LOL: All-around champion, peak at debut
Chapter 438
[SKT is in a classic early-game absolute disadvantage]
[SKT is behind in economy in eight out of ten games]
[Is SKT used to it?]
The audience who posted these comments obviously studied SKT in depth.
Indeed, SKT has never played a fast break in the entire S6.
If the opponent's fast break continues in an orderly manner, they can't resist it. Not to mention ROX, even North American teams like CLG are thousands of economic leaders in the early game.
There is a very important reason why these teams were overturned by SKT, which is the top lane.
Although Duke's laning ability is not good in the early stage, he can cooperate with SKT to play excellent sideline pulling in the mid-term, especially when the opponent has enough economic advantage and wants to make a fuss near the big dragon pit, Duke's opportunity comes.
Top laners who can win the championship are all amazing, but they are human, not gods. As long as they are human, they will have shortcomings.
Duke's shortcoming is that once he gets a hero who can't get the line right in the mid-term, he will not be in this game.
This is why his Poppy and Maokai are always bad. His Poppy was killed by Looper, and his Maokai was killed by the top laner in the North American division. These are the best examples.
Therefore, as long as Duke is prevented from taking the heroes who can push the lane in the mid-term in terms of lineup selection, it is actually relatively easy to beat SKT.
Just like RNG, who was defeated by SKT 3-1 in the original world, they won the game by relying on the troll to counter Poppy. As a result, the coach suddenly fell ill, and in the next three games, Looper was countered by Duke, and the bottom lane was also countered, and all the games were lost.
Lu Yun will not let history repeat itself.
After killing Ashe, the rhythm of the policewoman's tower pushing took off directly.
In just 10 minutes, the policewoman pushed down the first blood tower in the top lane.
Poppy, who was already ahead of Kindred in level, began to go on a hunger strike and has been active in the upper half of the area to prevent the opponent's Ashe and nurse from gaining experience.
This strategy was proposed by Lu Yun.
Mid-term hunger strike!
Compared with fasting in the early stage, fasting after reaching level 6 can definitely achieve better results.
In the early stage, relying on the positional suppression relationship between the middle and top lanes, give the jungler the most comfortable jungle farming space, and then feed back to the lane that needs development the most after reaching level 6.
This is the overall strategy of ANR in this game, and it is also the most suitable way to play the hero Poppy.
After reaching level 6, continuing to squeeze Kindred's jungle area is actually not very meaningful, because the jungle has an experience feedback mechanism. For example, Kindred at level 4 only needs to kill three groups of wild monsters reborn in the third wave to reach level 6.
You know, the experience of wild monsters increases slowly with the number of refreshes.
At 11 minutes and 20 seconds, the policewoman found the most core equipment, double Doran + Gathering Wind + Triple Speed Boots.
Morgana also found Triple Speed Boots + Eyestone, as well as the successfully upgraded magic power salary equipment.
The 4 wards provided by the support eyestone and the 2 wards provided by the jungler, the 6 wards directly lit up all the jungle areas of SKT.
The snake girl who was still developing in the middle lane was forced to go to the side lane.
The time to target Faker has come!
At 12 minutes and 30 seconds, ANR, with its strong vision ability, once again seized the opportunity when Kindred went to the lower half of the blue side to get the mark, and the jungler and support directly attacked the snake girl.
At this time, Morgana's role was immediately reflected.
Faker under the tower still wanted to struggle and show off his extreme operation, and was unwilling to leave the second tower in the top lane.
After all, this is his second tower, and if he retreats again, he will retreat to the high ground!
The mentality of wanting to turn the tables in desperation is understandable, but this time Faker cannot become Li Xianghe in desperation!
Morgana's black magic shield directly ignored all his operations.
Even his most skilled back-turning ultimate move, Faker still failed to petrify Poppy.
Poppy pushed him against the wall, Morgana followed up with the control, and the Dragon King followed up with a standard ultimate + Rasengan, easily taking down the snake girl.
Because Faker wanted to use TP to save their SKT bottom lane in the first wave, he couldn't get the ice stick at this time!
"ANR's timing of getting equipment this time is just right! I knew that you, Faker, didn't have the ice stick this time, and you still can't get the ice stick after you revive later!" Miller analyzed excitedly.
"Right!" MISS nodded heavily: "ANR always grasps this kind of timing very well, that is, when the opponent needs to develop and make money the most, sacrifice oneI will use part of my own development to catch your side lane. If you choose to go home, you will not be able to find the key equipment. If you don't want to go home, you will definitely be killed by me! "
Jin Mei I saw a deeper tactical game based on this wave of rhythm: "If ANR wins this game, then SKT will have a lot of points to deal with in the next BP. They can't handle these four heroes, Caitlyn, Dragon King, Poppy, and Morgana! "
This hits the point.
As mentioned before, BO5 and BO1 are different.
BO5 is a protracted battle. Whether you can play the opponent's must-ban hero in the first game is the key to winning a BO5.
Kkoma, who was watching the game, was already half disappointed.
Policewoman, they can't handle it with Ice + Sorry.
Morgana, they can't handle Morgana.
Now there are also Dragon King and Poppy.
As long as they release any of these heroes, this difficult BO5 will be difficult to win.
Change the angle, go to the blue side?
That's no different from surrendering directly.
"How could Duke be suppressed so badly." The assistant coach next to him said this.
"The early jungle planning was completely wrong. This Poppy jungler was too fast. Our Kindred had no time to react. Poppy had already knocked down F6, and Kindred could no longer be selected. "Koma said so.
"The key is that our top laner can't bring the line out in the mid-term. Without any interference from the jungler, we are at a disadvantage in the 1V1 in the top lane. Troll has poor ability to push the line in front of Ice Fist Ekko." Another assistant coach said.
This hits the pain point of their SKT.
In previous games, if they want to turn the tables, the top lane is the top priority. Even if Faker dies in the middle lane and becomes 0-4, as long as Duke can push the side line out in the mid-term, Faker will have enough room to develop.
But now the situation is completely reversed.
Their top laner is locked under the defensive tower.
Since the start of this MSI, the laning relationship in the top lane has been very obvious.
Poppy counters Ekko, Ekko counters Troll, and Troll counters Poppy.
This is the triangle relationship in the top lane. system.
But ANR had a Poppy jungler, which disrupted the entire triangle relationship!
In the game.
The rhythm that followed was completely controlled by ANR. Although the Dragon King was an early and mid-term hero and had no way to compete with the Cassiopeia in the late stage, the Dragon King was the rhythm point, and the real core was the policewoman who developed beyond the timeline for a full 15 minutes.
In just 25 minutes, the policewoman got a luxurious three-piece set, Infinity + Hurricane + Bloodthirster + Double Doran + Triple Speed Boots!
The mid laner used a headshot to directly hit the nurse, and half of her health was gone!
After taking this advantage, ANR, who had already taken down an Earth Dragon, directly forced a team fight with the big dragon.
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