Let the scourge go to the right path, and you make games to reward them?

Chapter 71 New gameplay (three updates completed)

Li Zimo was puzzled by Fang Wai's needs.

After "Wandering Corridor" was banned, shouldn't the correct choice be to reduce the horror atmosphere as much as possible?

Now doing the opposite, what is the purpose?

Lin Yuan also understood that his needs might be a bit abstract.

So while attaching the needs, he also released the trial version of "Wandering Corridor 2" that he made.

When making "Wandering Corridor", he considered making this version, but because there was no art to complete the most important monsters at that time, he had to put it aside.

After all, the monsters drawn by himself are a bit deducted, and they will not increase the horror atmosphere here.

In addition, the proportion of art resources was indeed large at that time, so only themes and game methods that save resources could be used, so the infinite corridor was chosen.

But after the art god joined, the space occupied by art resources dropped to one-third of the original, so the gameplay can also be pulled up.

Most of the resources in the trial version of "Wandering Corridor 2" are reused from the first generation, and the monster is just a simple silhouette, and there is nothing special.

After downloading the trial version into the jade slip in an hour, Li Zimo immersed his consciousness into the jade slip and opened the trial version at a very fast speed.

Although the jade slip is an upgraded version of the bamboo slip, the space inside it is equivalent to tens of thousands of bamboo slips, which is very large.

Moreover, the speed of the spell and the speed of the divine thought are extremely fast, without any jerky, which makes Li Zimo like this feeling at once.

When the trial version was opened, Li Zimo found that he was still in the initial room, but the feeling was different.

He had played the first generation and knew that since he entered this room, an inexplicable existence had been following him and constantly eroding his soul.

But now, he did not feel the existence of that thing.

The furnishings in the room also changed more, but most of them were just simple illusions, without careful processing.

Among some furnishings, Li Zimo found that some items were obviously different from others.

They were either a key or a talisman. These things were mixed in a large number of items, but they could still be found if they were carefully looked at.

After careful selection, he found that these things can be selected and put into his backpack. The items put in can appear above the field of vision and allow him to call them with divine thoughts.

The upper limit of the backpack is five. Although he doesn't know what these things are used for, he feels that it is a wise choice to fill the backpack.

Just as he found four special items, the golden elixir in his body trembled violently.

Here it comes!

That dangerous thing is coming!

The surroundings began to darken, the walls began to freeze, and the terrifying existence began to condense here and swept towards Li Zimo.

However, unlike before, the feeling of fear gradually increased instead of reaching the peak directly. The transition in the middle gave Li Zimo enough time to escape, and he immediately left the initial room.

Just after leaving here, he saw the door behind him was slammed shut, and something inside was banging the door in frustration, but it couldn't get out anyway.

The door can isolate the other party.

The corridor is safe.

After drawing these two conclusions from the phenomenon, Li Zimo suddenly felt a sense of security.

This feeling was so strange that he couldn't help but pause the game and stop to think about the origin of this feeling.

Why did he feel at ease when he was still in a dangerous and unfamiliar environment?

Is it because this monster is not scary enough?

Immediately, Li Zimo denied this guess.

According to Fang Wai's idea, when his illusion is completed, the performance of this monster will only be more terrifying.

But imagine that even if this monster is four or even five times more terrifying, he will still feel at ease because of the deduction of these two rules.

After thinking hard for a long time, Li Zimo's mind flashed and figured out the key.

When playing "Wandering Corridor", he felt like he was driving a small boat in the dark, sailing on the boundless sea.

There was nothing to see around, and he could only hear the chewing sound of some dangerous creatures. The boat could be overturned by the other party at any time, and he could do nothing.

The feeling of powerlessness followed him like a shadow, and he was only terrified and helpless here.

But in the demo version of "Wandering Corridor 2", two inferences led him to find an island. Although the surroundings were still so dark and terrifying, this island was his safe haven and no one could hurt him.

The simple setting made the game feel completely different and gave him the urge to continue playing.

Interesting.

No wonder Fang Wai hoped that the monsters would be more terrifying, because the more terrifying the monsters were, the stronger the sense of security would be when he found a safe place, and the stronger the stimulation would be.

It is not good to be terrified blindly, and the tighter the string will only break.

It is not good to be relaxed blindly, because the game will be too peaceful and there will be no fun.

Relaxing in a proper way is the right way, and it can make people more addicted to the world of the game.

After thinking it through, Li Zimo continued to play.

Although the demo version only has five short floors, it has explained the gameplay of "Wandering Corridor 2".

Players need to go to the exit of the next floor first, interpret the marks here, find a way to open the door, and then go to the next floor.

During the game, you can get different props. Although there are not many types of props, they can all have a significant impact on the game.

The monsters that appear in the game are also a highlight. Different monsters have different behavioral logics. You need to observe carefully to understand their actions and then avoid or repel them.

Compared with the first generation, "Wandering Corridor 2" greatly enhances the interactivity of the game and the subjective initiative of the players, giving players enough freedom at one time.

And because of the momentum of the ancient gods, Li Zimo completely forgot that he was still a monk, and completely accepted the settings in the game, and had a lot of fun.

Although he was killed by various monsters in various ways more than a dozen times at the beginning, when he was familiar with the use of props and the behavior of monsters, he could walk freely in the wooden house, just like in his own backyard.

After playing for three hours, he stopped with a sense of unfulfilled desire.

He had figured out every mechanism of the trial version, but the content of the room in the game was randomly generated, which led to his feeling of each game being different.

It is possible that he encountered a powerful monster just after going out, or he found a powerful talisman just after exploring two rooms, and then he had a smooth journey.

The random process was full of surprises, which made him want to play again if he failed, and he also wanted to play again if he succeeded.

If he didn't have work to complete, he would want to continue to experience it.

After this trial version, he already knew what Fang Wai wanted.

Then next, it was his turn!

But the problem now is that after achieving the Golden Pill, his strength has become quite powerful, and it is difficult to feel fear.

And the best way to draw terrifying monsters is to face them directly and then put the fear on paper.

After thinking for a moment, he cast his eyes on the "Wandering Corridor" used for research.

Taking a deep breath, he stretched his hand to the bamboo slip, ready to face the purest horror in it.

Don't worry about it, just do twenty rounds first.

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