From the warehouse of the Abraham family ruins, Audis seized some very special items. What he didn't expect was that the black iron-colored stone was actually a demigod-level auxiliary material for the "Lawyer" pathway: the Stone of Iron Law.

This is not only an auxiliary material, but also a very high-level spiritual material!

Audis didn't plan to sell it. If he were to sell something like this, it would be worth four to five thousand pounds.

Because the size is very large, it is estimated that it can be divided into several portions for use. If each portion of this level of auxiliary material is sold for 1000 pounds, the price would be so low that it would be suspected of disrupting market order.

However, if this high-level spiritual material is researched and made into scrolls, its value will completely exceed the gold pounds that can be obtained.

Just like the "Dust of Wraith" that Audis obtained before, only 50 grams were enough for him to make more than a hundred "Spirit Absorption Scrolls" and "Spirit Control Scrolls", or seventy to eighty "Spirit Burst Scrolls".

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Compared with the "Stone of Iron Law", the "Dust of Wraith" is not at the same level at all. Audis is confident that he can create many very high-level scrolls by studying this spiritual material.

However, he has to wait until he has time to study it. This level of thing cannot be fully utilized in a day or two.

Audis then looked at other gains. The box of "Star Crystals" was exactly what he needed. Now, if he needs to instill any knowledge, he can only repeatedly "format" a "Star Crystal".

This "Star Crystal" was provided by Bernadette. After he used it up, Audis didn't return it.

Now it's good, he can completely store the frequently used ones, such as "Rune Language and Writing" and "Intis Language and Writing", in fixed "Star Crystals", and take them out when he needs them.

And those special inks are also key research objects.

However, these studies and operations can only be postponed. Currently, the most important thing is to study after reading the spoils, and set up a program for the "Extraordinary Puppet" to avoid accidentally hurting himself.

The remaining spoils are Extraordinary characteristics and notes. This time, a total of four characteristics were obtained, the highest level of which is the "Traveler" characteristic.

However, he used the "Central Simulator" in the "Knowledge Wilderness" to appraise it, and it was just a "Traveler" characteristic. It seemed that this characteristic had been shattered when the magic circle was arranged, and the lower sequence characteristics had been taken away and used elsewhere.

In addition, there are two Sequence 6 characteristics, "Recorder" and "Pleasure Witch". Needless to say, they must be crushed.

The last characteristic, also the "Astrologer" characteristic promised to Fors, will also be crushed together.

He had previously proposed to take the characteristics back for processing first, on the one hand, to avoid the "Knowledge Church" from divining the location of the characteristics, and on the other hand, to crush them to obtain the "Apprentice" and "Trick Master" characteristics.

These characteristics seem to be useless now, but they may be useful in the future.

Even if they are not used, selling these two characteristics for a few hundred pounds is not a problem.

There is a surprise with the "Recorder" characteristic, "opening" two "Astrologer" characteristics.

There is also a surprise with the "Pleasure Witch" characteristic, "opening" two "Instigator" characteristics.

This adds a lot of gains.

Among the spoils, the most important is the note about the "Teleportation Magic Circle". With a little research, Audis can copy a teleportation circle.

Moreover, he now has a "Traveler" characteristic in his hand, and all the hardware requirements are met. He just doesn't know if he can widen the portal to the spirit world for the magic circle.

After all, his operations at the angel level are often superficial in many aspects.

This can only be concluded after trying it out.

After dealing with the spoils, Audis began to think about designing a "preventing self-injury" program for the "Extraordinary Puppet".

In his opinion, the "Three Laws of Robotics" in his impression are very impractical, because one of the purposes of Audis' design is to replace humans in combat.

In Audis' opinion, being able to create them means having the confidence to destroy them. There is no need to be so unconfident and imprison them with the law of "cannot harm humans".

He has such an idea entirely because this is an extraordinary world. Even if the "Extraordinary Puppet" is powerful, can it be more powerful than a demigod?

Therefore, in Audis' opinion, it is enough to let the "Extraordinary Puppet" distinguish between friend and foe.

After all, after the residents of the island fight with the pirates, their clothes are similar. At that time, the "Extraordinary Puppet" will probably be at a loss.

Audis pondered for a while and decided to design a "combat mode" first. After the order to turn on the "combat mode" is issued, the "Extraordinary Puppet" can fight and kill.

After issuing the order to exit the "combat mode", no more offensive actions can be launched.

The second is to conduct visual identification of enemy targets with the help of the commander.

After all the identified targets lose their combat effectiveness, they can automatically exit the "combat mode" and cannot launch new attacks.

Simply creating artificial marks to distinguish between friend and foe, such as painting conspicuous paint on the forehead, is not feasible.

In case when chasing the enemy, they chase into a village, and the villagers do not have conspicuous marks on their foreheads, it will be troublesome at this time. The "Extraordinary Puppet" is likely to treat them as enemies.

The third program is "rather let go than kill by mistake". If you are not sure whether the other party is an enemy, then injure the other party first, but do not kill them.

Currently, it is enough to use these three programs for small-scale battles with "Extraordinary Puppets".

If the "Extraordinary Puppet" is used for large-scale battles in the future, there will have to be a calculation center to review the orders of the "Extraordinary Puppet", but that will be discussed later.

After having these three programs, Audis took out the "Craftsman's Pocket Watch" again, which was the sealed artifact seized from the "Rose School" and benchmarked against the "Craftsman".

After naming it "Craftsman's Pocket Watch", Audis has been keeping it in the "Knowledge Wilderness" and rarely takes it out for use.

Audis wants to use the materials at hand to create several weapons that the "Extraordinary Puppet" can use.

Before this, he had already had some very good ideas, but due to the fact that he was an Extraordinary person on the "Seer" pathway, drawing a magic circle or something was okay, but manufacturing Extraordinary weapons was not very good at it.

Now it's good, he has the "Craftsman's Pocket Watch" in his hand, which makes up for his shortcomings.

In the "Knowledge Wilderness", after staying for three or four days according to the time inside, Audis designed the weapons that he can make with his existing materials, one is the "Extraordinary Machine Gun" and the other is the "Extraordinary Mortar".

Because the "Extraordinary Puppet" is relatively strong, a single "Extraordinary Puppet" can use these two weapons.

It's just that these two weapons have certain flaws. Although the "Extraordinary Machine Gun" still does not need to use "Extraordinary Ammunition", it needs to rest for 3 minutes after continuous use for 3 minutes before it can continue to be used after re-condensing its spirituality.

The "Extraordinary Mortar" also does not need "Extraordinary Ammunition", but it needs to rest for 1 minute after firing 3 shots.

Looking at the works in front of him, Audis fell into deep thought, feeling that he might have gone the wrong way?

There is an upper limit to the speed of spiritual condensation, and this upper limit can hardly be broken... …

Thinking of this, Audis suddenly looked at the bucket of silt provided by "Little Sun".

Then he slapped his head: The shortcoming is here!

The weapon route that Audis has been following, although does not require "Extraordinary Ammunition", it consumes a lot of spirituality, so it needs time to rest.

It can be said that "spirituality" is the ammunition, and Audis has now mastered the technology of storing spirituality, then he can store enough spirituality in advance, so that those weapons will no longer need to rest and will become more reliable.

It's just that Audis can't mass-produce crystals for storing spirituality yet, at least until he has a secret base, and he has to disguise it carefully, so that he won't be seen through as soon as he comes up.

After completing these studies, Audis returned to the real world. At this time, only half an hour had passed outside.

So Audis called Rupert, Bevis, and Noi to help him assemble this batch of the last 13 "Extraordinary Puppets".

Bevis and Noi were flattered. They didn't expect the captain to trust them so much and let them come into contact with such core things on the second day of boarding the ship.

In fact, Audis is very clear that they do not have the blueprints for the key components in their hands. Just assembling them is equivalent to being a worker on the assembly line and cannot master the core technology.

Many people have great strength. Before dinner, they had assembled all the "Extraordinary Puppets", and Audis used the "Wisdom Helmet" to instill the "Three Enemy Identification Programs" into the Extraordinary Puppets.

After dinner, Audis locked himself in the studio again and made two "Extraordinary Machine Guns" and two "Extraordinary Mortars".

At this point, the materials that Audis had stored before were basically used up.

So he made a list and needed to purchase a batch of spiritual materials and metal materials from Backlund and Raxia Island respectively.

After the list was made, Audis calculated it and it would cost more than five thousand pounds!

This made him sigh: "Scientific research" is really expensive! My savings have just reached more than six thousand pounds, but as a result, more than five thousand have been spent at once!

However, Audis did not hesitate this time and wrote letters to Keina and Alia respectively, asking them to help with the purchase.

Because the reward for "Red Lion" Taylor and others will be issued tomorrow, Audis will have a new income.

As Audis expected, Audis received a signal from the first mate Bazel at more than eight o'clock in the morning the next day.

He used the "Travel Ring" to arrive at the port of Chackle Island and quickly found Bazel with his suitcase by the sea.

Bazel looked to be in good spirits, and he had wanted to return to the "Argo" yesterday because he had heard some news about the "Sword of Dawn" pirate crew.

Someone said they saw three people from Cruise Island board the ship, and the "Argo's" course was not the planned Nicart Island, apparently some changes had suddenly occurred.

Odyss didn't immediately take the first mate back to the ship, but instead told him about some of the decisions he had made regarding the "Argo" in the past two days, as well as some changes on the ship.

Bazel was stunned: What? Helping the people of Cruise Island fight the "Deep Blue" pirate crew? And building a stronghold there? What? You found five more crew members all at once?

Bazel felt like he had only taken two days off, how did it feel like he had been away from the ship for two weeks?

After briefly explaining the current situation to prepare Bazel mentally, Odyss took Bazel back to the "Argo".

First, he introduced the new crew members to Bazel, and then Odyss took the first mate and second mate to the studio to divide the money.

The bounties on the heads of the "Red Lion" pirate crew totaled 10,700 pounds, mainly from Captain Tyler and First Mate Susanna, whose bounties exceeded eight thousand pounds.

As usual, only 90% of the bounty was received, and it was divided according to the previously agreed-upon ratio. Odyss received 6,741 pounds, Bazel received 1,926 pounds, and Rupert also received 963 pounds.

Rupert sighed, "With more crew members, we won't be able to divide as much loot."

Odyss smiled and said, "That's exactly what I want to say. When the time is right, I will announce that after the battle, all the captured spoils will be handed over."

"Then, rewards or gold pounds will be awarded based on performance in battle, or they can participate in the division of spoils."

Rupert was slightly stunned: "This is a bit like the form of an Extraordinary organization."

Odyss "Mmm"ed and began to briefly describe his views on this battle to Bazel.

The three talked for more than half an hour. Odyss first asked the navigator apprentices to take Donahue and the other two to the dormitory. Then, Odyss gathered all the crew members and had the "Extraordinary Puppet" test-fire the "Extraordinary Machine Gun" and "Extraordinary Mortar".

These are good things for fighting a blocking battle, of course, the crew must understand their power, as well as the continuous use time and rest time.

Biwiss and the other five new crew members finally knew why the captain didn't recruit ordinary sailors and crew members, because it wasn't necessary at all.

It's not just because there are "Extraordinary Puppets", but mainly because ordinary crew members and sailors are just a bunch of targets in front of these extraordinary weapons.

It's hard to imagine how much the "Extraordinary Machine Gun" will play when the enemy lands on the beach!

Biwiss even couldn't help but ask: "Captain, are you really not a 'Craftsman'?"

Odyss just smiled and said: "Get ready, we're almost at Chackle Island."

Everyone looked forward and saw an island appearing on the sea, that was their destination.

But even if they saw Chackle Island, it would still take some time to get there. Odyss first asked the "Extraordinary Puppet" to move the weapons back to the studio.

Taking advantage of the remaining time, Odyss explained to everyone the "Three Enemy Discrimination Procedures" he had instilled in the "Extraordinary Puppets" yesterday, and told them to be sure to pay attention, the "Extraordinary Puppets" were not as flexible as real people in this regard, and must be used with caution.

After explaining these, Odyss let people release Donahue and the other two: "You go ashore first and discuss the conditions I offered.

"If you can agree, we will go ashore. If you don't agree, we will directly occupy this place."

Donahue was stunned for a moment before he seemed to understand: "We will definitely agree, we will definitely agree."

At this time, he suddenly realized that although these helpers he had found were usually quite polite, they were ultimately pirates, not kind people.

When Chackle Island appeared in front of them, Odyss asked the "Extraordinary Puppet" to move a table and let the navigator apprentices draw a map of the beach they saw.

Odyss said to Donahue and the others: "You go ashore."

Donahue and the other three were obviously stunned for a moment, because the "Argo" was still far from the coast, and if they swam, it would probably take them half an hour.

Just as the three of them hesitated, Odyss took out a "Flight Scroll" and threw it in the middle of them: "Activate!"

Amid the screams of the three, they immediately floated up. Wells didn't quite control his form and almost crashed into the mast.

Odyss said to them: "Step towards the island."

The three of them calmed down one after another and, according to what "Captain Garr" said, stepped towards the island. Soon the screams turned into cheers. It was the first time they had experienced the state of flying, and they were very excited.

The newly appointed boatswain, Salina, looked at the three people with some envy, and then looked at the leather bag on the captain's waist, wondering if she should ask the captain for a "Flight Scroll" on the grounds that the battle was about to begin.

Odyss smiled helplessly and shouted to the cockpit: "Circle the island!"

While Donahue and the others went to report the previous transaction, Odyss decided to take a look at the situation on the island first.

The port of Cruise Island is roughly in the due east direction. The "Argo" that Odyss and others were on came from the southeast direction of the island, so they first saw the port "Moon Bay".

That is a large bay that looks like a round moon. In fact, the area is not small. With the pier built by the residents of the island, it is no problem to park more than a dozen ships.

No mistake, one first, one hair, one inside, one capacity, one is in, one look!

With a little development, this will be an excellent port.

The "Argo" continued to circle the island. From the northeast to the north, there were many reefs, and the due north was full of jagged rocks.

The situation on the west of the island is better, there is a short beach, and after landing here, you can enter the mountains.

The south of the island is a plain. Although this is not a good place to set up a port, there are good landing points everywhere, which is the most difficult place to defend.

But soon, Odyss saw a village by the sea, and immediately had a plan to defend the southern part of the island.

Continuing forward, back to the east of the island, several people discussed the newly drawn chart.

In the end, they all sighed that the area of this island is indeed not small, but unfortunately there are too many mountains. Colonists do not like such places, because they are difficult to develop, and there are not many places where food can be produced.

During the conversation of the crew members, the "Argo" sailed into "Moon Bay". At this time, several people were already waiting on the pier. When they saw a small ship entering the port, they immediately ran back to report.

Soon, many people ran out of the room not far from the pier, and more people were watching on the streets of the town.

This time, Odyss carefully observed the town. There is only one main road in the town. When building houses, there was no unified planning at all, so the buildings were messy and the alleys were crisscrossed, which looked very chaotic.

The "Argo" docked at the pier. After dropping anchor, Odyss appeared at the bow.

Donahue's father, the current town chief, Prez Shazo, opened his arms and smiled: "Captain Garr, welcome to you. And all the crew members, you have worked hard all the way."

He looked to be in his fifties, wearing a bowler hat, with dark tanned arms.

Odyss didn't get off the ship immediately, but asked: "Are you willing to agree to the conditions I agreed with Donahue?"

"Agree!" Prez immediately said: "Mr. Town Chief, we all support you to serve as the Town Chief."

For them, as long as this Captain Garr is not interested in the iron ore, he can be whatever Town Chief or Mayor he wants.

Anyway, the fertile land of this island belongs to them, and a large part of the island's population is their servants. They are the ones who truly rule this island.

The most important thing is that pirates cannot rule this island without them.

And even if Captain Garr is interested in the iron ore, it doesn't matter, this can also be negotiated. After all, although they have iron ore, they have no sales channels at this time. If Captain Garr can find sales channels, they don't mind sharing some of the profits.

If Captain Garr wants to occupy the iron ore, they will quickly lean towards the "Deep Blue" pirate crew, and let these two pirate crews fight first.

Odyss glanced at them and smiled: "I don't care what you are planning, but if you want to survive in the upcoming battle and drive away the 'Deep Blue' pirate crew, you must completely obey my orders.

"I will not be soft on those who do not obey orders.

"Also, all the spoils of this battle belong to us."

As he spoke, without waiting for Prez and others to answer, he took a step forward and jumped lightly onto the pier: "It's lunchtime, I wonder what you have prepared?"

"We have prepared lunch for everyone." Prez immediately smiled: "Please come ashore to enjoy it."

Odyss waved to the ship, and all seven crew members except the navigators who guarded the ship disembarked.

The place to entertain them was a small restaurant. Of course, there could not be a big hotel in this kind of town.

There was a wide and long table in the restaurant. As soon as Odyss sat down, he said to Prez: "I predict that the 'Deep Blue' pirate crew will be back this weekend or next Monday.

"Time is tight, you immediately notify everyone who is willing to participate in the war, and gather here at the pier after lunch.

"Note, it is the people who are sure to participate in the battle."

Presley immediately sent several young men who were watching the excitement to the town and the villages of the southern plains to spread the word.

Odyss and the others then began to eat. The dishes here were a bit greasy and the taste was average, but the dried fish and brewed fruit wine were not bad.

During the meal, Odyss and the crew rarely spoke, and their silence gave Presley and the others a great sense of oppression.

After a simple lunch, Presley introduced the main administrators of the town. In addition to him, the mayor, there was also Sheriff Tom, who had dozens of deputies with excellent marksmanship.

Odyss glanced at Tom, who was over six feet tall and had a thick beard. The name reminded him of a cat that could never catch a mouse, and a wizard without a nose.

The third important figure in the town was Virgil, the chairman of the Autonomous Council, an old man with completely white hair.

In addition to the chairman, the Autonomous Council has a total of ten directors, who are the actual administrators of the town.

Although Mayor Presley and Sheriff Tom are not members of the Autonomous Council, they also attend every meeting of the Autonomous Council and have a great influence.

At this time, six directors came to dine together, all of whom were old. Odyss only listened to a brief introduction and knew that these people were the landlords of this island.

The power of the mayor and the Autonomous Council seems to be contradictory, but it makes sense if you know that Mayor Presley is the largest landlord on this island.

In fact, this is a landlord organization on the island, a power institution similar to a council.

Odyss didn't like this kind of thing, because such autonomous councils usually only exchange benefits and shirk responsibilities.

Even such a poor island is no exception.

The only dark-skinned person sitting here eating was Wells, who had been to Chakel Island before.

Odyss also briefly introduced his crew, and then he said, "I will briefly say again that in the fight against the 'Deep Blue' pirate group, you must absolutely obey my command.

After driving them away, I will build a stronghold on this island. Most of the time I may be at sea. Of course, I can't say for sure how long I will stay on the island at that time.

But as long as I am on the island, I will be the absolute authority here."

Presley and the others breathed a sigh of relief, realizing that this Captain Gahr, like the "Deep Blue" pirate group, intended to use this place as a stronghold.

So Presley came forward and reiterated that he would absolutely obey Mayor Gahr's orders! And support Captain Gahr in building a stronghold to protect the safety of Cruz Island.

However, they were used to dealing with pirates and did not realize that "Captain Gahr" was no ordinary pirate. His words just confirmed two things: first, he wanted to build a stronghold, and second, as long as he was on the island, he was the absolute authority.

Odyss smiled, probably understanding what level these people were at.

You should know that the captain in front of them, although he has never been involved in politics, has five thousand years of accumulated reference materials, which is more than enough to be a mayor.

Presley then said, "You must be a little tired. Would you like to take a lunch break?"

He smiled and said, "I will find the most beautiful and youngest girls to accompany you for lunch. Oh, and these two ladies will also find two handsome young men for you."

Salina smiled frankly: "Are they as handsome as our captain?"

Noy had not been at sea for long and was not used to such topics, and her cheeks were a little red.

Odyss cleared his throat: "Let's get down to business first."

As he spoke, he glared at Salina.

Salina smiled innocently, using her eyes to indicate that she would not talk nonsense.

Before landing on the island, Odyss had announced several rules after landing, the first of which was that all crew members should rest together until the "Deep Blue" pirate group was defeated, and no one should ask for women provided by the town.

After the battle is over, whether you go to find street prostitutes or any other women, as long as there is no coercion, Odyss doesn't care.

So the other crew members had no reaction to Presley's invitation.

Presley was also a little strange. It was the first time he had seen a pirate who would refuse a woman, so he said, "The process of delivering the message is relatively slow, and it may take another hour or two for everyone to come."

Odyss gave an "um" and said, "Then let's go to the dock to take a look first."

A group of people went out to the dock, and many people gathered around, near and far, to watch the excitement.

Sheriff Tom, who was following behind, suddenly said, "Captain Gahr... no, Mayor Gahr, are you going to blow up the port? To prevent the enemy from landing from the port?"

Odyss looked at the hill not far from the port and smiled, "It would be great if they could land from the port!"

In that case, Odyss could surround them in "Moon Bay" and slowly wear them down.

However, Odyss did not explain to them, but took out the nautical chart he had just drawn and asked Presley and the others about the population distribution and the general location of the villages.

As Odyss expected, the eastern port and the southern plains had the vast majority of the population, the north had only two villages, and the west belonged to the territory of those locals who were unwilling to cooperate.

By two o'clock in the afternoon, the manpower from the villages had arrived one after another, and it was not until about three o'clock that they were basically all there.

At the same time as they came, Odyss asked the crew to count the number of people in the town who were willing to participate in the war, which was about 600, and the number of people in the villages who were willing to participate in the war was as high as about 1,100.

Odyss immediately announced: "This battle will be divided into two war zones, one is the port war zone, which will be commanded by my first mate Bazel, and the other is the plain war zone, which will be commanded by me personally.

On the port side, select twelve captains, each captain commanding fifty people.

On the plain war zone side, each village selects two captains, and the villagers of this village are directly commanded by the two captains.

The captains will directly obey the command of me and Bazel. Let's start selecting now. After the selection, register with my crew."

At this time, there were two or three thousand people gathered on the dock, including combat personnel and onlookers. After Odyss announced the general strategy, it suddenly became a mess!

Presley and the others were shouting that the primary task should be to protect the port.

The people on the southern plains were shouting in their local language. Odyss asked Wells and learned that they all agreed with Odyss's plan.

The reason is very simple, what they want to protect is their home, not the port.

If they come to the port, they may be used as targets to consume the enemy's bullets.

Odyss glanced at Bivis, who understood, drew his revolver and fired a shot into the sky.

The gunshot temporarily quieted the discussions on the dock, and Odyss then continued: "The next bullet will hit the objector's brow."

Presley and the others immediately sensed that something was wrong. They sensed that the southern plains might break away from their control in this battle.

This was something they didn't dare to think about, and at this time, under the threat of force, they didn't dare to object to Captain Gahr's order.

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