Lord of Spells from Faerûn
Chapter 55 Stone of Gorol
Imrik felt something unusual when he got this artifact in his hands. It gave people a feeling of being alive, as if it was not an object but a living thing.
After confirming that he had obtained the Stone of Gorol, Imrik turned back and asked, "What do you want to do by creating so many undead creatures?"
Loser replied helplessly: "There is a powerful beholder in this sewer. She ordered it from me. She also took the clever Wright."
"Beholder?" Imrik's eyes flashed: "Does she know you have this stone?"
Loser said confused: "I don't know, what does this have to do with her."
Imrik smiled and mocked: "Of course it does matter. If she knew you had this stone, I'm afraid she wouldn't cooperate with you so closely."
After getting what he wanted to know, Imrik turned and left. The chain on Lotor became tighter and tighter, until it broke the necromancer's neck and turned into a shadow and returned to the ground.
"Okay, the evil Necromancer has been eliminated, we can go back." Imrik said to Apollo with a smile.
The blond nobleman cheered: "Great! I can finally leave this hellish place."
After going up, before leaving, Apollo said seriously to Imrik: "Remember to call me next time you have an adventure. Of course, don't go into such a smelly sewer ditch again."
Imrik agreed with a smile and turned around to go home.
After arriving home, he couldn't wait to open the spell book and check it out, and found that there were several spells he had never seen before.
They are, first-level spells—preserve organs and plunder auras.
Second-level spells - Demonic Dance of Destruction, Dehydration Bubbles, Ghost Hands.
Three-ring spells—Necromantic Hold, Negative Energy Explosion, Undead Lieutenant, Stinging Torment.
Fourth-level spell - Wall of Pain.
Fifth Ring Spell - Vecna's Touch.
One of the spells, Preserve Organs, as the name suggests, is one of the favorite spells of these necromancers who like to do human experiments. It prolongs the preservation time of organs. The spell of plundering the halo creates a negative energy field centered on the caster. , absorbing the energy of the undead creatures and converting it into life force.
Among the second-level spells, the Magic Dance of Destruction is a relatively useless spell. The caster has to perform a dance of destruction for 6 seconds. After the dance is over, destructive energy will explode around the caster.
Among the three-ring spells, the Necromantic Immobilization Technique is the necromantic version of the human immobilization technique, which can immobilize the undead. The negative energy burst can be understood as the necromantic version of the Fireball Technique, which not only damages but also heals.
The Undead Lieutenant is the magical skill of the Necromancer. The undead that the mage can summon and create are unlimited, but the undead that can be controlled are limited. The Undead Lieutenant bypasses this rule. Through this spell, an undead creature can be transformed Promoted to lieutenant, he manages the undead for the caster. The number of undead lieutenants controlled by the caster is still limited by level like undead creatures. However, because one undead lieutenant can control dozens of undead, the number controlled by the necromancer increases dozens of times. , and this spell can also increase the number of controls as the caster level increases, which can be said to be the basis of the undead natural disaster.
The last three-ring spell, stinging and torture, is a disease-type spell that causes the enemy to be covered with diseases such as chickenpox and herpes, tormenting the opponent.
The fourth-level spell Wall of Pain can erect an invisible wall of the undead, and creatures that pass through will suffer great pain.
The fifth-level spell Vecna's Touch is a curse. The subject must undergo a will test. If he fails, he will be permanently paralyzed. This paralysis is like death, but the spell to remove the curse can awaken the subject.
Imric happily copied the first to third-level spells into the Book of Endlessness. He was particularly happy to get new spells, especially the spell Undead Lieutenant, which gave him the possibility of building his own undead army.
Imagining that he would create thousands of undead creatures in the future and guard his luxurious mage tower under the leadership of senior undead officers. This scene made Imrik eager to quickly reach the professional level in this life.
"However, there is still this thing." The mage took out a red-black stone. There was a mysterious brilliance flowing on the surface of the stone, showing a crystal texture. If you look closely, you will find that the stone shrinks and expands slightly, like a head. Biologically normal.
He closed his eyes and let his spirit sink into it, but not long after, he was pushed out by some will within the stone.
In the continent of Faerûn, all artifacts need to be attuned before they can be used. The so-called synchronization means that the holder and the artifact are constantly running in and can only be used with permission. As an artifact, the Stone of Gorol also needs the same.
But for some reason, every time Imric put his spirit into it, the stone would directly push him out without giving him any chance to communicate, completely violating the rules of artifact synchronization.
"How on earth can you tell me the secret of the treasure house?" Imrik murmured while touching the stone.
Suddenly, feeling the slightly undulating surface of the stone, a bold thought came to his mind: "Maybe it really is a living thing? Maybe."
Imric held the stone in front of him, and the power of his mind continued to gather. He planned to use mind reading to see if he could feel the stone's thinking.
"Change back. Prototype back to prototype"
He was pleasantly surprised to find that there was indeed a will in the stone that was perceived. This will seemed to have an obsession with changing back to its original form, and it kept repeating itself.
He said to the stone: "Tell me how I can change you back to your original form. I am willing to help you, as long as you tell me how to reach the treasure house."
The will in the stone heard what he said, and there was a slight fluctuation: "This is. I don't know how to break the curse and conclude the contract. Tell me the answer."
Imric realized that this stone didn't know how to change back to its original shape, and if he made a contract with it and promised to help him, it would tell him the answer.
So he held the stone and said: "I, Imric Thor, swear in the name of the goddess of magic, if I have the opportunity to change the Stone of Gorol back to its original shape in the future, I will definitely do it, but the premise is that it does not affect My own interests, and tell me the location of the dragon coin treasure house and how to enter it.”
The stone gave off a burst of light, agreeing to the contract, and an invisible force blew over. One person and one stone felt that some kind of connection had been established.
At this time, Stone told Imric the method of entering the dragon coin treasure house by reading his thoughts.
To enter the dragon coin treasure house, you need three keys: the eye stalk of the beholder, the activated structure, and gems worth more than one thousand gold coins.
Imrik frowned. Gemstones were easy to deal with. He had several precious gemstones worth more than a thousand gold coins, but beholder eyestalks and activated structures were difficult to deal with.
The beholder's eyestalk is the thread on the beholder's eye stalk that connects the eyeball and the body. This thing is only available to beholders, and the only beholder Imric knows about is the beholder from the Zanatha guild. As for the activated structure, what's even better is that it's rare. The only one he's ever seen is the clever Wright, but it's also with the beholder.
"It seems that I still need to meet that beholder." Imrik thought.
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