Varian led his troops further into the cave, and after clearing out several waves of stone monsters, they arrived at the door of an underground palace.

When he arrived at the palace gate, Varian was stunned.

The palace is very huge. The gate is more than ten meters high and very exquisite and magnificent. There are two huge stone sculptures standing on both sides of the gate.

Even the floor is not made of ordinary stone slabs, but is carved with very delicate patterns.

It seems that this magnificent underground palace is Uldaman.

Varian guessed that there would be many stone monsters inside the gate, so he asked Malcolm to buff the soldiers and increase their vigilance.

After entering the door and walking around a huge stone wall, you will arrive at the Guardian Hall.

There is also a large group of stone monsters in the Guardian Hall. The stone monsters here are more powerful than those in the caves outside, and they have a full range of professions.

They are called Cave Sages, Cave Stone Chewers, Cave Ambushers, Cave Lurkers, etc.

There is also a larger Trogg leader, probably a shaman, named Rubirosh.

Varian remembered that this Ruviros could cast Lightning Chain and Lightning Arrow, and his combat power was much stronger than that of an ordinary stone monster.

When the stone monsters saw a large group of invaders entering the Guardian Hall, they screamed and rushed towards the main force.

Varian didn't have time to think, he flashed forward and cast the "bewitching" magic on Ruvirosha.

Success! The Trogg leader, Ruviros, was controlled by Varian.

Varian controls Ruviroshe to cast chain lightning at the surrounding stone palates.

Rubirosh just waved his hands, and a bolt of lightning instantly fell on the dozen or so stone monsters around him.

Although Ruviros's chain lightning is not as powerful as Varian's chain lightning, its attack power is already very strong against ordinary stone palate monsters.

Several stone monsters that were electrocuted fell down immediately, and some of them were still there but were seriously injured and lost their ability to fight.

The stone monsters were panicked, not knowing why their leader suddenly went crazy, and they all moved away.

At this time, Malcolm hurriedly commanded the dwarf troops and priests to attack the stone monsters.

The scene suddenly became chaotic.

Ruviros kept attacking the surrounding stone monsters, but the attacked stone monsters did not dare to fight back.

The stone palate monsters can only fight against the dwarf troops.

There are a large number of stone palate monsters, and Varian and Malcolm have to distract themselves to treat them every once in a while.

Varian regretted not bringing some priests with him. He must not make this kind of low-level mistake again.

From time to time, the dead dwarves and priests have to be reincarnated.

However, Varian and Malcolm's group attack magic is more than enough to deal with the stone monsters.

After fighting for about half an hour, under the magic output of Varian, Malcolm and Rubirosh, almost all the stone monsters were killed or injured, and only a small part near the entrance passage escaped.

Varian did not chase him as his goal had been achieved. Coincidentally, the bewitching magic on the stone trogg leader also disappeared at this moment.

At this time, Rubirosh looked at Varian in panic. Although he had just been controlled, he knew what had happened in the fight and was about to beg Varian for mercy.

Varian did not give it this opportunity. The stone golems were of no use to him, so he cast a thunder bomb at the stone golem leader, Ruvirosh.

A slight thunderclap sounded, and Rubirosh instantly felt as if his chest was being squeezed by a huge rock weighing tens of millions of tons. He died on the spot, unable to withstand a single blow!

Varian took a quick look around and made sure there were no stone monsters in the Guardian's Hall, then began to enter the map hall at the back.

The Guardian Hall is connected to the Map Hall, and there are no Stone Monsters at this moment.

In the middle of the map hall is a sandbox with a lot of maps. There is a key stone that requires a prehistoric staff to activate and open the seal.

Then there was a large stone door. Varian knew that this stone door was sealed, and inside was a guardian left behind by the Titans, the Watcher Ironnaya.

Varian thought about it and decided not to alarm these guardians for the time being. As long as the sealed door was not opened, they would not be awakened. He didn't know whether alarming the Titan Guardians would cause any big problems.

On the right side of the map hall, there is a passage dug by the stone palate monsters, and Varian did not go deeper.

He knew that deep in the Uldaman Palace, there were ancient stone guards, obsidian sentinels, and the powerful guardian Archaedas. This was a giant guard nearly ten meters tall, with great strength, and the ability to summon armies of ancient servants. These servant armies were fashioned from ancient hard stones mined from the depths of Uldaman and were extremely powerful.

Archaedas is also the final boss of the Uldaman instance in the game.

Varian thought about it and decided that the dwarves could just live in the guard hall at the entrance for now. As for the treasures in Uldaman, they could be taken at the right time in the future.

There is no need to take risks now, and the treasure is not needed for the time being.

The purpose of coming to Uldaman to find a place for the dwarves to live has been accomplished.

Varian left the griffin rider and the battle dwarf to Malcolm, and told him to temporarily live in the Guardian Hall and wait for the next plan.

Malcolm said that as a dwarf, he is very satisfied living underground.

Varian nodded.

Afterwards, Varian used the time-space portal to return to Thunder Bluff and asked the guards to bring him a cup of goldenthorn tea.

After being busy for a few days, I can finally take a break. The Burning Plains and the Scorching Canyon are really hot enough to kill people.

After taking two sips of tea, Varian began to think about the new building.

I have been building dwarf cottages for the past few days, and today I can finally start building new buildings!

So Varian began to check the information about the cabin.

systems mannual:

The Log House allows you to recruit Wood Elves.

The prerequisites for constructing this building have been met.

Price: 1500 gold coins, 10 units of wood.

After Varian silently recited the word "build" in his mind, a flash of light appeared, and a pointed-roof wooden house suddenly appeared on the military high ground of Thunder Bluff, next to the dwarf village, a bit like an ancient Chinese bamboo house.

Varian used his mind to look inside and saw that he could recruit seven wood elves in the first week, so he looked at the attributes carefully.

Wood Elf, price 200 gold coins, attack power 9, defense power 5, health 15, speed 6.

The attributes are quite good. Since Wood Elves are level three soldiers, one level higher than the Castle Race's Sharpshooters, they should be much stronger than Sharpshooters after upgrading.

Varian immediately recruited seven wood elves.

The wood elves look a bit like the high elves of Azeroth, with golden hair, a pair of long ears, and a slender figure. They are quite pleasing to the eye.

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