At 1 minute and 50 seconds, the minions of both sides clashed in the middle lane.

At level 1, Lu Yun learned the Q skill, and took the opportunity when Fizz and the back row minions stood together, and directly used the Q skill, which consumed both Fizz's health and the minions' health.

Using the acceleration effect of the Q skill, Lu Yun directly crossed the line of soldiers and began to chase Fizz all the way.

(After the Snake's Q skill hits the opponent, you can get a 40% movement speed bonus at level 1)

The Snake hero is meant to fight fiercely.

Whether the first Q can hit quickly determines the hero's early laning strength.

The kind of Snake who hesitates and releases this Q skill after the minions have been fighting for 5 seconds is simply a coward.

Q+AA, Lu Yun once again showed his perfect walking A art to the audience all over the world.

Lu Yun brought the double penetration rune, and the damage of the basic attack in the early stage was very high. This first wave of burst directly knocked down 200 HP of Fizz.

And the CD of Cassiopeia's Q skill is only 4 seconds.

That's right, among all the great mages, Cassiopeia's combat power at level 1 is the strongest, with a high movement speed bonus, a Q skill with a 4-second CD, and up to 100 doa damage.

After the second Q was ready, Lu Yun successfully hit Fizz again at the most extreme distance of the Q skill.

Two Q skills directly forced Fizz to only smell experience.

Fortunately, this is the middle lane. If it was the top lane, Fizz would not dare to smell experience.

Of course, Lu Yun tried Fizz, but he found that this hero can only fight against Leblanc and Rambo. This is because Fizz can use E to dodge Leblanc's W and use E+Q to avoid Rambo's red temperature burning.

This hero will suffer a great loss when fighting against Cassiopeia, Ryze, and Tsar.

Because in front of these heroes, Fizz's E is equivalent to a decoration.

If you are Fizz, which skills of these heroes do you use E to avoid?

Avoid Cassiopeia's Q? Or avoid Ryze's Q?

Don't forget that the Q skills of these two heroes have only 4 seconds and 6 seconds CD in the early stage.

And Fizz's E at level 1 is as long as 16 seconds.

(Enchantress's W is also 16 seconds)

You can avoid it on the first day, but you can't avoid it on the fifteenth day. Once Fizz dares to use his E skill so early in front of Cassiopeia, the smart Cassiopeia will directly cross the line of soldiers and force Fizz to lose the experience of the first soldier.

Even if this is in the middle lane.

One time is one, the second time is one, in the long run, Cassiopeia can achieve level suppression on Fizz.

Don't underestimate the level suppression of the mid-lane mage. I have 3 skills, you only have 2, what can you use to fight me?

Sure enough, after Lu Yun equipped the next Q skill, he attacked again at the moment when he killed the soldier with a basic attack.

Fizz was forced to give up his E skill, and he didn't dare to take this Q again.

"Very good!"

After getting rid of the soldier's hatred, Lu Yun started to take drugs, and then directly crossed the line of soldiers to block Fizz's position.

The purpose was to make Fizz lose the experience of this first soldier.

Fizz, who didn't have any skills, didn't dare to pretend in front of Cassiopeia.

A bottle of corrosive potion can only provide 125 health recovery, and Fizz drank two bottles directly at only level 1.

Cassiopeia's damage was too high. The CLG mid laner never expected that the blue engravings of the opposite Cassiopeia were all early magic power, and the dota damage brought by a Q was as high as 100.

This did not include the basic attack damage.

How dare he take the experience of this soldier?

[I saw Chang Wei fighting Lai Fu right away]

[The mid-lane was a blast]

[Dare to pick Fizz in front of my brother Lu]

[Choosing Fizz in front of Cassiopeia is so abstract]

[The laning at level 1 ended directly]

The barrage of comments has begun to criticize CLG's decision to pick Fizz.

So this black technology was chosen to be beaten?

This has to talk about the definition of "black technology" in the game of League of Legends.

Looking at the history of the entire League of Legends competition, the first element of all black technologies is always the laning.

For example, Miss Gun counters Zyra, Yongen counters Aatrox, Galio counters Karma, etc. This kind of black technology in the laning phase is directly imprisoned. It is not called black technology, but loss of mind.

CLG completely lost the mid-lane, and at 3 minutes and 15 seconds, Kindred successfully got two river crabs.

Yes, after Lu Yun played the ultimate blood pressure suppression in the middle lane, Male Gun absolutely did not dare to look at the river crab.

In just 3 minutes, Kindred's first mark was successfully taken.

The second mark was refreshed at F6.

Seeing the second mark refreshed at F6, CLG's Graves was completely numb.It was clear that at that time, Fizz could not reach level 6.

Let's look at the laning in the middle lane.

During the time when he helped Kindred take down the two river crabs, Fizz was finally able to breathe some fresh air and finally got his fourth knife.

However, just when he wanted to use this wave of Ferrari to go home for supplies and find Doran's Ring, he suddenly found that he didn't have enough money.

The level 3 Cassiopeia was too suppressive. She used Ferrari to forcefully consume Fizz's health directly under the tower, making the No. 1 mid laner in North America dare not get the last knife.

As we all know, Cassiopeia is the most suitable hero among the big core mages to fight melee assassins. Yasuo, Fizz, and Zed are all her appetizers.

What she fears most is Tsar, Viktor, and Syndra, heroes whose skills are farther away than hers, and don't give her the opportunity to keep hitting E.

Unlike Clockwork, Viktor, a core mage, is particularly afraid of assassins getting close to him, but Cassiopeia is not afraid of melee assassins getting close to him.

The reason why Fizz is easier to fight Clockwork is that after Fizz dodges Clockwork's Q with his E skill, Clockwork will find it difficult to compete with Fizz.

But Cassiopeia is different!

Even if Fizz dodges Cassiopeia's Q with his E skill, Cassiopeia still has one W skill left to trigger the poison effect.

Once Fizz is poisoned, Cassiopeia can definitely stand close to Fizz and fight him.

Don't forget that Cassiopeia's sustained combat capability at level 3 is the highest among all mages, no doubt about it.

The 0.75-second cooldown of Twin Fangs doubles the damage to the poisoned target and also has a healing effect.

Calculate the numbers and you will know how high the damage of the E skill of the level 3 Cassiopeia is. The basic magic damage is 75+0.1AP, and the poisoned target is additionally dealt 15+0.5AP.

The level 3 magic power of Cassiopeia with all blue engravings is as high as 40.

In other words, the damage of the Twin Fangs is more than 100.

Counting the ultimate talent and talent bonus, and subtracting the magic resistance of Fizz himself, the damage is more than 90.

0.75 seconds cooldown, within 3 seconds, Fizz will lose more than 300 health points.

This does not include the damage of the second Q skill after 4 seconds.

This is Cassiopeia.

A mid-lane magic core hero throughout the MSI and S games in 2016.

MSI is on par with Tsar, S game is second only to Syndra, and on par with Viktor.

In the 2016 S game, the LPL midlaner preferred to use Vampire in the opposite version rather than Cassiopeia, which was the biggest failure of this division this year.

Relying on the absolute strength of the hero and his own world-class laning level, Lu Yun directly played Flash in the middle lane at 5 minutes and 20 seconds.

Then he chose to go home directly.

This time when he went home, Lu Yun took out the lunch box, while the opponent's Fizz could only replenish a Doran's Ring.

Yes, once the hero Fizz went home in the first wave, he could not take out the large magic resistance cloak (720), and there was no way to line up with the mage.

Who said Lu Yun didn't understand Fizz.

At 6 minutes and 54 seconds, Lu Yun's Cassiopeia had reached level 7, while Fizz was only level 6.

Relying on the level difference of 1 level, Lu Yun directly crossed the line of soldiers and began to torture Fizz, who had no flash and had been consumed to two-thirds of his health.

If you don't make a decision, you will suffer the consequences. The poisoned Fizz used a set of QR to successfully hit the Cassiopeia, and then used the E skill.

Relying on this burst, Fizz knocked down three-quarters of the Cassiopeia's health.

However, in the following period of time, Fizz no longer had any damage.

Lu Yun just stood there and fought with the poisoned Fizz, without even using his ultimate.

Relying on the health recovery brought by the lunch box and the health recovery brought by the level 4 E, in just 3 seconds, the Cassiopeia's health increased from a quarter to half.

The skill connection was silky to the extreme. While moving, he used the E skill, just like the art of walking A, and successfully completed the counter-kill.

"You've lost your mind. You want to kill me in one second with a Doran's Ring."

Lu Yun smiled calmly in front of the camera.

This wave of single kills was too fatal for CLG. From then on, Fizz began to be ruthlessly tortured by the Cassiopeia.

The most important thing is that after taking out the lunch box, Lu Yun did not rush to upgrade the Time Staff, but also bought the Abyss Staff.

He will not give Fizz any chance!

Don't forget that the Abyss Mask is also suitable for the snake girl in this game.

Without the ice stick, relying on this equipment, Lu Yun launched his ultimate personal show.

After the magic power is increased, the snake girl's E skill is not just as simple as causing high damage, but also up to 0.24AP of health recovery. Even if the magic power is only 300, the bloodThe amount of recovery is more than 70 health points, and the CD is 0.75 seconds. It is conceivable how strong the sustained combat ability of the snake girl is.

Once, twice, three times.

Before the snake girl had a two-piece set, the little fish man under the tower was killed by the snake girl three times.

The hero of the little fish man is most afraid of the mage with recovery ability. The snake girl, the vampire, and Ryze (before the world game revision) are his natural enemies.

Because the little fish man rushed up and attacked in one wave, facing the Victor, the clockwork, the mage who has no recovery ability, even if he did not kill the opponent in one wave, the opponent's health could not be recovered so quickly. Wait until the next E skill CD is ready, and then go up and attack fiercely, and you can complete the kill.

And facing the great mage, the snake girl, whose recovery ability is second only to the vampire, it is conceivable that after the little fish man finished a set, there is any follow-up?

In the end, this game ended because of the complete collapse of the middle lane little fish man.

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