Netheril’s Brilliance

Chapter 241 Increase

The lantern is here!

Under the gaze of the soul shepherd who was almost bursting with anger, Punk took a leap to hold the lantern in his arms, and then blessed himself with kinetic ejection + magic compression without hesitation!

Punk, who was clinging to the ground and slashing quickly, narrowly escaped the negative energy finger released by the soul shepherd at the fastest speed!

Punk tightly grasped the handle of the lantern and rolled over to stand up from the ground. Now he looked almost unprecedentedly embarrassed. The sackcloth clothes were torn and tattered when he rolled over just now, and the skin on Punk's back was even more shattered. The high-speed friction that was just close to the ground was torn apart. Although there was no dust in this proving ground, Punk would not be ashamed, but blood dripping like crawling out of a pool of blood was unavoidable.

But as long as the lantern is in hand, these are all worth it. As a full-level powerhouse, these skin injuries will not be life-threatening.

From Punk's point of view, his situation is already very good now. Although the blood is dripping, it is all skin trauma, which neither affects action nor affects thinking. It is lucky enough to get the lantern after paying this price. As for the pain or something ... Punk said that kind of thing is really not worth mentioning.

The quaint lantern looked tattered and rusty, but when he got it in his hands, Punk found that the weight of the lantern was definitely more than a lead block of the same volume. The lantern, which seemed to be the size of a small thermos bottle, was actually heavier than an oversized dumbbell. It is also heavy, even if Punk lifts it, it feels a bit strenuous, after all, he is a mage rather than a fighter.

For this kind of weight, one is the limit. If it is a little more, it will affect the dodging speed. Does deliberately setting such a weight mean that you can only hold one lantern at a time?

Punk weighed the weight of the lantern, then used the fastest speed to calculate the mana consumption required for this weight, and finally came to his own conclusion.

Although it is a bit disappointing that Punk cannot hold two or three lanterns at the same time, but thinking about it carefully, the soul shepherd will probably guard against the remaining three lanterns in the future, and then imagine playing a little trick like this time to trouble the lantern. Impossible, even if those two sharp-toothed wraiths are still brain-dead and easy to be tricked, the soul shepherds who have calmed down will definitely be more vigilant!

Since he can't get other lanterns for the time being, Punk naturally wants to use the lantern in his hand to make the best use of it.

The function of the lantern was directly transmitted to Punk's mind the moment Punk took it in his hand.

The full name of this kind of lantern is Herath's Portable Torch. Its original purpose is to allow some master-level spellcasters who have just advanced and do not know enough master-level spells to have spells to protect themselves.

Each Heras Portable Torch has been unified and solidified with three Master-Level Enchantment Spells-Master Amplification. It can be kept effective for 30 minutes. If you have just advanced to the master level and it is too late to learn the master level spells, this method of boosting low-level spells can effectively relieve the urgent need. Of course, for official-level spellcasters, this is a complete killer. !

Now, Punk has got this trump card, he can have three spells that can be directly upgraded to the master level, although generally speaking, the pseudo-master level spells obtained by using augmentation spells are always much weaker than the real master level spells , but the boosted attack will not be able to break through the enemy's defense, and the boosted defense will not be instantly killed by a casual master-level spell.

With the three Master Amplification Techniques on this lantern, Punk finally has the ability to protect himself and counterattack under the attack of the Soul Shepherd. Although he is still in a dangerous downwind state, he will not be so vulnerable The level of attack is unbearable.

At this time, what Punk needs to think about most in a short period of time is how to use these three precious Master Amplification Spells, or more specifically, which three spells should be amplified.

These three spells must be able to block the soul shepherd, at least not even a sharp-toothed wraith, it does not necessarily have to cause direct damage to the soul shepherd, but it must give Punk another The lantern creates opportunity and convenience.

Punk searched his memory for spells that met his requirements as quickly as possible, and finally, he locked his eyes on a summoning spell.

Official-level summoning spell-summoning wind element: Immediately summon a tenth-level wind elemental sluggish battle, which lasts for one hour.

Super magic skills - magic power compression!

In order to strengthen the basic attributes of this wind element as much as possible, Punk gritted his teeth and used super magic techniques. Not only that, he also took out a small bottle of purified liquid wind element as a casting material, and the ancient Byron spell was the first time Start chanting.

Now only one second has elapsed since the last attack of the soul shepherd, and the soul shepherd can release the next attack two seconds later, and the two resentful souls have just left the other lanterns in the corner and rushed over, so Punk has plenty of time Strengthen this spell to the greatest extent!

This summoning wind element consumed two-thirds of Punk's remaining magic power in one breath. Now Punk's magic power has truly reached an unprecedented and dangerous trough. All the remaining magic power is only enough for him to cast six spells. In other words, If the enemy cannot be dealt with after using six more spells, Punk will fall into a dangerous void state.

At that time, Punk can only recover a little mana and use a little spell, and Punk's recovery speed determines that he needs at least three seconds to recover enough magic power to use a spell. During this period, the Soul Shepherd is enough to kill Punk directly.

In fact, punk's recovery speed is definitely fast enough. The total amount of punk's magic power in the state of complete victory can release more than 50 powerful official-level spells or countless spells below the official level (the official-level powerhouse can recover faster than formal-level spells) Consumption is fast), his recovery speed can ensure that it only takes about three minutes for him to recover from empty mana to full mana.

It sounds very powerful, much stronger than mages in online games on Earth, but you must know that the confrontation between official-level powerhouses is in seconds, and the coordination between spells and spells is very important. Any waste of official-level spells is very important. It's a huge loss, not to mention that Punk now faces an enemy that can never go wrong!

This wind element is a truly life-threatening creation of punk, if its strength does not meet punk's expectations... then punk can only look forward to illusory luck!

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