At eight o'clock in the evening, "Miracle MU", the current top online game, was officially launched in China!

The operation team of "Miracle MU" calculated the time very accurately. Before 8 o'clock in the evening, the registration button on the client was still gray. After 8 o'clock, it immediately turned into a colorful state.

The first player who clicked in shouted: "You can register now!!!"

Immediately afterwards, cheers broke out in the Internet cafe, and almost everyone rushed to the registration page at this moment to register their Miracle accounts.

In the construction of the initial server of "Miracle MU", it was unprecedented to directly open five major regions, namely North China, Central China, East China, South China, and West China. At the same time, each region has ten small communities, and each community has eight servers. In other words, "Miracle MU" has a total of 400 small servers, and each small server can allow at least 2000 people to be online at the same time, and there will be at least 500-1000 redundancies. In total, when "Miracle MU" was officially launched in public beta, it had the ability to handle millions of users playing games online at the same time.

When the server selection interface was fully displayed, not only the players were stunned, but even the industry insiders who were paying attention to "Miracle MU" were also stunned.

Building such a huge server right from the start is almost unheard of in the online gaming industry, which shows how much confidence Jufeng Entertainment has in this game.

What is outrageous is that "Miracle MU" also has a very good user experience. When registering, it is found that in order to reduce the user's registration cost, the system will automatically match the player's region based on the user's IP.

The default number of 20,000 registered users in each zone is only an initial threshold. If, based on the 20,000 registered players, the maximum number of people online at the same time on the server in a single day is only 1,000, the server will automatically open up another 20,000 registration places to keep the server load at the optimal level.

Online games with millions of users online at the same time have not yet appeared in this world. Even though Legend is so awesome now, there are only 300,000 to 400,000 players online at the same time. If historical development continues, the number of people online at the same time in Legend will exceed 700,000 in the second half of this year. In Zhou Hao's impression, this number was the highest in the world's online games at that time.

The server scale of "Miracle MU" at the beginning of its launch was twice as large as that of Legend, which has been operating for more than half a year. The most important thing is that Zhou Hao has great hopes for this game. Jufeng Entertainment is backed by Haobo Technology, and its funds are much stronger than Jiucheng in the previous life. The powerful promotion ability of Tieba is also unmatched by Jiucheng. With money and resources, plus the experience and lessons learned from the previous life, Zhou Hao is confident that he can make "Miracle MU" flourish in his hands.

Facts have proved that "Miracle MU", with its strong backing, is a miracle in itself.

At 8:30, Zhou Hao received the operational data. In the half hour since the official public beta test and registration were opened, the number of registered users of "Miracle MU" increased by 3.2 million.

In just half an hour, three million users registered. Even if there are duplicate registrations among them, this data is still incredible in this era.

Similarly, at 8:30, the number of people online at the same time in the game reached 1.1 million, and even such a luxurious server was directly loaded to capacity.

Miracle's operations team immediately set the upper limit at 1.2 million. This user level is the maximum intensity that the server can bear. If the intensity exceeds this, it will be difficult to ensure the smooth operation of the server.

According to the server records, there are still 200,000 players trying to enter the server, but because the server stopped responding to external requests, they can only watch the client try again and again.

Zhou Hao sat on a chair in the Internet cafe, lazily slumped in the comfortable computer chair. The computer was idle and doing nothing, and all his attention was on the Miracle players around him.

The players around me praised the game as soon as they started playing it, and the Internet cafe was filled with the exclamations of various miracle players. The graphics and operations of this game began to gain personal faith from the very beginning.

The most important thing is that this game was launched in China more than half a year in advance, which had a huge impact on domestic players. Current players have not yet developed a strong belief in Legend, so in the eyes of players, this game is much better than Legend.

Zhou Hao suddenly felt that he might have cut the future of Shanda in half. If Legend could not maintain good operation, the powerful Shanda Group might die in the future.

Zhou Hao believed in the butterfly effect. Moreover, he had introduced "Miracle MU" to China half a year earlier, which had a great impact on the domestic online game market.

Yu Yanhui also saw the potential of this game from the reactions of the hundred or so people in the Internet cafe, and couldn't help but tease Zhou Hao: "According to your previous definition of plug-ins, are you now desperately trying to prevent miracle plug-ins?"

Zhou Hao nodded seriously and said resolutely: "I will kill every Miracle cheater. Not only will we block all cheats in time, but all players who use cheats will be permanently banned once they are found out. I will not tolerate any leniency. I want to create an absolutely fair gaming environment for players, and no one will be allowed to mess around in my territory!"

After saying that, Zhou Hao added: "Except for myself..."

……

According to Zhou Hao's estimation, the server may be fully loaded in the first few days after Miracle goes online, but some of these players should be flocking to watch due to the herd effect. As the public beta continues to winnow out the players, they will also continue to be screened and settled. In the next three months, Zhou Hao will be very satisfied if the number of players can gradually stabilize at 50 online at the same time.

However, the industry's predictions for "Miracle MU" are more optimistic than Zhou Hao's. After witnessing the popularity of the public beta on the night of the game, colleagues in the industry believe that after the game is officially charged, its revenue capacity will exceed that of the currently popular "Legend of Mir 2", and it will become the first online game with over one million simultaneous online users.

To Zhou Hao's surprise, the demand for miracles among players did not decrease in the next few days, but continued to rise. Except for the period from 2 a.m. to 10 a.m. when the pressure on the server could be slightly relieved, the server was always full at other times, and more and more players tried to enter the game.

At the beginning, 200,000 people were stopped outside. Three days later, this number became 500,000. As Miracle MU aroused heated discussions on Tieba and major forums, and a large number of players posted screenshots of the game and played the game, it invisibly helped Miracle gain a boost, so that the number of people trying to enter the game during the peak period every day continued to grow.

Zhou Hao suddenly came to his senses. He thought that what he released was a hungry beast cub. Even if it was of good breed and grew fast, it would take some time. But he didn't expect that the moment it was born, it was already a large beast, and it grew rapidly.

Fortunately, Jufeng Entertainment had sufficient funds and strong reserves to add new servers. Zhou Hao, who had come to his senses, immediately arranged for people to add servers to improve the game's carrying capacity, increasing the game's carrying capacity to the level that could accommodate two million people online at the same time.

If "Miracle MU" can really achieve a peak period with two million people playing the game at the same time, the daily active users of this game will definitely be in the tens of millions, and the monthly turnover is estimated to be hundreds of millions. After deducting the operating costs and the share given to Webzen, the monthly profit will be over 100 million, which can be called a money printing machine.

"Miracle MU" became increasingly popular in China, and Zhou Hao set a final launch date for the delayed PP, which was one week after "Miracle MU" was launched.

In the last 24 hours before the launch of pp, Zhou Hao confirmed several key issues after the launch with the core team.

First, pp is scheduled to go online at 8 pm the next day.

Second, one hour before the pp goes online, Tieba ads, Tieba in-site messages, and Happy Farm in-site messages will push pp ads at the same time. The push content template has been written, using the most concise language to tell users what the pp is and what awesome features it has.

Third, all users can directly register a PP account after downloading the PP client. The PP account is issued in the form of a number. Old users can bind the PP number and Tieba account with one click. After binding, the user's Happy Farm will receive a prop package worth 10 yuan. The technical department must ensure that no matter how high the instantaneous traffic is, the registration, binding, and reward collection process is smooth;

Fourth, the friend cloning function of the app is the core of rapid beachhead landing, so the team must ensure that on the first day of the app's launch, the registration binding rate of Tieba logged-in users reaches more than 80%. If it fails to reach this rate, the reward policy will be used to remedy the situation immediately;

As long as these four points are done, the rest will be left to the users.

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