My 1999

Chapter 1149 Hongmeng Game

"Old Wei, it's your turn next." Xu Liang said.

Wei Xiao stood up quickly.

"Mr. Xu, colleagues, Hongmeng Game Company currently has twelve game studios around the world.

The four major studios in China: Dijiang, Jumang, Zhurong, and Tianwu.

This year, three games, "Zhu Xian", "Tianxia 3", and "Street Basketball", were launched.

The most popular one is "Zhu Xian".

With the help of online novels, it achieved 190,000 registrations in 24 hours, more than 650,000 registrations in seven days, and more than one million registrations in one month as soon as it was launched.

The average number of online users currently exceeds 400,000.

The peak daily turnover exceeds 460 million Chinese yuan."

The popularity of "Zhu Xian" is predictable.

With the cooperation of Hongmeng, Penguin and Jiahua Entertainment.

The novels, music, TV series, and games of "Zhu Xian" are developed simultaneously, and the publicity is all-round.

This IP has been directly hyped up.

The popularity of "Zhu Xian" has almost reached the popularity of "Legend" when it was first launched.

This also made Ponima call him to harass him.

The copyright of the novel obviously belongs to Penguin, but the biggest benefit fell into the hands of Hongmeng Games and Fan Xiaopang's Jiahua Entertainment.

Ponima was certainly unwilling.

But he was just complaining.

Penguin Games now focuses all its attention on "QQ Fantasy", "Zhengtu 2", "QQ Farm", "Kart Rider", and the most important "League of Legends".

It is powerless against "Zhu Xian".

After all, Penguin has only been making games for three or four years. In the first two years, it was tossing around on casual games, and the real game it developed was "Zhengtu" in 2005.

In terms of development capabilities, it is far inferior to Hongmeng Games, which has been immersed in this industry for nearly eight years and has acquired a series of well-known companies such as Sierra, Blizzard, Vivendi Games, and SNK.

"South Korea: Rushou Studio.

This year, "Legend 4" and "Cross Fire" were launched.

Influenced by the previous work, "Legend 4" achieved 700,000 registrations and 340,000 simultaneous online users one month after its launch."

In recent years, Hongmeng Games Rushou Studio has mainly two strategies in South Korea.

First, develop sequels of high-quality old games.

Second, acquire high-quality game companies, such as "Smile Gate" that developed "Cross Fire", "NEOPLE Online Games" that developed "Dungeon \u0026 Fighter".

And "T3 Entertainment" that developed "Audition".

Of course, there are also failures, such as "NEXON" that developed "MapleStory".

These acquisitions have allowed Rushou Studio to sit firmly at the top of the list of South Korean game companies for many years.

"Cross Fire" is the most popular first-person shooter game launched by Rushou Studio this year.

It is even more popular than "Dungeon \u0026 Fighter" launched last year.

From the release on May 3 to now, the number of registered users worldwide has exceeded 1.8 million, and the number of online users at the same time has exceeded 440,000.

And it is still growing.

According to the current trend, by the end of the year, the number of registered users worldwide is expected to exceed 3 million, and the number of online users at the same time will exceed 700,000."

Wei Xiao looked at the big boss with deep admiration in his eyes.

From "Legend" to "Miracle MU", and now "Dungeon \u0026 Fighter" and "Crossfire", all the games that the big boss asked to acquire and develop are popular one after another.

Even if South Korea's "Rushou Studio" has no new games in the future and just relies on its old products, it can still live a comfortable life.

"Japan: Gonggong Game Studio.

This year, two sequels, "The King of Fighters 07" and "Metal Slug 7" were launched.

"The King of Fighters 07" has sold 474,200 copies since its release, ranking 11th in the Japanese game rankings.

"Metal Slug 7" has sold 574,000 copies since its release, ranking 8th in the Japanese game rankings."

Japan's "Gonggong Studio" mainly develops sequels to the four IPs of "The King of Fighters", "Samurai Shodown", "Metal Slug" and "Fatal Fury".

Later, because "The King of Fighters" and "Fatal Fury" were too closely related and had the same style, only "The King of Fighters" was retained.

"Bleach" was added.

Four games will have a new version every two years, ensuring that two games will be launched every two years.

Of course, Gonggong Studio is not without other new games.

But there is no outstanding one.

The best "Road Rush" is just a casual game.

"Is the game market in Japan still dominated by Nintendo this year?"

Wei Xiao nodded, "Nintendo's "Wii Sports" is the only one in the market, with sales exceeding one million in half a year.

The top three are all Nintendo games except Capcom's "Monster Hunter".

Among the top ten, except Capcom and us, and "Dragon Quest" by "Square Enix", the remaining seven are all Nintendo.

In half a year, the total sales of these seven Nintendo games exceeded 5 million copies."

Wei Xiao's face was full of envy.

Nintendo's games are really profitable, especially "Pokemon" and "Mario". Among the ten games on the list in Japan this year, half are developed based on these two IPs.

Xu Liang was also envious.

The world's most valuable IP, "Pokemon", has earned at least $90 billion since its launch in 1996, Nintendo's.

The world's top 8 IP "Mario", since its birth in 1981, the cumulative sales of dozens of games in which it plays the leading role have exceeded 310 million copies, creating a value of 33 billion US dollars, and it is also owned by Nintendo.

Just living off the old capital can live a comfortable life.

However, Hongmeng can't learn it in a short time.

The value of IP is positively correlated with national strength.

The top IPs on the current IP rankings are either the United States or Japan.

The two countries happen to be the top two in the world's GDP.

When China's national strength rises, it will be the time for Chinese IP to truly rise.

"Black Myth Wukong" is the best example.

Xu Liang made a gesture to continue.

"At present, Hongmeng Games has four studios in the United States, Xuanming Studio, Qiangliang Studio, Shebishi Studio and Houtu Studio."

These four studios are departments formed after Hongmeng acquired Vivendi Games and Universal.

The predecessor of Xuanming Studio was "Xue Leshan".

The predecessor of Houtu Studio was "Northern Blizzard".

The predecessor of Shebishi Studio was "Universal Games".

The predecessor of Qiangliang Studio is Blizzard.

"Xuanming Studio launched "King's Quest 11" and "Caesar 5" this year.

The sales performance of "King's Quest" is average, with only 180,000 copies sold in nearly two months.

"Caesar" is good, with 470,000 copies sold in one month. According to past experience, the sales should be around 1.8 million copies."

Xu Liang nodded slightly, "How is the development of "The Witcher Online" going?"

"It is now more than halfway done, and it is expected to be launched in the middle of 2008."

The five major IPs under "Xuanming Studio".

"Half-Life", "Counter-Strike", "King's Quest", "Caesar" and "The Witcher".

All first-person shooter games.

"Half-Life" has basically been abandoned.

The remaining four major IPs are all developing online versions one after another.

"The Witcher" is the first one, and the next four will be developed one after another.

"Hou Tu Studio has only launched one game this year, "Diablo 3." Wei Xiao's expression became excited.

"After the launch on April 1 this year, the market response was very strong.

In just one month, it created a sales record of 2.79 million copies worldwide, and 4.37 million copies have been sold so far.

According to the current sales trend, it will definitely exceed 8 million copies by the end of the year, and if we are lucky, we may be able to reach 10 million copies."

Because Xu Liang started early.

The four giants of Northern Blizzard all stayed.

The development of "Diablo 3" has always been ongoing.

But it was originally scheduled to be launched last year, but the R\u0026D team led by Bill Robb of "Hou Tu Studio" repeatedly missed the deadline and has been delayed until now.

"If it can exceed 10 million, it will be another masterpiece comparable to "World of Warcraft 3."

Many IPs under the four major studios in the United States.

The most valued by Xu Liang are "Diablo" and "World of Warcraft".

These two have lived up to his expectations.

The number of online registered users of "Warcraft" has exceeded 10 million, and the number of online users is nearly 2 million at the same time.

The monthly income exceeds 100 million US dollars, and it is close to 200 million at its peak.

The well-deserved first IP of Hongmeng Games.

The original text can be read in Liu # 9 @Shu/Bar!

"Has the bonus been paid?" Xu Liang said.

"According to company regulations, it will be paid at the end of the year." Wei Xiao reminded.

For all projects under Hongmeng Games, developers can receive 5% of the net profit in the first year after the project is launched as dividends.

If it is a popular game.

For example, annual sales exceed 5 million copies, or the number of simultaneous online users exceeds 500,000.

You can also get an additional 1.5% of the net profit as a bonus.

The better the performance, the higher the bonus, up to 5%.

If the annual sales of "Diablo 3" can really exceed 10 million, the project team can get 10% of the annual profit of "Diablo 3" through dividends and bonuses.

Looking at the global game industry, Hongmeng Games has the best conditions.

"Hou Tu Studio is excellent. I remember that the game Homeworld 3: Reloaded launched by them last year sold 5.3 million copies in one year."

Wei Xiao nodded, "Hell's Gate is also very good. Although it is not as good as Homeworld and Diablo, it has also sold 2.2 million copies."

Hou Tu Studio has three major IPs.

Diablo, Homeworld and Hell's Gate are all relatively successful.

After Xu Liang nodded, there was a hint of thought in his eyes.

The success of a studio means the gathering of talents.

He considered whether to transfer one of the four Diablo giants to be responsible for the studio with poor performance?

But he also worried that if he took away people and destroyed the team of Hou Tu Studio, would it lead to a decline in the overall development level?

"Let's talk to Wei Xiao first."

After making a decision, Xu Liang gave him a look to continue.

Qiangliang Studio is the previous "Blizzard".

The four major IPs are "Warcraft", "Starcraft", "The Lost Vikings" and "Rock and Roll Racing".

"Warcraft" is undoubtedly the trump card, the jewel in the crown.

So far, it has generated nearly $3 billion in revenue for Hongmeng (games + peripherals).

"StarCraft" is somewhat similar to "Homeworld", and both can be classified as space games.

But Homeworld has reached its third installment, while StarCraft II: Wings of Liberty has been delayed.

It has been delayed twice.

This seems to have become a tradition of Blizzard.

No delays, no Blizzard.

Damn it.

Both The Lost Vikings and Rock ‘n’ Roll Racing sold well, with sales of one to two million copies.

Finally, there is Shebishi Studio, which was established on the basis of inheriting Universal Games.

There were two IPs at the beginning.

Crash Bandicoot and Spyro the Dragon are both casual games.

Transformers, which was developed later, is considered the first real masterpiece.

Taking advantage of the global hit of Universal Pictures' Transformers, it created an annual sales volume of 3.3 million copies as soon as it was launched, relying on its good quality.

"How is the development of Van Helsing going?" Xu Liang asked.

Van Helsing is an "action role-playing game" developed by Shebishi Studio since 2006, referred to as ARPG.

ARPG originated from RPG. RPG is the oldest type of video game, and it is also the type of game with the largest number of works. It has a low development threshold and the highest upper limit.

"Diablo", "Wrath of the Witcher", and "Dungeons \u0026 Dragons" are all of this type.

"It will be available in April next year at the latest." Wei Xiao said hurriedly.

"Let's see the box office of "Van Helsing 2" first. If the box office is relatively ideal, the game will be available. If it is not ideal, it will be delayed for a while." Xu Liang said.

Although the box office of the first "Van Helsing" was not ideal, the peripheral income including DVD and TV copyrights was included.

The loss was not serious.

So Xu Liang did not cancel Ron Meyer's plan to create the "Monster Universe".

In 2006, the second "Monster Universe" "The Wolf Man" was filmed.

When choosing a director, Xu Liang decided to invite James Wan.

The latter did not disappoint everyone. With a cost of 120 million US dollars, he achieved a global box office of nearly 400 million US dollars.

In his hands, the werewolf really became a Hulk-like monster, strong, bloodthirsty and violent, and amazing destructive power.

A real three-stage popcorn Hollywood blockbuster.

The overall plot is also the personal heroism of the bottom-level characters that Americans like the most, who turn back and eliminate harm for the people.

It is precisely because of the success of "The Wolf Man" that the film and television "Van Helsing 2" and the game project were established.

The boss's words cast a layer of worry on Wei Xiao's face.

The failure of the first "Van Helsing" movie has always been a hurdle that cannot be overcome.

"Go on."

Xu Liang waved his hand.

After Wei Xiao nodded, "As of June 31, 2007, Hongmeng Games' total revenue was 6.58 billion US dollars, a year-on-year increase of 34.7%; net profit was 2.574 billion US dollars, a year-on-year increase of 77.4%."

After looking at Xu Liang, Wei Xiao's tone became low.

"In terms of revenue and profit, it is second only to Nintendo.

Sorry, Mr. Xu. It was my work error."

No wonder he was like this. In the past two years, Hongmeng Games' revenue has been suppressing Nintendo and is the world's largest game company.

As a result, it was surpassed this year.

"What's the reason?"

Xu Liang said calmly.

"It is mainly due to the hot sales of Wii and DS game consoles.

In the first two quarters of fiscal 2007, Nintendo sold a total of 21.5 million Nintendo DS game consoles worldwide, continuing its strong growth momentum.

In the first two quarters, Nintendo sold a total of 10.29 million Wii game consoles.

Since its launch in December 2006, the total sales of this product has exceeded 20 million units.

In the game console market, Nintendo Wii's main competitors include Sony PS3 and Microsoft Xbox360.

Thanks to the launch of popular games such as "Wii Fit", "Super Mario Galaxy" and "Wii Sports", Wii has maintained a strong sales momentum.

In the past year, Wii's sales in Japan have reached three times that of PS3, far exceeding Microsoft Xbox 360.

In the US game console market, Nintendo has also taken the top spot."

Xu Liang sighed in his heart.

Selling game consoles makes more money than simply selling games.

The latter sells one for one or two thousand yuan.

For online games, the amount of money you spend on recharging for a year may not exceed one thousand.

It’s even free.

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