Master Summoner Online
Career Introduction Chapter 12 Necromancer
Goose, goose, goose, Qu Jin is cut with a knife. Pluck the feathers, boil water, and stew the goose in an iron pot. Although Jinlong had never eaten goose stewed in an iron pot, he had a stewed chicken for dinner. It tasted good but was a bit raw.
After eating, let me introduce a person, a profession, a magician.
to introduce a job--
If everyone thinks that the peerless martial arts is either hidden in a secret book that reaches out from a certain mountain or is taught by an expert. However, there are also accidental acquisitions. A long time ago, there was a medical organization called Angel Feather, which is the largest medical organization on the mainland. It can be called the Red Cross Foundation. On the occasion of the racial war, this organization also accepted a magician wearing a black cloak. According to reports, the magician limped into the ward without shouting or complaining. His right leg was broken in two, and the bones were broken out of the skin. There were ulcers on his shoulders, and after taking off his clothes, it was clear that there were wounds all over his body. When the doctor asked about his health and age, the young magician answered calmly and even stared directly at the doctor, which made the doctor a little scared. Although he was covered in wounds that would have killed an ordinary person ten times over, the magician's eyes were never blurry, and even the severe pain caused by the exploding tibia could not change his resolute eyes. Because the magician's injuries were too severe and could not be cured by surgery, the doctor suggested that he use magic treatment, but it would take a long time, but the young magician refused. He only needed to be injected with painkillers and return to the battlefield.
Documents related to his second appearance at Angel Feather's medical organization showed that the magician became even more tattered than before. This time he still only injected painkillers and then left.
The third time he appeared and took off his cloak, he turned into a complete skeleton, but his whole body exuded a strong dark aura. It turned out that he became a necromancer.
“Only by gradually taking off this stinky skin can you understand life better.” – Necromancer.
As a magician walking on the battlefield, injuries have long been commonplace. In the thrilling battlefield, he was fearless and had perfect control of the battle situation. However, as he continued to be injured, he began to feel that his body had become a A burden, so he began to gradually give up his body and accepted the baptism of death. After completely taking off his body, he could fight as he pleased and continue to challenge heights.
The Necromancer can release an extremely thick gas of death, attacking the enemy and greatly slowing it down. The claws of the underworld can appear under the summons of the Necromancer, grabbing the enemy and tearing them apart. The Necromancer likes to torture his enemies and cause huge damage. Injuring and tearing their wounds, the necromancer who manipulates the breath of death can control the breath of death to suck the life of the enemy and restore his own life at the same time.
The Necromancer is a powerful black magician. Just like his name, a powerful Necromancer can bring powerful legal output to the team. The skill comes with a recovery effect that strengthens his continuous ability, and various reduced abilities. Attribute abilities can make enemies miserable.
Skill introduction:
Soul Absorption (Passive): Every time the Necromancer kills a unit, a certain amount of magic value will be restored. This skill enhances the Necromancer's continuous combat ability.
Decomposition Regeneration (Passive): Whenever a nearby enemy unit dies, the Necromancer will receive a healing amount equal to 5% of their maximum health. Thanks to this skill, the Necromancer can maintain a very healthy health in team battles. And it also makes the Necromancer very difficult to kill in team battles.
Pluto Wave: The Necromancer releases his death energy to cause damage and slow down the enemy. This auxiliary slowing skill is often used in conjunction with other control skills to make it easier to hit.
Cruel Bite: The Necromancer embodies the dead air to cause damage and weaken the enemy's attack power and defense. This is a very useful PK skill. It is also the capital of the Necromancer and others against P, and it can be continuously released on a target with special attack effects. It allows the Necromancer to kill monsters relatively quickly.
Soul Imprisonment: The Necromancer casts dark magic in the distance, binding an enemy unit that comes into contact and causing damage. This skill is very useful whether it is cast first or killed second. The distance is long, the binding time is long, and the damage is It's impressive, but the only thing that can't help but be that the speed of magic flight is slow, which makes it easy for powerful players to dodge, so pay attention to the timing of release, good awareness and positioning are very important.
Death Binding: The Necromancer then positions himself to release magic, and after a short delay summons claws to catch the opponent. At this time, the Necromancer's range control skills, long casting distance and casting delay make it challenging to cast, but whether it is the first move Either way, you can gain an advantage in team battles for our team.
Death Aura: Summons the death energy of the underworld to break through the earth, lowering the magic defense of enemies in the area and causing continuous damage. It greatly enhances the combat effectiveness of the Necromancer and prevents enemies from stepping into this land of death. It also provides additional effects to enable our Mage. Causes killing damage to enemies.
Painful Torment: The Necromancer tortures his target temporarily unable to move, causing damage every second. During this period, the Necromancer's damage to the target will increase. This is a very good skill for grinding blood, and is very useful for both PK and leveling. good.
Possession of Pluto: When turned on, the Necromancer transforms into Pluto and during this period casts the breath of death around them to attack them and recovers half of the damage caused to himself. While causing damage, he heals himself to ensure his output.
Soul Shock: Enemies who passively try to attack the Necromancer at close range will have a certain chance of being frozen for a very short time. After active activation, the Necromancer will cause damage to all surrounding enemies and add a deceleration effect. After a few seconds, the Necromancer will still be in the state of death. Enemies around the mage will be stunned. This skill makes the Necromancer a powerful team fighting profession. Passive skills can sometimes save one's life when he is in crisis.
Summarize--
The Necromancer is a powerful magician. He can take the auxiliary route or be a powerful magician. When leveling, the death energy can speed up the leveling. Painful torture and cruel bite are very useful skills in PK. Turn on Pluto Possession and Soul Shock can bring huge benefits in team battles. However, as a mage, you must always pay attention to your positioning to ensure that you continue to output a standing mage who can make a huge contribution to the team.
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