My Rebirth and the Strange Adventure of Black Zhen
Chapter 329: Horde Warchief Garrosh secretly meets with Vol'jin (Part )
Y'Shaarj is the most powerful of the Old Gods, and he once controlled the largest empire in Azeroth. This evil god, full of malice, is quite politically savvy, and he has raised a large army of loyal cultists to maintain his rule. Even other Old Gods have to be in awe of him!
Although Y'Shaarj has a magnificent empire and powerful strength, it is still very unhappy. But then again, if your body is torn into pieces and scattered everywhere, and the tiny pandas want to get their hands on your heart, who wouldn't be angry? It is said that the unbearable past has made it very emotional now. Its terrifying aura will make the whole continent tremble, not to mention mortals! Although Y'Shaarj's hygiene habits are not very good, it still has a way to control people's hearts and change their minds. Even the people with the strongest willpower will sink before Y'Shaarj's tyranny and become the minions of the evil god from then on.
In countless historical works that record the ancient times of Azeroth, it is recorded that the Titans created this world, but when they returned here, they found that it was already ruled by a group of vicious creatures called the Old Gods. They were spreading chaos and evil on this fragile planet. So, a war broke out between the Titans and the Old Gods, and ended with the defeat of the Old Gods. After the war, the Titans sealed the defeated Old Gods. In an even older legend, the end of one of the Old Gods was that he died in battle with another Titan.
Y'Shaarj is an ancient god, a "seven-headed beast". According to the legend of the Klaxxi (a radical mantis faction), it devours hope and releases despair, inhaling courage and exhaling fear. In order to avoid being considered "this is just a legend", the Klaxxi also talked about the war between the Titans and the Old Gods and the death of Y'Shaarj. Legend has it that Y'Shaarj's last breath of terror covered Pandaria, leaving a terrible shadow that cannot be eradicated on this land, and these shadows are today's Sha. Sha in the mysterious pattern of the Mogu
Therefore, it is no longer the Old Gods that need to be dealt with, but their remnants. All of these sha are physical manifestations of Y'Shaarj's immortal soul - and the soul cannot be killed. Although the Old God is doomed, the people of Pandaria still need to learn how to deal with the sha and the damage they left behind once and for all, especially when this damage is exacerbated by the arrival of the Alliance and the Horde.
Due to their unique origins, Sha are not the typical villains of Azeroth that people are familiar with. They are born from negative emotions and negative energy, so the only way to stop them is to stay away from that negative emotion. This is also the reason why Pandaren are so energetic and optimistic-the Sha inadvertently taught them to always maintain a good attitude.
Due to its special origin, the Sha cannot be truly killed. As long as people set foot on the land of Pandaria, they must fight against the Sha. This is also the reason why the disciples of the Shado-Pan have been fighting for generations - if it is not out of the most urgent need, no organization can last for thousands of years. The Sha cannot be eradicated, and there are no artifacts from the War of the Ancients that can be used to eliminate the threats that people will face in the future. The Pandaren's approach is to purify their hearts and lock the Sha in their hearts, but the arrival of the Alliance and the Horde destroyed the situation they worked hard to maintain.
However, due to their special origin, the Sha only exist in Pandaria. The "Seven-Headed Beast" A'Shaarj died in Pandaria, and when Pandaria was separated from other continents, A'Shaarj's evil spirit was taken away. However, although people do not have to worry about the Sha of Pandaria spreading to other corners of the world, they still cause a lot of trouble here. In addition, some players believe that the Titans rarely set foot in Pandaria, which is not entirely true.
In the Wrath of the Lich King expansion, the "Ancient Court" plot in the Halls of Stone reveals why the Old Gods were sealed away by the Titans instead of being completely eliminated. The Old Gods have so closely integrated themselves with the world of Azeroth that they cannot be eliminated without destroying the world.
But in fact, the degree to which these Old Gods are integrated with Azeroth is far more complicated than people imagine. The Titans discovered something through the death of the aforementioned Azar. Azar is still lingering after his death and is deeply rooted in the world of Azeroth. When the Titans realized this, they also understood that if they killed all the Old Gods, the future of Azeroth would be doomed.
Therefore, the Old Gods cannot be killed, because even if they are dead, A'Shaarj and his demons are still exerting influence on the world and carrying out the will of the Old Gods.
What is the will of the Old Gods? As the most essential soul product of the Old Gods, the Sha possesses attributes such as fear, hatred, violence, and doubt. They continue to spread chaos and destruction in this world on behalf of Y'Shaarj and execute the will of the Old Gods.
Once people kill all the Old Gods, the whole world will face the threat of the Sha. Other Old Gods have other evil wills different from Azar, so if all the Old Gods are killed, Azeroth will fall into an infinite cycle of being invaded by various Sha. Any activity of the residents of Azeroth will increase the power of the Sha in some way. In this way, after continuous accumulation, even after death, the will of the Old Gods will still be realized.
The Puzzle Box of Yogg-Saron hints at many things about the Old Gods. After Y'Shaarj appeared, the "Seven-Eyed Black Goat" was believed to refer to the dead Old God. The seven eyes correspond to the seven heads, and after its death, the seven heads transformed into seven extremely powerful Sha Demons. In addition to the correspondence between the seven eyes and the seven heads in number, another reason is that the appearance of the Sha Demon bosses is extremely similar to goats, just like the goat-like demons in Western legends.
But this speculation encountered some problems when Mists of Pandaria was first launched.
Let's take stock of all the evil spirits that people see now:
There are six in total: the Sha of Wrath in Kun-Lai Summit, the Sha of Despair in the Temple of Chi-Jing, the Sha of Doubt in the Jade Forest, the Sha of Tyranny in the Monastery of the Shadows, the Sha of Hatred on the Townkree Plateau, and the Sha of Fear in the Terrace of Endless Spring. So what is the seventh Sha? Where is he?
The last evil spirit, the evil spirit of pride, is revealed in The Road to the Last Emperor. In this version, Shaohao, the last emperor of the Pandaren, appears. He tells people the story of conquering the above six evil spirits, but he says in the end that the only evil spirit he has not conquered is pride.
Shaohao:
"I wanted to teach you a lesson. But you reminded me instead. You see, when I was young... when I was young... when I was young... I was the Emperor!
The territory you see now is the territory I once ruled. I conquered my doubts, fears, and anger... and buried them deep in this land.
However, I still have a bad habit, a bad habit that I can never conquer - pride.
My pride has covered this land with mist. I used to think that people were the best in the world.
I also thought that people could solve their own problems. But for ten thousand years, people have stagnated. Deeply buried doubts and fears have grown and eventually corrupted people.
Pride, the most sinister and cunning Sha. Before it was corrupted, it was actually not bad. But now, it is more terrifying than the other six Sha combined.
Beware of pride! Be modest. The world will fall into chaos. The ancient enemies must unite. The proud races must admit that they need help. If nothing changes, things will get worse. Only by uniting can we get through the dark days.
Standing in front of people... So proud!"
The Sha of Pride lurks in the Vale of Eternal Blossoms on the continent of Pandaria.
The Temple of the Jade Serpent is a sacred monastery on the eastern coast of Pandaria, built to commemorate the legendary pandaren emperor Shaohao's defeat of the Sha thousands of years ago. Recently, a catastrophic conflict in the Jade Forest allowed the Sha to escape, and some of the materialized Sha have launched an attack on the temple's most precious repository of wisdom and knowledge.
Zhu Talan then returned to the Shadow Temple, and was possessed by the unsealed "Evil of Hate", which put the entire Shadow Temple in crisis. Ban Xiongxin, an older disciple of the Shadow Sect, entered the Shadow Temple with the player, defeated Zhu Talan, who was possessed by the Evil of Hate, and drove the Evil of Hate out of Zhu Talan's body.
Zhu Talan led the Shado-Pan disciples to chase the Sha of Hate to the Townlong Steppes and defeated him. The Sha of Hate corrupted Zhu Talan, a pragmatic and capable leader of the Shado-Pan. Zhu Talan, who once worked to protect his beloved homeland, now hates everything in the world. The Sha of Hate distorted his view of everything around him - and everyone
The Evil of Lost is the evil demon in the Suzaku Temple in the Krasar Jungle area on the continent of Pandaria.
Eliminated by the cooperation of Alliance High King Varian Wrynn and Alliance Prince Anduin Wrynn.
The whereabouts of the Sha of Fear are unknown. It is said that the Mantid Queen Shek'zeer absorbed the power of the Sha of Fear, thereby strengthening the Mantid and frequently attacking the Pandaren in the Valley of the Four Winds area of the Pandaria continent.
The sacred white tiger Xuen helped Shaohao master the method of controlling power and restraint, and comprehended the power of restraint, kindness and tranquility. After learning this, Shaohao defeated the Sha of Wrath, the Sha of Hate and the Sha of Madness in the White Tiger Temple, and sealed them in the Shado-Pan Monastery, leaving them to the warriors of the Shado-Pan sect to guard for generations. After thousands of years of guarding, the arrival of the Alliance and the Horde broke the peace and made the Sha powerful again. Negative energy swept across Pandaria, allowing the Sha of Wrath, the Sha of Hate and the Sha of Madness, which were defeated thousands of years ago, to break through the seal.
After escaping from Shado-Pan House, the Fury absorbed the negative energy brought about by the war between the Alliance and the Horde more greedily, becoming even more powerful. The powerful energy made the Fury's figure as tall as a mountain.
After breaking the seal, the Mad Evil did not escape. Instead, it stirred up trouble in the Zen temple and corrupted the Pandaren guards here with great interest, causing them to lose their minds and kill each other.
After breaking free from the shackles, the Evil of Hate, like the Evil of Madness, chose to stay in the Zen temple to harm the Pandaren Guardians, but the Evil of Hate was more cunning, and it possessed the owner here, Zhu Talan, the leader of the Shadow-Pan faction. The Evil of Hate distorted his mind, controlled his emotions, and made him hate and despise everything around him, which was completely different from his previous righteous and rational image.
In the distant past, the mantid were a tribe of the aqir, and during the aqir wars with the trolls, they shared the world with their sister kingdoms of Ahn'Qiraj and Azjol-Nerub until the Sundering. Although the trolls believe the qiraji and nerubians are the only two remaining from the divided empire, a remnant still lives far to the south. They worship a seven-headed Old God named Y'Shaarj, whom they consider their creator. Y'Shaarj was defeated by the Titans during the Titanfall. Y'Shaarj's shadow still lingers in Pandaria to this day. The mantid swear that when the Old Ones return, they will follow them rather than the rest of the mortal races of this world.
Throughout history, the mantid have come in regular, predictable intervals. For those who witnessed the battle, it was a horrific battle, both for the guards and the swarm. Only the wisest, strongest, or most agile mantid survived. The pandaren guards suffered heavy casualties in the fierce battle. The surviving mantid returned to the sacred tree, most of them carrying the spoils of their conquests. Here they were accepted into the pack and earned their place in the swarm based on their merit. With each generation, the mantid grew stronger.
The recent Zerg attack came ten years earlier than usual, and the Pandaren were caught off guard.
A council of mantid elders, known as the Klaxxi, are the guardians of the history and culture of the mantid race. Their goals are greater than those of the Queen. They realize that the Queen herself has lost her mind, and that even if the mantid can swarm Pandaria, it will be of no use if the entire civilization has surrendered to the sha. The Klaxxi declare that their revered Queen must be overthrown. While the Klaxxi have no armies of their own to fight the Swarm, they can awaken Paragons, warriors from an ancient mantid age, preserved in amber, buried deep beneath the Dread Wastes. These powerful warriors, gifted alchemists, and deadly assassins, have been preserved in their prime, and now must be awakened to defeat the corrupted Queen.
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