MMORPG : Rebirth Of The Strongest Guild Master
55 The Choice
Rudra was faced with a tough choice ... All three special stats were incredibly useful to any player . However he had to choose one , hence he decided to think things through logically .
Knights could use magic ..... Although large AOE spells needing large amounts of mana was not possible for knights , they could still cast simple spells like fireball and darkness blast.
Rudra 's battle style was more sword based anyway , hence he felt that okay ..... He could do without the mana stat , as it would start from 0 , it still needed stat points allocation to grow stronger.....his strength being the sword and he already being a knight being capable of wielding various weapons , and casting simple spells , he decided to drop this option .
Now came the immortality cheat , 5 seconds of immortality after hp hits 0 could make the difference of heaven and earth in a battle.... If used right it could easily create an unknown variable in a battle, even taking the enemy's strongest attack you don't fall , having a chance for a counter.
Rudra was really really tempted for this skill , it could be the ace in the whole for him .No assassination attempt would ever go unnoticed , maybe in a boss fight that extra five seconds is all you need to clear the dungeon.
However when he analysed the situation objectively , the option one for golden ratio boost was the best option all around. The golden ratio passive would remain there with him throughout his growth journey , it wasn't like if today if he has a 100 points in stats he gets an extra 50 according to the passive boost. However someday when his stats reach the 1000 point the passive would add another 500 points , it was like gaining 1.5 levels every time he levelled up. With time it would make him absolutely invincible.
Rudra was torn between the two options , and he finally decided that he would decide based on the amount of unassigned stat points he needed to equalize the ratio to 1:1:1:1:1 , if it needed him to level up too much , he would consider picking the other option first.
Rudra called for the stat panel
-------------------------------------------------------------------------------
Player Name : Shakuni
Title : Viscount of Hazelgroove kingdom, Reputable knight , Saviour of Thol village , Revered Medicine Master , Emmisary of Church , World renowned
Class : Knight
Subclass : none
LVL:30
Tier : 1
STATS
AGI : 194 VIT : 154
INT : 146 STA : 144
PHY : 152 HP : 16000/16000
unassigned stat points :180
Hidden stats
Luck : ???
Charm :???
Infamy : 0
Status : Healthy
Equipment : Reinforced Armour set ( Lv30) , Lich's Ring
Weapons : Windcutter ( sword) , Common Bow , quiver of arrows , Excalibur (Sword) ( Replica)
Skills : Darkness bind , Summon Knight Durahal , Windslash , Critical absorb , Berserk, Darkness blast, Death Slash
Mount : none
Pet : mysterious egg (????)
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Rudra did the maths ..... He needed exactly 180 unassigned stat points to equalize the ratio to 1:1:1:1:1 matching the already progressed agility stat and by heavens will he had exactly 180 points in his belt.
Rudra took this as a sign from above and chose the first option . He readjusted the stat ratio again and called for the system panel equipping the passive.
-------------------------------------------------------------------------------
Player Name : Shakuni
Title : Viscount of Hazelgroove kingdom, Reputable knight , Saviour of Thol village , Revered Medicine Master , Emmisary of Church , World renowned
Class : Knight
Subclass : none
LVL:30
Tier : 1
STATS
AGI : 194 +97 VIT : 194 +97
INT : 194 +97 STA : 194 +97
PHY : 194 +97 HP : 16000/16000
unassigned stat points :0
Hidden stats
Luck : ???
Charm :???
Infamy : 0
Status : Healthy
Equipment : Reinforced Armour set ( Lv30) , Lich's Ring
Weapons : Windcutter ( sword) , Common Bow , quiver of arrows , Excalibur (Sword) ( Replica)
Skills : Darkness bind , Summon Knight Durahal , Windslash , Critical absorb , Berserk, Darkness blast, Death Slash
Class specific skills : Knights companion , Knights valour , Golden Ratio
Mount : none
Pet : mysterious egg (????)
-------------------------------------------------------------------------------
OP , he definitely became OP. Rudra could confidently now say that he had the highest stats of all players in the game. And this lead will only widen with time. He was extremely happy with this bonus.
Lets see who could equal Rudra on the battlefield now .... He would definitely be a one man wrecking crew now.
Now the next part of the selection process began ..... Now came the class selection
<strong>TIER ONE PROMOTION SUCCESSFUL , PRESENTING SUBCLASS LIST ....DETECTED PLAYER IS A COMBAT TYPE .... DISPLAYING ALL THE NON COMBAT SUBCLASSES .....DETECTED PLAYER CLEARED THE TIER PROMOTION QUEST WITH SSS RATING , ALSO DISPLAYING LEGENDARY CLASSES . </strong>
Rudra first opened the normal subclass list
<strong>ALCHEMIST </strong>
<strong>POTIONSMASTER </strong>
<strong>TAILOR </strong>
<strong>DOCTOR </strong>
<strong>FIRST AID AGENT </strong>
<strong>.</strong>
<strong>.</strong>
<strong>.</strong>
BLACKSMITH
.
.
.
ENGINEER
<strong>BOMBMAKER </strong>
<strong>.</strong>
<strong>.</strong>
<strong>PAINTER </strong>
<strong>PUBLIC SERVANT </strong>
<strong>.</strong>
<strong>.</strong>
<strong>.</strong>
There were a total of 97 normal non combat subclasses options available for Rudra to choose from. Rudra opened the tab for Bombmaker subclass
[ Bombmaker ] ( normal ) : Imbue gunpowder and mana based bombs to create an explosive mixture. Great for PVE and mob grinding
Caution : high chances to explode while producing ..... Player may die many times while crafting.
It was a class which was highly sought after in Rudra's past life..... Bombmakers were usually exclusive to guilds. They were heavily contracted and demand exceeded the supply for bombs making it a very lucrative job .
Rudra needed the class for his upcoming guild war ....else he absolutely had no use for the class . Sighing he decided to take a look at the legendary classes before deciding
<strong>Special classes : </strong>
<strong>Mechanic </strong>
<strong>Runesmith </strong>
<strong>Enchanter </strong>
.
.
.
<strong>Scientist </strong>
<strong>.</strong>
<strong>.</strong>
<strong>.</strong>
<strong>Illusion Artist </strong>
<strong>.</strong>
<strong>.</strong>
<strong>Explosion artist </strong>
<strong>.</strong>
<strong>.</strong>
<strong>.</strong>
<strong>Notary </strong>
<strong>Gunmaker </strong>
There were a total of 20 special subclasses , last life there were only 2 gunmakers in the entire game .... Part of super guilds . Bringing a gun to a sword fight was definitely a big big edge down the game.
However for balance there were no automatic rifles or rotating barrel pistols in the game ..... There was only single action rifles with accuracy upto 30 meters and hell of a recoil ..... Even then it was not impenetrable to armour. With legendary or epic armour you may stop the bullet. However still it was overall a highly effective weapon.
Rudra calmly read the description of many classes, the class runesmith and illusion master definitely caught his eye as extremely useful .... However what really stood out was the Explosion Artist class.
[ Explosion Artist ] ( Legendary ) : Explosion and destruction is a form of art .... Using chemical based bombs as a base , sky is the limit for your creations ..... Create the strongest and most beautiful bombs known to all sentient creatures .
Caution : The class has no fix way of gaining experience through crafting , its levelling system depends on the expression of the art of explosion.
Rudra was definitely most intrigued by this , this class had the potential to be much bigger than a normal Bombmaker however his past life knowledge cheat had no knowledge about this field ... It would be uncharted territory , with the war being soo close could he really take that risk??
Rudra was torn in the decision of what to do ... However in the end he decided fu** it lets go for the legendary class.
Rudra chose the Explosion Artist as his subclass.....
/// Hahaha, let me know if you guys guessed this way of story progression ///
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