rate. Well, the character attributes of the Nightmare version also have AC and numerical values, but this value will not be directly used in the calculation of the final hit rate.
Whether the player's attack can hit depends on whether the player's attack can hit the enemy's body. This is the key!
The purpose of the nightmare version of AC is to allow players to understand the"difficulty level" of hits. For example, if a player attacks an enemy wearing heavy armor, if the attack hits the armor, there will be no damage or the damage will be pitifully low. If it is a highly agile enemy, Enemy, every attack you make may be dodged!
To put it simply, in the turn-based system, the final bonus of the character's armor, agility, etc. will be reflected in the AC number, but in the nightmare version, the AC number will be directly reflected in the character's attributes!
AC is only a reference for the difficulty of the player's hit. The most important thing is that the player's attack must hit accurately!
In addition, the calculation of damage is more complicated, because Nightmare requires the player to hit the enemy, so the damage is also related to the hit part, and hitting a vital point will more easily trigger a critical hit.
It is worth mentioning that in the nightmare version, hitting certain special parts will also trigger low BUFF. For example, hitting the enemy's leg will easily cause the opponent's leg to be injured and reduce mobility. Hitting the enemy's arm will cause the enemy's arm to be injured. , the attack power decreases.
Everything is for more realistic real-time combat!
Otilia's sprint attack is an attack that can trigger a"heavy hit". It can only be used once per short repair. In addition, Otilia attacks the little devil's completely defenseless back, and the number of back attacks will also increase. The success rate of"heavy attack" also depends on the location of Ottilia's attack. (To read exciting novels, go to Feilu Novel Network!)
The heavy hit effect was directly triggered!
In the nightmare version, critical hits are also not simply thrown by"throwing dice", but are calculated comprehensively based on the player's attack method, position, skills, etc.!
The heavy attack brought a one-hit kill effect, which directly triggered the"Beheading" effect - the little devil was directly cut into two, a lot of blood spattered, and the attack effect was extremely violent and exciting...
Well, the last beheading was not What is critical damage, but"damage display effect""……However, because Otilia is not yet an adult, the system will automatically block Otilia's"bloody violence effect"!
Although you can't see the"violent and bloody" killing effect, the system will give you a reminder - the effect of your attack is gorgeous!
Otilia successfully killed a little devil. However, before Otilia could take back her weapon, a little devil fell from the sky waving a small axe!
"Oops!"
Ottilia hasn't adjusted her posture yet, so she can't hide at all!
"Witchcraft arrows!"
At the critical moment, Zhang Xingyu's witchcraft arrow was launched in time and accurately hit the little devil!
Like melee combat, real-time combat also requires the player's magic to accurately hit the little devil. The magic will follow the casting action, which is the player's final Fire in the direction pointed, if the pointing is not accurate... then I'm sorry, the magic missed!
However, compared to melee combat, the judgment of magic is looser, because there is a"system correction""……To be more precise, this is a specialty. Spellcasting professions and long-range professions have corresponding feats. The effect is that even if the shooting angle is crooked, as long as the crookedness is not too big, the system will directly correct it for you.
After all, long-range hits are more difficult than close combat. If the opponent is still a moving character... I guess many remote players will cry. It is very difficult to hit a moving target. Refer to the time when the first player in the nightmare world appeared in this world,"Monster" The treatment of archers in"Hunter World"... Not to mention, the enemies in Monster Hunter World are huge monsters, and most of them in DND are humanoid monsters.
By the way, after leveling up, players can further improve their long-range hit expertise. Even if the direction is a little outrageous, it can be corrected... Of course, if the aim is really inaccurate, there is also the magical magic of"magic missile" - - This magic belt has a sure-hit effect. Even if there is a building blocking it, it can be bypassed. It can be said that it is an attack that is 100% sure to hit.
Of course, the real-time system of the nightmare version is rather special, and there is also the possibility of"missing" with magic missiles.[]
Zhang Xingyu's witchcraft arrow hit accurately, but the damage was not satisfactory. 1D12 damage, but in the end only 6 damage was done. The little devil still had a trace of blood left alive... The ax fell towards Otilia.!
…………
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