Lord of the Heavens Fate

Chapter 721 Magic Rune Bits

However, the focus of super recovery is recovery. After the square wood transformation, a defense may be added.

In terms of high and low temperatures, it does have some resistance, but not much.

If you want to rely on the high and low temperature resistance of super recovery to replace the high and low temperature resistance spells, this will only become the weakness of the alchemy puppet.

It is not terrible to have weaknesses, but you cannot have obvious weaknesses.

Fangmu's high and low temperature resistance is not strong, but he has many ways to resist or avoid high and low temperatures.

For example, relying on energy shields, dodging attacks in advance, using reverse magic, etc., these can help him.

It would be great if the alchemy puppet can learn and improve independently! In this way, I can directly burn a mastery of fire element and water element and it will be done!

When encountering high temperature, use water magic, and when encountering low temperature, use fire magic. This not only solves the problem of resistance, but also extends countless attack methods.

The known evocation (element) magic is almost all expanded from the use of major elements.

As long as your talent is high enough, magic such as attack, defense, support, etc. can all be obtained from the use of various elements.

It's a pity that the alchemy puppet doesn't have such a high talent.

Although high-level alchemy puppets (levels five to eight) already have a certain amount of intelligence, they are just like computer programs, the applications you set can run perfectly.

But if you give it a piece of low-level code, it is impossible to design a new application program out of nothing.

If you burn the fire element proficiency to the alchemy puppet, it may not even be able to release a small fireball in the end.

It is not possible to directly remove the magic runes of high and low temperature resistance.

High and low temperature attacks are the most common and routine attacks.

Most modern weapons carry high-temperature burn damage.

Without strong enough high and low temperature resistance, just like T1000, if it is burned out by others, no matter how strong your recovery ability is, it will be useless.

However, it's not good to let them occupy the positions of the two sixth-level magic runes.

High and low temperature resistance is very important.

But there are only six positions for the sixth-level magic runes, and they directly occupy two, which is obviously too unreasonable.

Then there is only a compromise.

Turn these two sixth-level magic runes into two fifth-level magic runes!

A sixth-level magic rune slot can engrave three fifth-level magic runes.

Similarly, one fifth-level magic rune slot can engrave three fourth-level magic runes, and so on.

In this way, Fang Mu can have an extra sixth-level magic rune slot and a fifth-level magic rune slot.

Fang Mu thought about the legendary forbidden spell he had now.

Extreme speed, psychic, invisibility, invisibility, reverse gravity, and balance, dragon's breath, attunement, pupil of death, resurrection, the last five are eleventh-level forbidden spells, and it is too troublesome to convert them into sixth-level spells. You can ignore it.

You mean Azure Brutal Bull Body?

Although the Sky Blue Barbaric Bull Body is also a level 11 forbidden spell, it is a passive spell, and Fang Mu only extracts its power attribute, which is relatively not that difficult.

The remaining five legendary forbidden spells,

Fang Mu first removed the tenth level forbidden spell - psychic.

It's not that this legendary forbidden spell is bad, the main reason is that it doesn't fit Fang Mu's position at all.

Fang Mu's purpose is to create a powerful alchemy puppet that can intimidate everyone. The legendary forbidden spell - psychic, is completely inconsistent with this status.

Based on this, Fang Mu successively rejected the three legendary curses of invisibility, invisibility and reverse gravity, for similar reasons as the previous one.

It's not that they are bad, it's just that they don't quite match the word 'powerful'.

In the end, there was only one legendary forbidden curse left.

Extreme speed, a tenth-level forbidden spell, originated from the rabbit charm. Can make people have extreme speed.

How should I put this legendary forbidden curse?

It was a bit different from Fang Mu's imagination.

What Fang Mu wants to have more is a large-scale lethal spell!

It's the kind of spell that, with a wave of your hand, has an attack range of hundreds of meters!

Putting such a spell on an alchemy puppet has an absolutely incomparable deterrent effect!

But it's a pity.

Most of the legendary forbidden spells possessed by Fang Mu are biased towards single-target attacks.

The only legendary forbidden spell that could barely be called a group attack in a range - Dragon's Breath, and because the level was too high, it was too difficult to transform, so he gave up directly.

Among the sixth-level and seventh-level spells, there are similar large-scale spells.

Only in terms of level, they are still different from those magic spells transformed from legendary forbidden spells.

The sixth-level spells transformed from legendary forbidden spells are the pinnacle of sixth-level spells!

Even if it is compared to the seventh-level curse, it will not be much worse.

Burning five sixth-level alchemy puppets with six-level spells of this level is almost equivalent to burning three seventh-level alchemy puppets with ordinary seventh-level spells!

Fang Mu still wanted to make a six-level alchemy puppet that cost 100 million U.S. dollars to be as perfect as possible.

It's better to use extreme speed! The speed is faster, and it can also make up for the lack of high and low temperature resistance.

Moreover, an alchemy puppet with great strength, fast speed, invulnerability, and extremely hot rays from its eyes is still terrifying!

The sixth-level magic rune bit is selected.

For the last fifth-level magic rune slot, Fang Mu chose a fifth-level reconnaissance spell after careful consideration.

This alchemy puppet is already powerful enough, and the remaining fifth-level magic runes cannot make it stronger. It is better to equip it with some auxiliary means.

Horse Charms, Dog Charms, Monkey Charms, Cow Charms, Pig Charms, Rabbit Charms.

A sixth-level alchemy puppet, which has gathered the power of six major spells, is almost equivalent to a weakened version of half a Holy Master!

Fang Mu couldn't wait to know at this time.

After such an alchemy puppet came out, how powerful would it be?

It must be stronger than those seven-level Transformers he refined in Jackie Chan's world!

When he was in Jackie Chan's world, his advanced alchemy level was still at LV·3, the kind that had just broken through.

On each Transformer, Fang Mu only engraved a seventh-level magic rune.

Later, because of the magical blessing of the legendary magic item-rat charm, they temporarily possessed the strength of the seventh-level peak alchemy puppets, or even close to the eighth-level alchemy puppets.

Normally, their strength should be inferior to the sixth-level alchemy puppet carefully crafted by Shangmu.

The three fifth-level magic runes all have ready-made spells. I just need to change them to become engraved magic runes.

This is a very simple matter. With Fang Mu's current magical attainments, the speed is faster, and it can be completed in half an hour.

The key is the remaining five sixth-level spells...

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