Nightmare Lord's Virtual Game
Chapter 2012
"This damn ground!"
Ottilia has another cursed thing.
Just a little bit, Ottilia can open the door, but, but——
"Damn floor debris!"
GG again, but this time GG is not meaningless. The practice just now has proved that the licker does not have vision, only hearing. As long as he does not make any sound, he should be able to"no harm"","without consuming any ammo" by over there
"Lickers will be attracted to the sound...maybe……"
Otilia did not go directly to the Licker's corridor, but first came to a vending machine - in front of this vending machine, a zombie kept slapping the vending machine, probably"I'm thirsty and looking for a drink.""Yeah, and then there was no more, Otilia took care of me!"
"I don’t believe it, your vending machine is also made of bulletproof glass!"
One shot directly shattered the glass. Otilia took out a bottle of drink inside and shook it. There was still soda in it.
"It should be usable... Damn it, this thing actually occupies an item slot? Hey, this game 04 is not only short of bullets, but also lacks props. It’s so unscientific!"
We are already in a virtual world, and we are already in such a real game world. How can we set up such a"retro" setting?
Indeed, the setting of the tool bar will greatly limit the player's freedom. In the real virtual world, This method is a bit"anti-human". I obviously have empty hands and I have pockets to put things, but you tell me that I can't take this thing? It's so unscientific!
In addition to the alias"Ammunition Crisis", Resident Evil In addition, there is also the name"Item Bar Crisis". Especially in high difficulty, the number of backpacks is smaller, and the players can carry fewer props. Picking up and using each prop must be more careful.
However, Zhang Xingyu finally adopted this method, and the reason is very simple - to pay tribute to the original version.
Of course, compared with the original version, the props carrying capacity of the Nightmare version has been improved a lot, because all kinds of sundries found by players in the game can also be used Carrying - As long as you have enough inventory, you can bring all your garbage with you!
In addition, this"retro" setting only exists in"Story Mode", and there is no such big restriction in"Survival Mode" ——You can bring as much as you want, but the survival mode is more realistic. The props will not be stored in the"props column", but the players need to actually carry them. In other words, you may not be able to carry the big ones.……
……
Otilia came to the corridor where the Licker was again. This time Otilia did not take out the grenade launcher, but took out the can.
Slowly, Otilia moved forward at the speed of a turtle, and was about to approach S.T.A.R.S.At the door, Licker lived up to expectations and climbed out again, quietly listening to the movement in the corridor.
Otilia didn't think much and threw the can into the corner.
Crash, clatter - the can made a crisp sound, and the licker was attracted by the sound and rushed over immediately
"It really works~ Hehe~"
Successfully attracted the licker's attention, Otilia almost laughed out of joy. Fortunately, she covered her mouth in time, otherwise the licker might come back to enjoy the food.
"It seems that this method can also be used when encountering lickers in the future. Hehe~ What? It feels simpler than ordinary zombies... It seems that I will have to carry a sound-making prop with me in the future... But the prop column is not enough.!"Ottilia couldn't help but think in her heart.
Lickers look terrifying, and their actual combat power... is even more terrifying. However, the shortcoming of having no vision and only hearing will infinitely magnify the shortcomings of lickers.
However, at this moment, Ottilia has not thought that the strategy of using debris to make noise to attract lickers is indeed effective, but it also depends on the environment. The current environment is actually beneficial to Otilia , because it is raining heavily and thundering outside, these sounds will try to affect the licker's judgment. If you are in another absolutely quiet environment and want to use the method of making noise, it will not be so easy to deceive the licker. On the one hand, it is the limitation of the item inventory. It is impossible for players to carry too many debris that can make sounds. On the other hand, it is the terrible auditory system of the licker. The licker has indeed lost his vision, but relatively, it It has acquired extremely powerful hearing ability. In the setting, the licker has an extremely keen hearing system. Even the sound of breathing and heartbeat cannot escape its ears when humans walk and run! With such a powerful hearing system, it can naturally distinguish Prey.
In the nightmare version of the game, if there is no sound of heavy rain outside, and the distance is close enough, the licker can hear the player's heartbeat and breathing!
This is only when there are few monsters. If Are there two lickers? What’s even more terrifying is, what if there are zombies around the lickers? The zombies have not lost their eyesight! What’s even more terrifying is, if you encounter a licker, and there is a tyrant behind you Chasing you... that would really scare the shit out of you!
……
After three deaths, Otilia finally successfully entered S.T.A.R.S.'s office.
As expected of S.T.A.R.S.The office has a large number of props, including not only the key props required for the mission - batteries, but also gunpowder for synthetic ammunition, herbs, first aid spray, flash bombs, etc. Not to mention ammunition, pistol bullets, flame bombs, etc. Acid bombs are all there!
What kind of office is this? This S.T.A.R.S.The office is simply a treasure trove!
Only the inventory showed serious protest against so many items - it couldn't fit in!
In addition, Ottilia also found the password to a previous safe - you can go back and open the safe. There are usually more important things in the safe.
"The damn item inventory is not enough anymore... When can I find a bag that expands the inventory?……"
Soon, Otilia's eyes were attracted by something behind the iron door. She couldn't move it away at all, and she almost drooled!
That's a weapon. (To read cool novels, go to Feilu Novel Network!)
M11 submachine gun!
"Woohoo, I can’t get it!"
Similar to the grenade launcher in the previous item safe, this submachine gun is also firmly locked by the iron door and can only be seen but not touched!
"Damn nightmare world……"
Twice, twice, the same technique, but this time it's even more extreme. They actually set the iron door so that the inside can be seen, just to let players see this submachine gun!
The purpose of the nightmare world couldn't be more obvious: Look, such a great weapon is inside, hurry up and find a way to get it~
Otilia wanted to say, the same method won't work on me... However, it didn't work , Ottilia’s eyeballs already look like submachine guns!
The pistol is too weak, the grenade launcher is powerful but has too few bullets, and the submachine gun is just right!
However, I can’t get it!
Otilia still lost to that damn desire.
Want it so much!
Even if there are many dangers in getting this weapon, we must find ways to get it!
…………
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