Yu-Gi-Oh!: Madoka, start!

Chapter 221 Playmaker VS Soulburner (4)

"Activate when Cybertron Tool is sent from the field to the Graveyard. Special Summon a Tool token on your field."

Tool Derivatives Defend 0

"Show up! The circuit that will guide the future!"

"The summoning conditions are two Cybertron monsters."

"I set the link marker between the Tool token and the Interrupt Resistance."

"Link summon, link2 splash screen mage."

Splash Screen Mage Attack 1100 Connection Mark: ↗↘

"I target Frame Buffer Blaster in the Graveyard and activate the effect of Splash Screen Mage. Special Summon Frame Buffer Blaster in Defense Position. The effects of the monsters Special Summoned by this effect are negated. After activating this effect, you cannot Special Summon any monsters other than Cyberse-Type until the end of the turn."

"Come back, framebuffer."

Frame buffer adapter 200

"Show up! The circuit that will guide the future!"

"The summoning conditions are two Cybertron monsters."

"I set the splash screen wizard to connect with the frame buffer adapter."

"Link summon, link2 Cyberworld Witch."

Cyber ​​Witch Attack 800 Connection mark: ↙↓

"I originally thought it was a connection monster, but it turned out to be a ritual monster?" Soulburner was a little surprised.

"Activate when Frame Buffer Fire Bull is sent to the Graveyard. Discard a Cyberse-Type monster from your hand, and draw two cards from your Deck."

"I discard the Dot Matrix Jumper from my hand and draw two cards from my deck."

"Once in a Duel, activate this card when the Dot Jumper is sent to the Graveyard. Special Summon this card."

Dot Matrix Jump Li Shi Defend 2100

"The first effect of Cyber ​​Witch. When a monster is Special Summoned in the zone this card is linked to, you can activate this effect by banishing a Magic Card from your Graveyard. Add a Cyber ​​Ritual Monster and a Cyber ​​Ritual from your Deck to your hand."

"I exclude Security Shield and add Cybernet Ritual and Cyberworld Magician from my deck to my hand."

Playmaker revealed the retrieved card and put it directly into his hand.

"Cyber ​​Witch's second effect. During your Main Phase of the turn the first effect of this card was activated, you can activate this effect by targeting a Level 4 or lower Cyberse-Type monster in your Graveyard. Special Summon that monster."

"I Special Summon Cybertron Tool in Defense Position."

Electronics Tools Guard 300

"I activate the ritual magic computer network ritual from my hand."

"Until the total level of the monster becomes higher than the level of the Ritual Summoned Monster, Tribute the monsters in your hand and on the field, and Ritual Summon a Cyberse Ritual Monster from your hand."

"I release the Level 4 Cyberworld Tool on the field, the Level 3 Archive Kaiba in my hand, and Ritual Summon the Cyberworld Magician from my hand."

Electronic Magician Attack 2500

"Show up! The circuit that will guide the future!"

"The summoning condition is two or more Cyberseid monsters."

"I set the connection mark between the dot matrix jumper and the electronic witch of link2."

"Link summon, link3 troubleshooting code talker (can also be translated as shooting code talker)."

Troubleshooting Code Talker Attack 2300 Connection Tag: ←↑↓

"battle!"

"You can only activate the effect of Code Talker at the beginning of your Battle Phase. During this Battle Phase, this card can attack your opponent's monsters up to the number of monsters this card is linked to + 1. This turn, if your opponent has only one monster on the field, the ATK of this card that battles that monster decreases by 400 only during that damage calculation."

"The Cybertron Magic on my field is in the Link Zone of Code Talker, so during this Battle Phase, Code Talker can attack twice. However, since you only have one monster on the field, Code Talker's ATK is reduced by 400 points."

Code Talker Attack 2300→1900

"I use the Code Talker to attack the Daylight Wolf!"

Soulburner immediately took action at this moment. "When you declare an attack, I activate the Face-Down Quick-Play Spell Salamangreat's Flame Array. I choose to add a Salamangreat monster from my Deck to my hand."

“I added Salamangreat Gazelle from my deck to my hand.”

Soulburner banished the Beacon Lynx from the graveyard and said, "If my Sunlight Wolf is destroyed in battle, I banish the Beacon Lynx from the graveyard to destroy it instead."

The shadow of the Beacon Lynx appeared in front of the Daylight Wolf, protecting it tightly.

soulburner LP 4000→3900

"You'd rather take some extra damage than let me draw one less card?" Playmaker frowned.

Soulburner grinned and said, "After all, if you just take a little more damage, as long as your LP is not zero, you still have a chance; but if you are allowed to draw one more card, then no one knows what dangerous card you will draw. You have already demonstrated this to me..."

Playmaker didn't expect that his previous action would lay the groundwork for Soulburner's current decision.

"Then I will continue to attack the Sunlight Wolf with the Cybertron Magician."

"Only when Cybertron Magician is fighting a Link Monster, increase the attack power of Cybertron Magician by 1000 points."

Electronic Magician Attack 2500→3500

soulburner LP 3900→2200

Under the blow of the electronic magician's staff, the Daylight Wolf was instantly shattered into pieces.

Soulburner frowned and said: "LP is the same again..."

"Because the Salamangreat monster was sent to the Graveyard, it satisfied the conditions for activating the effect of the Gazelle in my hand."

"I can only activate this when a Salamangreat monster other than Gazelle is sent to your Graveyard. Special Summon this card from your hand. I Special Summon Gazelle in Defense Position."

Salamangreat Antelope Guard 1000

"Activate when Gazelle is Special Summoned. Send 1 Salamangreat card from your deck, other than Gazelle, to the Graveyard."

"I am sending Salamangreat Armadillo to the graveyard."

"Then I'll continue attacking the antelope with the Code Talker."

The arrow of the Code Talker pierced the antelope in an instant.

"End of the battle phase, entering the main phase two." Playmaker declared.

"Effect of Error Code Talker. You can only activate it at the end of your or your opponent's Battle Phase. You draw from your deck the number of monsters this card destroyed by battle this turn."

"Code Talker destroyed a monster by battle this turn, so I draw a card from my deck."

"This is the end of my turn."

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