Transformed into a pink fairy, I will make all the players cry with my sword
Chapter 49 Game Mode Destined to Make Players Happy
[Large-scale game mode? Master, what do you mean by this? ]
Xiaoxiao tilted her head and looked at Taoyao with confusion.
Her little wings stopped flapping and hovered above Taoyao's shoulders.
Tao Yao smiled slightly and asked, "Xiao Xiao, what do you think of the game "Leprechaun Journey"? Let's not talk about the plot and the unique big world gameplay. Just talking about its gameplay, what do you think? Is it fun?"
【It’s fun! 】
Xiao Xiao answered without hesitation.
[This is a game developed by the goddess herself, it must be fun! ]
Her eyes sparkled with admiration, as if she were talking about an impeccable work of art.
However, Tao Yao asked with a smile: "Is it really fun?"
There was a hint of subtle suspicion in her tone, which stunned Xiaoxiao for a moment.
Tao Yao continued:
"I don't deny that your goddess is very good at character design and even created such a large game world."
“But for outside players, such a sophisticated open world can indeed bring a very novel and special experience in some aspects.”
"But if the game has too much content, players will get tired. In real life, players also have their own lives, studies and work."
"They are already tired enough on a normal day. If the game makes them tired as well, do you think it will still be fun?"
【this……】
Following Taoyao's words, Xiaoxiao fell into hesitation.
"Xiaoxiao, games are meant to be fun!"
Tao Yao's gaze became profound, as if he had traveled through countless game worlds.
She had seen too many games before, some of which were not good at all, but were just fun.
But some games are good in every way, but they are just not fun.
Take Eryou for example, Taoyao has seen too many troublesome situations.
The official's outrageous operations often make players complain.
The continuous disassembly of the game's character mechanisms has caused the originally complete characters to become fragmented.
Instead of feeling happy when players spend money, some strange mechanism can indirectly increase the monster's stats, and the money spent will go to the monster.
This leads to a relative decline in the strength of older characters.
Players have to constantly pursue new strength cards.
This cycle repeats itself, eventually leading to terrible numerical inflation.
Not only that, the card drawing mechanism of some games is extremely unfriendly.
Players have worked hard to save resources for a long time.
In the end, you may not even be able to draw a character you want.
This frustration often makes players lose motivation to continue playing the game.
In addition, the development systems of some games are too complicated, requiring players to invest a lot of time in research and planning.
This is a good thing, but if it is not done well, it will become a burden, making players feel like they have to do math problems while playing the game.
There are also some games that, although they have beautiful graphics, are monotonous and repetitive and lack innovation.
Players will quickly get bored and lose interest in continuing to explore.
Taoyao has experienced these problems personally.
So, if possible, she didn't want the players who loved her to go through the same thing.
She hopes to create a truly fun gaming experience that players will enjoy.
Even if this is just a small mode in "Fairy Journey".
After listening to Taoyao's explanation, Xiaoxiao fell silent.
Although she has always supported the goddess.
But I have to admit that what the master said now seems to make sense.
She lowered her head and muttered quietly.
[It seems... it is indeed the case...]
Seeing Xiaoxiao's compromising look, Tao Yao gently patted her little head.
[Then...what mode does the master want to add? ]
Xiaoxiao raised her head, curiosity glittering in her eyes.
But then, she remembered something important and quickly reminded him.
[But Master, please be careful. This kind of operation that affects the world will consume a lot of Master's popularity! Master, you must think it through! ]
Tao Yao waved her hand indifferently and said:
"It doesn't matter. If the popularity is not enough, we can just do part of it first. Anyway, we need to make the game mode first."
【But......】
Xiao Xiao is still a little worried, [How is the master going to gain popularity? ]
Hearing this question, Tao Yao's expression suddenly became a little depressed.
She thought Xiaoxiao had finally come to her senses.
Now it seems that it was indeed an illusion.
In desperation, Tao Yao could only explain patiently:
"It's very simple. Just integrate the corresponding knife into this model."
Seeing that Xiaoxiao was still confused, Taoyao continued:
"Xiao Xiao, didn't you say before that I was a goblin? Then isn't it normal for a goblin to have a very tragic past?"
"Then, we can turn this experience into a mode in the game. That makes sense, right?"
"I added some knives to this mode, and the players got a fun game, and I got the popularity created by the players' emotions. Isn't it the best of both worlds?"
After listening to Taoyao's explanation, Xiaoxiao suddenly became excited.
She flapped her wings and floated up, circling above Taoyao's head, becoming excited.
[Is this even possible?! Great! The master is so smart! ]
She stopped in front of Taoyao, her face full of anticipation.
[So... Master, have you figured out how to make this mode? ]
However, her excitement was soon interrupted by Tao Yao.
Tao Yao stretched out her finger and gently touched the little forehead.
"If I have thought of everything, then what do I need your system for?!"
Xiaoxiao was pushed back and almost fell from the air.
【My master bullied me again...】
Tao Yao couldn't help laughing when she saw the small appearance.
She stretched out her hand and let Xiao Xiao fall into her palm. "Okay, don't be angry. Next, let's discuss how to implement this new model."
Taoyao clapped her hands gently, signaling Xiaoxiao to listen carefully.
"Xiao Xiao, I'll tell you what to say next, so please write it down for me."
Xiaoxiao immediately straightened her posture, her eyes sparkling with seriousness.
[Yes, Master! I am ready! ]
A mini notebook and a small pencil appeared out of thin air in her little hands, and she was ready to take notes at any time.
Taoyao saw Xiaoxiao was so serious.
She couldn't help but smile.
Then, Tao Yao cleared his throat and began to explain his thoughts:
"The gameplay is very simple, it adopts the rookie-pigeon mode."
“Players will face waves of monsters. Petals of various colors will be scattered on the map. These flowers are our props.”
“As long as players pick up these flowers, they can randomly draw and select various buffs. In this way, they can become stronger without limit.”
When it comes to games, Taoyao seems like a different person.
Her eyes sparkled with excitement and her speech speed unconsciously quickened as she spoke incessantly.
“As the game progresses, monsters will become more powerful. Players need to constantly adjust their strategies and choose the right buff combination to cope with different challenges.”
“At the same time, we can also set some special petals, such as petals that can change the player’s appearance, or petals that can summon helpers.”
“Use various methods to increase the strategy and diversity of the game.”
Over the next long period of time, Taoyao continued to talk about the initial conception of this mode and finalized various gameplay details.
She talked about different map designs, various unique boss mechanisms, and even conceived some hidden easter eggs and achievement systems.
Xiaoxiao took notes seriously and exclaimed from time to time.
When Taoyao finally stopped to drink some water, Xiaoxiao asked a question.
[So...what is the name of this mode? ]
Tao Yao pondered for a moment, a trace of sadness flashing in his eyes.
"Let's call it... 'The Language of Flowers in the Past'."
[The language of flowers in the past? ]
Xiaoxiao tilted her head, as if savoring the name.
[It sounds... a bit sad. ]
Tao Yao nodded gently: "Yes, each petal represents a past event, a memory."
“The process of players collecting petals and piecing together a fairy flower in the game can be similar to piecing together broken memories, which is also the background of this game mode.”
At this point, Tao Yao's eyes gradually showed a cunning look:
“And in the endless battles, players will gradually learn the stories behind these fairy flowers.”
"Every choice the players make is a re-experience of those beautiful or painful memories. In the end, the players' choices will lead them to the ending I have already prepared!"
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