Nightmare Lord's Virtual Game
Chapter 2008
In the end, Ottilia successfully found the key card, obtained the grenade launcher in the storage room, and obtained two additional fire bombs through the button obtained.
During the entire exploration process, Ottilia was frightened several times. Feeling a little overwhelmed, Ottilia returned to her home world midway and drank several cups of coffee to calm down her shock.
After calming down, Otilia couldn't wait to enter the world of Resident Evil again.
Why is this little loli who is afraid of ghosts eager to return to the game even though she has been frightened to death in the game?
Well, Ottilia is indeed afraid of ghosts, but she is only afraid of ghosts. It does not mean that she cannot accept horror games at all.
Otilia has played various types of games. As a major genre of games, there have been many excellent horror games. Unless the game is really too scary, Ottilia will also play it—— Of course, there are not many horror games that a little lolita who is afraid of ghosts can clear.
If it is likeP.T.》Otilia 100% rejects such a scary game - it's enough to be scared once in the game, and she won't play a second time!
But Resident Evil is different. This game focuses more on exploration and decryption.
The door in side A cannot be opened and requires the key from area B. However, area B lacks necessary items. You need to go to areas C and D to obtain special props to unlock area B, obtain the key, and then return to area A to open the door that could not be opened originally. Door.
Resident Evil is such a type of game. Without the zombie elements, it is basically just exploring and solving puzzles in various places in the police station.
Of course, it is undeniable that"Resident Evil" is absolutely top-notch in creating a horror atmosphere, and its grasp of various details is even more outrageous. Otilia was not killed by those who were there several times. Not scared by zombies, but by sudden sounds, shadow changes, blood and other things.
Even without those terrifying zombies, the small box courtyard of the police station built in the nightmare world is still scary enough.
Otilia felt that the idea of building a museum into a police station was a genius idea. Although the place Otilia was exploring was a police station, the police station was surprisingly large. It not only had various police facilities, but also a museum. Unique objects, rooms, and even many institutions - as a combination of a police station and a museum, this place has so many elements, and the whole exploration is really scary and interesting.
To describe it in one word: fun!
This is a horror survival decryption game. Among computer games, Otilia has also played this type of game. However, none of the horror survival decryption games Otilia has played can compare to Resident Evil.
Either the scene setting is too simple, or the horror atmosphere is not enough, or the decryption is too weak, or the combat is too stupid...
And the nightmare version of Resident Evil has made almost every place perfect!
What satisfies Otilia the most is that although the biohazard is very scary, these horrors are within the range that Ottilia can bear - although some places are really scary, but that is the moment. It's just a fright, it's not like《P.T.》, when entering a deep loop, when the lights in the corridor are turned off, the indescribable strong sense of oppression and fear continues to oppress the player's nerves, which is really going to make people collapse.
In"Resident Evil", although there will be scary things like zombies, players also have weapons. As long as they have enough bullets, they can fight several of them!
However, the nightmare world is very bad and the bullets provided are very poor. Otilia spent most of her time rummaging through boxes and cabinets in various rooms to find bullets!
The consistent feature of the nightmare world is naturally the increase in difficulty, and the same is naturally true for"Resident Evil". The difficulty has been increased a lot. For example, the difficulty cannot be selected at the beginning, and the initial difficulty corresponds to the"hard" difficulty of the original version. Not only that , the number of zombies in the game has also increased a lot.
The difficulty of the zombies did not increase much. Zhang Xingyu did not increase the zombies' desire to attack, nor did he increase their"blood volume". Instead, he simply and crudely increased the number of zombies, because the zombies were already"meaty" enough. , without aiming at the head, it would take five or six shots to kill. Increasing the blood volume would be a bit exaggerated, so Zhang Xingyu felt that the fleshiness was enough. As for the strength... this cannot be increased casually, after all, the T virus cannot Make ordinary zombies too powerful.
Therefore, increasing the number is the simplest and most effective way, and the increase in number will also give players a great sense of oppression.
Otilia is currently experiencing a surface-level game. Zhang Xingyu will not design too much difficulty. Although the number of zombies has increased, relatively, the bullets that can be picked up in the game are much more than the original version. The difference is that some The place where the bullets are hidden is very"doggy", and players need to explore carefully to find it.
Otilia discovered this by accident, because at the beginning, she found that bullets, props and other items that could be picked up were all in very conspicuous places, so Otilia instinctively thought that the props and items of Resident Evil They were all easily discovered...until one time, Ottilia found a box of ammunition under a vending machine! (It took a lot of effort for the middle school girl with short hands to take out the bullet from under the vending machine!)
So Otilia learned to rummage through the cabinets and actually found bullets that she had never found before in some places!
Compared with the original version, players can explore more places by entering the new game virtually. As a horror survival decryption game,"rummaging through boxes and cabinets" is also a kind of fun.
After making this discovery and successfully finding many bullets, Ottilia's fear suddenly decreased a lot.
Looking at the more than 70 rounds of bullets in her hand, although she didn't break 100, Otilia felt that she could fire a small unparalleled weapon!
Especially, this feeling became even stronger when Ottilia obtained the key card and the grenade launcher in the storage room.
——My waist is no longer sore, my legs are no longer painful, and I am no longer afraid of zombies. What, a few zombies together?
It doesn't matter, one grenade will send you all to the west!
All fear comes from insufficient firepower!
Now my sister's firepower is super fierce, Kuku, Kukuku~
After a fire bomb directly cleared away the zombie group that chased Otilia like dogs in the guard room, Otilia felt You can change your name to"Zombie Killer"
【Zombie Killer (Blue Level Achievement): The zombies have gathered together, a good opportunity (Li’s), boom - it’s all solved, it’s me as expected! (How to obtain: Kill 5 or more zombies at once)]
However, with sufficient firepower, Ottilia seemed to have forgotten a piece of information she had obtained in a certain corridor before.
【Please consider this as a gift to those unlucky survivors.
Keep an eye out for creepy monsters that look like"lickers" that have been skinned alive. Like bats, they can't see, but their hearing makes up for their lack of sight.
As long as you don't act like an idiot and run around shooting, you should be able to get away with it... maybe.
No matter what, please learn from my grandma and crawl around them as slowly as possible, okay? 】
So, Otilia came to the upper floor of the police station, S.T.A.R.S.Corridor in front of the office.
Claire’s brother is S.T.A.R.S.Members, you should be able to find more key information in this office, right?
…………
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