Nightmare Lord's Virtual Game
Chapter 1991
The essence of the nightmare version of"Resident Evil" is not the story mode represented by Leon and Claire, but the original"survival mode" of the nightmare world!
It can be said that the story mode of"Resident Evil" is just to let players know the general story of the Resident Evil series, know the existence of T virus and G virus, and know that viruses can cause huge disasters!
In the story mode, the scenes that players can access are limited, similar to the original version. Players can only explore in fixed areas. Of course, compared to the original version, the nightmare version provides more scenes, even more than the original version. Want more
《Although"Resident Evil 2: Reset" is very successful, players who have played the original version know that the reset version is shrunk, one is the shrinkage of the plot, and the other is the shrinkage of the scenes. The former is mainly the interaction between the two protagonists. Reduced. The two"953" in the original version are interactive, but the reset version basically plays its own role. Just like the parallel world, the scenes have shrunk even more, especially the laboratory part, which has shrunk very seriously.
In the nightmare version, Zhang Xingyu has modified some of the flaws in the original version. The shrinkage must have been made up. There are more interactions in the plot, and many interactions will even affect Li Guan.
What I want to talk about in particular is the nightmare version of the levels. Zhang Xingyu made even greater changes to the two levels.
The internal and external levels are actually an innovation, allowing players to experience different games in the same scene, especially in the original version. Leon and Claire each appeared in the police station to meet each other, respectively, and there were two independent lines of Ada and Sydney. (The narrative is different), and finally summarized by making vaccines, saving Sydney, and escaping by train. Calculated in this way, there are two plots for men and women, with a total of four lines.
However, the reset version basically only has its own set, lacking related interactions.
In fact, the original version and the last plot were compact and exciting, but the reset version did not reflect that.
Another problem is that the relationship between the outside and the inside is too repetitive, like two parallel worlds.
Therefore, Zhang Xingyu designed a new route for the nightmare version of Liguan, and also opened many new areas. For example, there is such an area in the laboratory. There is a door in a place that cannot be opened in the outer level, but you can get clues to open the door. With a key prop, at this time, the player can leave the key prop in the outer level. Then the player can operate the player in the inner level to come here and pass the key item left in the outer level, and then obtain the other half through the inner level. Key props, combine props to make door keys.
This is a related plot. If the players in the outer level do not try to obtain this prop and leave it to the characters in the back level, it will be useless even if they get the other half of the key props in the back level mission.
In this way, players feel that the outside and inside worlds are interrelated, and the two protagonists will also influence each other.
The newly added area is not a dispensable exploration area, but a place where players can obtain information. Some of the information can even be used in"survival mode" to open special levels or even start a"new game"!
The nightmare version of the pass not only has a completely different route, but also has many new areas, making players feel like the pass has opened a brand new level.
Through various modifications, Zhang Xingyu has improved the gameplay of the internal and external levels... as well as the difficulty. Zhang Xingyu believes that the nightmare version of Resident Evil has evolved significantly compared to the original version and the reset version.
However, Zhang Xingyu felt that these alone were not enough.
As a horror game, as the first horror game in the nightmare world, as a horror game that has been through a major version but has not yet appeared, Zhang Xingyu feels that these are not enough!
So, after careful consideration and familiarity, Zhang Xingyu designed a new"survival mode".
The survival mode allows the player, as an ordinary resident of Raccoon City, to try every means to survive when faced with the outbreak of a biochemical crisis, and to successfully escape before the city is denuclearized!
Yes, in survival mode, the map is no longer the fixed areas in the story mode, but the entire Raccoon City!
In the story mode, players can see many scenes in the city by operating Leon and Claire. However, because the roads are blocked, players cannot get through. Even if the player controls the character and insists on passing by, the character controlled by the player will prompt that the best time is now. The key is what you are going for, and you shouldn’t go to a place you don’t know.
But the survival mode is different. This mode is more free and does not restrict the player's actions at all. You can go wherever you really want... provided you can deal with zombie attacks!
In the story mode, due to the virus outbreak, basically the entire city has been destroyed. Through the perspectives of Leon and Claire, you can see the tragic situation of the city0...
——Will there be any survivors in this city?
Of course Leon and Claire didn't know that all they could do was escape from the city.
After passing the story mode, the game will release the survival mode. This mode no longer allows the player to play a fixed plot character, but as an ordinary person to experience this"biochemical horror".
An ordinary person, faced with such a crisis, can he survive and how should he survive?
The difficulty of survival mode is very high, much higher than that of story mode... such as the most basic, player skills and weapons.
In the story mode, Claire and Leon have their own skills. For example, Claire has basic gun usage skills, aiming enhancement, quick reloading and other skills. Even if the player knows nothing, they can quickly change with the help of skills. Ammunition and gunfire.
However, in the survival mode, the player plays an ordinary person...a very ordinary ordinary person. In the concept of online games, he is a citizen LV1, a trash account with no skills!
How difficult it is to survive in this city where zombies are everywhere, lickers are as numerous as dogs, and tyrants are chasing you!
Of course, the survival mode has the home system enabled, and players can carry home props... However, this world is a world of modern technology, and the nightmare world currently lacks such a world view!
In other words, there is no firearms skill that can bring 2.9 over!
As for you talking about carrying magic, what other Pokémon...
Ahem, the magic you brought has turned into a street magic that requires props to be cast, and its lethality is basically negligible. As for Pokémon... you want to count on Pokémon Dream about fighting zombies?
If you think too much, Pokémon will turn into something unexpected...
Of course, not everything is useless. For example, you can bring bows and arrows with you. After all, there are bows and arrows in modern society, but what about the props you carry? Limited, arrows are also limited. It is impossible to shoot Wushuang with bows and arrows, and the hit rate and penetration rate of bows and arrows are far worse than firearms. Facing multiple zombies, archers can only run!
The most useful thing should be to bring some survival skills such as improving vitality and physical fitness.
…………
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