My Animation Era

Chapter 473: "Yu-Gi-Oh: Duel Frontline" (for subscription)

  Chapter 473 "Yu-Gi-Oh: Duel Frontline" (subscription required)

  "Yu-Gi-Oh: Duel Frontline"!

   This is the "tentative" name of the game determined by Gu Miao and President Xiao Lin after preliminary discussions.

   This is an online game.

  The game emphasizes competition, and the content will be mainly PVP.

   As expected, Wanbao will also use this game as the "event-specific software" when holding "Yu-Gi-Oh" related competitions in the future.

According to the draft plan, the game will include [man-machine (PVE plot breakthrough)], [matching (no rank point increase or decrease)], [ranking (rank point ranking system)] and [arcade (various entertainment battles)] four. main mode.

  Human-machine, as the name suggests, is a game between players and AI.

  The setting of AI will refer to the characters in the plot of "Yu-Gi-Oh", such as Kaima, Jouchi, Kyoko, Kairara, Malik and so on.

  Through PVE, you can learn and master the general methods of using various types of "card groups", and substitute various ideas for breaking the game, how to deal with the endgame, etc.

   Simply put, practice mode!

  The existence of the man-machine is to give those beginners a platform to "find confidence", so as to avoid matching the rankings as soon as they come up, and being beaten to pieces.

   is followed by a match.

   There is nothing to say about matching. The game mode is the same as the normal ranked game, but compared with the ranked game, there is no "failure penalty" and no "winning reward".

  This can be used to experiment with card groups.

  After changing to a new deck, I have to play a few rounds to match and practice my hands to find out the feeling of this deck. Otherwise, it would be a bit too much pressure to play ranked right from the start.

   Ranking is the "main push" gameplay.

  According to Gu Miao's idea, he planned to set up eight major ranks in the game.

   are the basic [Novice] rank, the entry-level [Bronze] and [Silver] ranks, the advanced [Gold] and [Platinum] ranks, and...

  The [Master] segment that symbolizes the pinnacle!

  These six ranks belong to the "fixed" ranks in the game, the kind that cannot be shaken for thousands of years.

  The seventh and eighth ranks, namely the supreme [Legendary] and [Duel King] are "floating ranks."

  What is a floating rank?

   To put it simply, after a player reaches the rank of [Master], it is actually equivalent to being promoted to the highest rank, and there is no way to continue to improve.

  Because [Legendary] and [Duel King] are also master ranks, but their points ranking is relatively high.

  Each season, the top 100 players in the world will be awarded the title of [Duel King], and the top 1,000 players in the world will be awarded the title of [Legend].

   This title is "floating".

   That is to say, suppose player A is in a brave state today, rushes into the top 100 in one breath, and wins the title of [Duel King].

   But if he doesn't maintain his competitive state and falls out of the top 100 the next day, his title will also disappear.

   Permanent titles are also available.

   But that is the reward issued at the end of each season. For example, player A won the title of [Duel King] at the end of the first season, but only kept the title of [Legend] in the second season.

  OK!

  Then player A can introduce himself: "I am the duel king of the first season of "Yu-Gi-Oh: Duel Frontline" and the legend of the second season. Anyone who understands the gold content can understand..."

   Matchmaking and ranking play are the same.

   But the last "arcade" mode, the gameplay is completely different.

Various highly entertaining gameplays, such as [Dragon King Tournament], which can only use dragon monsters, [Forbidden Field], which cannot use magic cards, and [Fighting and Star Shift], which draws the opponent's card group every round, will not be used for a limited time. Appears periodically in arcade mode for players to play.

besides.

  The game itself comes with a "event" registration system. After reaching the [Master] rank, you can sign up to participate in various official "Yu-Gi-Oh" events.

   There are two types of competitions: online and offline.

   Online competition, there is nothing to say. It's nothing more than some small cup games, or more entertaining events.

   The big head is still offline.

  Although the "Yu-Gi-Oh" animation hasn't aired yet, and the related derivative card gameplay hasn't caught on yet, Gu Miao and President Xiao Lin have already made up their minds.

   Competitions must be held!

   Not only must it be done, but it must be done in a big way, and it must be famous.

  The event can attract more players for "Yu-Gi-Oh," attract more passers-by to participate, and increase the popularity of IP.

  So this competition framework system can now be prepared in advance.

  Of course, it's still early.

  "Yu-Gi-Oh: Duel Frontline" is still just an empty shell. If you want to hold a game, you must at least make the game, right?

   For that.

  Both President Xiao Lin and Gu Miao felt that it was not so fast.

no way!

  Although the gameplay of "Yu-Gi-Oh: Duel Frontline" is very simple and rough, it is just an online game made of card battles in reality.

  Speaking of it, the difficulty of game development is not much different from games such as "Happy Landlords" and "Happy Mahjong". After all, most things are ready-made.

   It was just a request made by Gu Miao, which made President Xiaolin very embarrassed, and this may also be the biggest obstacle that delays the progress of the game development.

   "Monster concretization"!

  Gu Miao wants the game company to make a concrete avatar after "Monster Summoning".

simply put.

   After the player summons a [Blue-Eyes White Dragon], a figurative Blue-Eyes White Dragon will appear on the duel field.

   And this blue-eyed white dragon also has unique attack effects and death effects.

  From a technical point of view, it is not difficult to realize this idea. After all, in the final analysis, it is nothing more than doing a few cutscenes and building a few models alone.

   But this stuff is "time-consuming"!

   There are not a few monster cards derived from "Yu-Gi-Oh." If every monster card does this, the amount of engineering will definitely scare people to death.

   As a last resort, Gu Miao also gave in.

  There are too many cards. Doing this for each card is undoubtedly a thankless move, and it is also a waste of time and manpower.

  So in the end, he only asked the game company to visualize the cards that appeared in the "animated" plot in the game.

  The amount of work is much smaller.

  In addition to monster cards, some magic cards and trap cards also have the opportunity to obtain unique "special effects" display opportunities.

certainly!

   Cards that are eligible to be "concretized", whether they are monster cards, magic cards or trap cards, all have a prerequisite.

   That is, this card must have appeared in the animation!

  If it does not appear in the animation, then we can only hope that this card is popular enough and loved by players, so that there is a slight chance to be "concretized".

   Can we have a vote then?

  But if you vote...

  Based on Gu Miao's understanding of those card players, the cards that voted for "concretization" wouldn't all be all kinds of [sister cards], right?

  (end of this chapter)

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