Fantasy Game: Infinite City

Chapter 116 Ritual That Goes Wrong

Time returns to the present.

"Are you sure we want to take the deed to the silver mine? I have a feeling it will attract monsters..."

"Click, click... Anyway, I've found it. It would be a shame not to take it. Maybe it's a reward item for clearing a level. It can add some points or something. Even if I find out later that this thing can really attract killers, I can just throw it away then... Click!"

The division of labor among the four players was very clear: one was keeping watch at the door, another was outside ready to lure the killer away at any time, one was trying to open the safe, and the last one was holding the backpack, which contained the diary and the deed to the silver mine that had been found before.

"It's open! Inside are...some things that look like they were used for sacrifices. Come and take a look. Does the diary say what these things are used for?"

The man holding the backpack took out a diary and flipped through it, but there was no record of the safe or the contents inside. The four people currently had no idea what these things were used for.

"If it's not written inside, it may be written on the torn pages. Should we go look for it? Or go back to the old man's room and check. Maybe he knows where the rest of the notes are."

"Where is the killer? Where is he now?"

The player at the door of the room made a gesture to the player hiding outside the room. The other party pointed downstairs, probably in the direction of the basement, and then made a prohibitive gesture.

"The killer went to the basement and hasn't come out. On the complete structural diagram we found earlier, there was only one exit marked in the basement, so he should still be in there."

"Let's go find that old man and see if we can get anything out of him. It's okay if we can't, just kill him first. After all, we don't know how he will hinder us."

“This is the first time I’ve seen such a vague task prompt. The dungeon of this new mode reveals restrictions everywhere, which is really frustrating.”

The group packed up the things in the safe and left quietly. The animal traps that had been set on the road through the manor had been almost dismantled by them, so this time they moved much faster than before, and soon arrived outside old Morris's room.

"I originally thought this secret door was very thin, but I didn't expect it to be so thick. No wonder it made such a loud noise before."

The four checked the door and found no traps, so they quickly walked into the room. However, the room was empty. Old Morris, who was lying in the rocking chair, was gone. The candlestick on the table next to him was still burning. A third of the wine bottle was placed next to the candlestick. In one of the dusty dirty cups were two cigarette butts.

"This clean cup is still wet, so it should be wine. Judging from the candlestick and these two cigarette butts, the old man should not have been away for a long time. Did you see this old man when you were spying on the killer?"

"No, at least from the stairs all the way to the basement, I didn't see the old man. They should have gone their separate ways."

"Go look for him. The old man looks very weak. He probably can't walk far. He must be hiding nearby."

Before leaving the room, one of the players saw some empty small paper boxes in the open drawer. He looked at the words on them in the candlelight and confirmed that they were some ammunition boxes that originally contained bullets.

"Everyone, be careful. That old man might have a gun. We can't use our original abilities in this copy, so it's better to be careful."

Since this copy adopts a brand new mode, most of the player's abilities are difficult to use here, and they can only use temporary abilities obtained in the copy.

After entering this instance, these four players gained new abilities that temporarily replaced their original equipment and skills. Most fundamentally, in this instance, no matter what kind of attack they were in, no matter how powerful the attack was, they could withstand it twice before temporarily losing their ability to move. When healing wounds, a syringe with no usage limit would appear in the item column, which could be used to save themselves or others. Moreover, although the pain felt by the four players did not change, as long as they were not hit twice in a row and fell to the ground, they could still move normally. There was no difference in running speed between being uninjured and being attacked once, even if the injured part was the leg.

Although the syringe has no usage limit, the rescue time is different. It only takes five seconds for a healthy person to treat an injured person, and it takes ten seconds for two equally injured people to rescue each other. There is no such thing as saving one person to a healthy state first to shorten the rescue time, unless a third healthy person is involved in the rescue and treatment. It also takes ten seconds to rescue a person who has been attacked twice and has fallen to the ground. Regardless of whether the rescued person is healthy or not, this time is fixed and will not change.

However, three people can rescue one person at the same time. If the other three people are healthy, the injured person can be restored to health immediately. If one of the rescuers is injured, it will take one second. If all four people are injured, two people will be randomly cured and restored to health immediately. However, the rescued person may not receive treatment.

Multiple people can rescue a person who has fallen down. The rescue speed will be shortened with the number of people. If only one person is not fallen down, the first person he rescues will be immediately restored to a healthy state from the fallen state, and then receive a short-term rescue and movement speed bonus. If all four people fall down, then after three seconds, one person will be randomly restored to a healthy state by the system and will receive a large speed bonus of one minute. During this duration, the other three people can be restored to an injured state in seconds. Once the number of non-fallen players on the field exceeds half, no matter how much acceleration time is left, it will be invalid immediately.

If the player does not choose to rescue others, during the one minute the acceleration lasts, in this copy, nothing can catch up with this player. He will always be five body lengths ahead of the pursuers behind him, and even lightning cannot strike him.

These are just basic abilities. The four players can also choose a special ability when entering the dungeon.

For example, the player holding the backpack can hold anything in his backpack as long as it is not larger than the opening of the backpack, and it will not add any weight. The backpack will not be damaged or lost, and the things in it will not be lost, unless they are special dungeon effect props. As long as he has it in his backpack, all his teammates, including himself, can use the props in the backpack at any location in the dungeon, without any distance restrictions.

The player who left the triangle symbol mark on the ventilation duct can spend one second to place the next symbol. A maximum of fifteen symbols can exist at the same time. All friendly units can ignore the distance and obstacles and see the position of the symbol. The player who can place the symbol can also teleport through the symbol. There is no pre-swing or post-swing in the teleportation, but there will be a 20-second interval between the two teleports. After the teleportation, the used symbol will disappear. The symbol's cooling time is fixed. Regardless of whether there are any remaining symbols, they will be replenished after one minute. When the number of symbols placed exceeds fifteen, the previous symbols will disappear immediately in chronological order. The symbols he placed will not disappear due to environmental influences, but can be erased manually.

The fire on the first floor was put out by another player. Her special ability is that she can spend ten seconds to clear the dangerous environment within a certain range. However, the premise is that the conditions for eliminating the dangerous environment must be met in the copy. The well outside the manor gate is also within the copy, so it can meet the conditions for extinguishing the fire. This ability can also be used on the killer, but it can only increase the distance from the killer and cannot cause any harm to the killer.

The last player's special ability is quite special. It can only be used when he is injured. It is a passive ability. After he becomes injured, he will not leave bloodstains and any action will not make any sound. He can ignore the range and blockage to see the position of all his companions. All his companions can also see him, but they cannot see each other. In this state, when the killer is 20 meters away from him, he can spend one second to immediately exchange positions with the killer, and then enter a three-minute cooling time, during which his rescue and rescue speed will be doubled. When there are friendly units nearby, he can actively enter the injured state to check the position of other companions, and will be affected by the incurable effect, and will automatically recover to a healthy state after seconds.

"I feel something is wrong. Wait, let me use my ability."

A player suddenly became injured. He began to look around and looked somewhere under the floor.

"The killer has come out of the basement. He is going up the stairs on the right. Judging from his movements, he should be heading towards us, or at least passing by here. Let's split up first, otherwise there will be people chasing us and we won't be able to find the target."

"Yeah. I'll find a chance to go to the basement and take a look. He's been there for a long time. Maybe there's something down there."

The player who said this suddenly disappeared. He must have been teleported away through the symbol mark he left behind. The female player who could eliminate the dangerous environment and the remaining two nodded, tiptoed, and quietly left from the opposite direction.

"What are you going to do?"

20 seconds passed quickly, the injured player recovered, and the two of them walked quietly in another safe direction while talking.

"Let's do this. You use your backpack well and take everything you see on the road that looks useful and can fit in the bag. If you find anything unusual, hide it immediately. They both have some means of saving their lives, so they should take the initiative to look for you. Before that, you just need to make sure you don't get caught and search for things."

"how about you?"

"Although my ability needs to be injured to remain active, it is very useful. I plan to find an opportunity to escape and buy time for you. After I am injured, you will be able to see my position, which will be very convenient for rescue or evasion. Okay, let's act separately."

At a fork in the road, the player with a backpack went down the stairs and separated from his companions. Before separating, he used his ability to temporarily enter an injured state and check the killer's position. He was far away, just at the edge of his ability range. The injured player thought about it and quietly approached the killer.

The third floor of the manor was originally the manor banquet room.

Han Zu walked around here for a few times, holding the diaries given to him by Old Morris in one hand and scratching his head with the other hand, frowning with some confusion.

"It should be here. Did I get it wrong? No?"

Han Zu put the diaries together. On the back of the diaries was a structural diagram, which showed a special sacrificial formation composed of the architectural structure of several rooms.

The contents of these diaries are very simple. They roughly mean that the youngest son Zeman Morris heard about a sacrificial ceremony that could bring the dead back to life from his foreign classmates in the School of Architecture. After witnessing a successful ceremony with his own eyes, Zeman immediately believed in this sacrificial ceremony. After collecting a lot of information, he returned home the following year and began to renovate the manor, secretly changing its structure and building the magic circle needed for the sacrificial ceremony. He wanted to use this magic circle to resurrect his brother Dwight.

However, in addition to a large number of strange items, such as the sacrificial props found by the players before, the most important thing in the resurrection ceremony is a living sacrifice, a living sacrifice that must be related by blood to the person to be resurrected. After thinking it over again and again, Zeman decided to exchange his life for Dwight, but old Morris overheard Zeman's mumbling, and he immediately rushed into the basement where Zeman used to live, stopped Zeman's behavior, and told Zeman that this living sacrifice should be made by old Morris himself.

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