Mastering Lightning from Hogwarts
#641 - Level (ask for monthly ticket recommendation ticket)
Hearing Anduin's explanation, many top students, including Hermione, nodded in understanding. They had read "Tactical Training Studies" before the start of the semester and knew this was the standard established by Anduin.
"For constitution, strength, and agility, these three attributes that primarily represent physical fitness, even without specialized training, as long as you consume enough nutrition, they will grow with your physical development."
"Generally speaking, a first-year student's attributes, if normal, should be ★. A second-year student should theoretically grow to ★☆, and a third-year student to ★★, and so on. A seventh-year student nearing graduation should have these three attributes at ★★★★."
"After the age of 17, a wizard's body essentially stops developing. If you haven't received professional training, these values will generally not change much. Of course, depending on the degree of development, everyone's rating will vary slightly. Some precocious individuals may reach ★★★★ at the age of fifteen or sixteen."
"Therefore, if your attributes are higher or lower than the normal values for your age group, you will receive a special evaluation. For example, a first-year student should normally be ★. If you already have ★☆ or ★★, it means you have surpassed your peers in the relevant qualities."
"A third-year student should normally reach ★★, so the evaluation you receive will only be normal. Only by exceeding this value can you receive a higher evaluation."
"In fact, magic power is also related to these three attributes to some extent. The stronger your physical fitness, the higher your magic power will be. The difference is that it will gradually increase as you age, without a theoretical upper limit. Of course, this also varies from person to person."
At this point, Anduin added with emphasis, "Intelligence is the most special attribute among the [Personal Attributes]. What affects it is your perception and understanding of magic power. In other words, it won't increase with age like other attributes, but only with the improvement of your spellcasting level."
"That is to say, the more proficient you are in mastering spells and the stronger your understanding of magic, the higher your intelligence will be. A normal wizard's intelligence, or 'magic sensitivity,' at graduation is about ★★★.
After graduation, if you can still cast spells frequently or undergo specialized training, it may still improve, otherwise it will basically solidify."
"So, as long as you complete your studies normally at school and graduate successfully, everyone's personal attributes will generally be around ★★★★, and intelligence will be roughly around ★★★."
"But... that's far from enough!" Anduin's tone changed abruptly. "My duty, broadly speaking, is to teach you 'Tactical Training Studies,' but to put it bluntly, it's to improve your [Personal Attributes] as much as possible! Especially intelligence!"
"So my goal is for your average attributes to reach at least 5 stars, 6 stars, 7 stars, or even more by the time you graduate! To help you achieve this goal, I won't be soft on you. Everyone, be prepared!"
After hearing Anduin's bold words, the young wizards present felt very complicated.
First of all, after seeing the attributes displayed by the system, they had a clear understanding of their own situation. Especially after their physical fitness data was digitized, everyone felt the urge to improve them.
It's like many people playing games. The higher the level, the better. Some people even stay up all night to grind and level up.
These young wizards more or less had such thoughts, and some individuals even had a very strong desire.
But Anduin's second half of the speech was a bit scary. What does 'I won't be soft on you' mean? What the hell are you going to do to us?
Especially after seeing what Anduin had done in the morning, everyone had begun to develop psychological shadows of him. However, it would be a lie to say that everyone was not interested in the goals proposed by Anduin and was not infected by his aura.
So the young wizards were very conflicted, with some anticipation but also a lot of fear. In this atmosphere of anxiety, Anduin continued his explanation.
"After explaining [Personal Attributes], next I will introduce [Spellcasting Ability] to everyone."
"Students other than freshmen should have seen all the spells you currently master recorded in the [Spellcasting Ability] section, along with their corresponding levels."
"These spell level divisions originate from the 'Spell Proficiency' and 'Magic Power Conversion Rate' theories I mentioned in the book 'Tactical Training Studies'."
"Everyone should be clear that to successfully cast a spell, you must use accurate gestures and incantations. When we learn the corresponding spell and use it for a long time, we will find that some spells seem to be able to ignore gestures or simplify gestures for casting."
"When we go further, perhaps even incantations are not needed, evolving into silent casting. In the end, we can even abandon wands and use wandless casting."
"All of this stems from our understanding of the corresponding spell being deep enough. We can even integrate and master the spell without understanding its rune structure. This is the wizard's spell proficiency."
"The higher the proficiency of a spell, the smoother, faster, and stronger we will be when casting it, while consuming less magic power. In academic terms, the 'magic power conversion rate' is higher."
"When dividing spell proficiency, I divide it into 5 specific levels. The first level is entry-level, symbolizing that you can correctly cast the spell through gestures and incantations."
"Like this!" With that, Anduin drew his wand and flicked it at a cup on the student table. "Wingardium Leviosa!"
As Anduin used the correct gestures and incantation, the bronze cup floated gently, and everyone focused their attention on the metal cup following Anduin's actions.
"This is a simple levitation charm. When you are more proficient in the spell, you can ignore some redundant parts of the spellcasting action, and the chanting will be faster and smoother. This is level 2."
Anduin then flicked his wand quickly and uttered a short incantation, so fast that many people couldn't hear it clearly.
As he cast the spell, he lifted another item on the long table into the air.
"My speed just now may have been too fast. In fact, to reach level 2 of a spell, you don't need to do it to this extent. So most people here should have a spell level of 2, which means you have successfully learned the spell. If you participate in the exam, you can at least get an A or E."
Anduin hadn't slowed down his speech to cast spells for a long time, so he instinctively used spellcasting techniques beyond level 2. However, judging from the reactions of the young wizards present, they should all be able to understand.
"Then there is level 3 of the spell. At this level, when using the corresponding spell, you should be able to perform very proficiently, even ignoring spellcasting gestures and casting spells with just incantations or without incantations."
"Reaching this level, you can easily get an O in the relevant spell exams. Raising your spell level to 3 is also the most important direction of your efforts at Hogwarts."
With that, Anduin waved his wand lightly, and several items were thrown into the sky. He didn't use gestures, and he didn't even open his mouth.
"Moreover, at this level, you can even improve the effect of the spell by learning some spellcasting techniques."
"Among the spellcasting techniques, the more famous and practical ones are Barnaby Finkley's 7 Great Spellcasting Techniques, including the Charging Spell, Hiding Spell, Traction Spell, Fast and Slow Spell, Strike Spell, Multi-Shot Spell, and Grounding Spell."
"Of course, I will also teach you these spellcasting techniques in later courses, but you must first remember that only when the corresponding spell level reaches 3 can you be considered to have reached the threshold for learning related techniques!"
After Anduin's explanation, the young wizards couldn't help but look at each other excitedly. There are actually spellcasting techniques to learn. This sounds more interesting than ordinary spell lessons.
However, I wonder how long it will take to reach the level 3 spell proficiency mentioned by the professor. Thinking of this, some young wizards couldn't help but take out their silver glittering amulets and look at their spell levels with interest. But soon they found that there were too many of these spells. According to Anduin, only by frequently practicing the relevant spells can they improve their levels. Wouldn't it take forever to raise them all to level 3?
"Professor, we have learned so many spells. Isn't it very difficult to improve them? Does that mean we have to specialize in some spells?" A Ravenclaw wizard raised his hand and asked.
"You asked a very good question." Anduin nodded approvingly. "Indeed, an ordinary third-year student has the opportunity to learn dozens of spells. It is indeed difficult to raise them all to level 3, but that doesn't mean there are no corresponding techniques."
The people present immediately perked up when they heard this, and then immediately stopped the discussion and waited for Anduin's answer.
"The simplest way is to improve your intelligence attribute. The higher the 'magic sensitivity,' the easier it is for you to understand those spells, so improving intelligence helps to improve your learning efficiency."
"Secondly, different wizards actually have different affinities. I don't know if you have noticed that some spells you feel are very simple to learn, while some spells are very obscure and difficult to get started with?" Anduin said with a chuckle.
After Anduin asked this question, the lower-year wizards were okay, but the higher-year wizards nodded in agreement. They had long discovered that their progress in mastering certain spells seemed to be surprisingly fast, as if they were born to learn them, but it took more time to successfully cast other spells.
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