Zerg in the crystal wall world

Chapter 67 Charus Lair

Charus is a completely metamorphosed insect monster in the cave maze that is not outstanding in all aspects.

There is no overly dense living habit. There are often hundreds of larvae, led by four to eight adults, occupying a certain fork in the cave as a nest.

Its larval form looks like a stubby centipede with only six legs. The front half of the body can be propped up, so that the large jaws of the mouth can be used to bite the enemy more flexibly.

The adult form of Charus is also called Charus Hunter by the cave elves. It looks like a large wasp with a mantis sickle.

Although it looks fierce, this kind of monster is not very strong in the maze. In addition to being able to spit acidic venom from its mouth, it only has a thick carapace with both hardness and toughness that is worthy of praise.

That is this carapace.

Let them be favored by cave elves who lack wood on hand and use them to make bows, arrows and carapace.

Charus is also one of the few monsters allowed to roam the mushroom forests around the tribe.

In addition, the rangers among the cave elves often patrol around the tribe to drive away high-level monsters that may attack the tribe.

There are a large number of Charus lairs around the Troglodyte tribe, and even in the labyrinth caves at the top of the Troglodyte tribe.

Likewise, Charus was gradually domesticated over thousands of years of interaction with cave elves. This kind of beast will even attack its own kind when hungry, but it will almost never bar its teeth at the elves - the way of nature actually plays an extraordinary role in the field of animal domestication. It's just that wood elves rarely tame monsters.

The universal soul strength of Charus larvae can reach up to level five, and that of adults can reach level six.

The extreme individuals in Charus can reach the seventh level. Only the most powerful and terrifying Charus hunter can lead his descendants in the cave maze, occupying the most central, broadest, most convenient area, and most likely to attract monsters.

What's even better is that because this place is surrounded by numerous Charus tribes, not only are the alien monsters from outside difficult to come, but even the cave elves who come from time to time to collect carapace making tools rarely come. Only rangers practicing nearby will come here every once in a while. But how much carapace is needed by just one elf?

But today, all the advantages have turned into reminders.

Just as the seventh-level Charus hunter was buzzing and vibrating his wings, he was hovering in mid-air to inspect the eggs he had laid.

A rumbling sound came from the ground, attracting its attention.

It flew to the ground and tapped the rock twice with its sickle-shaped forelimbs.

There were two soft thuds.

Not waiting for it to make the next move.

Then the ground suddenly exploded.

A ferocious naked mole rat, covered in carapace, burst out of the ground. Two front legs transformed into pickaxes hugged the Charus hunter and continued to rush upward until they hit the top wall of the cave.

The huge fangs clicked and bit on the insect's head. Charus Hunter was not a petrified giant snake, and he was unable to resist the naked mole rat's mountain-breaking incisors.

After just one blow, his head was bitten off.

The abdominal outlet of the Rat-headed Nydus Worm is open.

A zerg unit with a slender snake body and a well-developed head crest crawled out of the Nydus Worm.

The ranged unit in the swarm, the Hydralisk.

Unlike cockroaches that rely on oral muscles to spray corrosive saliva, hydralisks have proprietary projection organs. More than 3,000 muscles on its huge head crown make hydralisks far superior to cockroaches in terms of effective range and accuracy.

The moment they appeared, there were dozens of palm-length thorns scattered around them with bright metallic luster - they were technology derived from the "crystal periosteum" of carnivorous bees.

The surrounding Charus larvae were penetrated by the thorns fired at high speed before they even reacted.

Only seven Charus hunters with sixth-level souls relied on their huge size and tough carapace to block the incoming thorns and did not die suddenly on the spot.

But even so, two of them were shot in the eyes or wings and lost their ability to fight.

Perhaps to protect the eggs, or perhaps Charus was not afraid of life and death, the remaining Charus hunters launched a suicidal raid on the Hydralisks and Rat-headed Tunnel Worms.

The hydralisks immediately arched their backs, and the muscles in their carapace made a clearly audible sound.

There is no reason why the thorns growing in the flesh can only fire one shot at a time. When the distance is close enough, the hydralisk can even fire dozens of thorns at a time, and each shot has the power to penetrate the steel plate.

Thorns shot out like a goddess scattering flowers.

Most of the Charus hunters were like rags, thrown away by the numerous thorns.

Only one, relying on the cover of other Charus hunters, broke through the Hydralisk's fire net and rushed towards the nearest Hydralisk.

The leader of the Hydralisk raised its head, showed its three-edged sickle-shaped claws, and was ready to "fight" with it head-on.

Hydralisks rely on muscles to fire their spines. The same tendons are slightly moistened to the joints of the limbs, and it can be turned into a meat grinder. Coupled with the two-meter-high body shape that supports the front body, they can even fight hand-to-hand with cockroaches.

And just as Charus the hunter was getting closer.

A strong acid thorn that was three times as thick as the hydralis spine shot over and blasted the Charus hunter's head cleanly.

The corpse continued to fly for a while with the remaining impact, and fell in front of the Hydralisk.

ta~ta~

Six insects stepped on the carpet.

Agatha crawled out of the rat-headed tunnel worm.

At the same time, a voice came from the insect cavity: "The vehicles of the insect swarm really don't consider the issue of riding comfort at all. Fortunately, I still want to experience it."

As the words fell, the dragon dog was seen jumping out of it - yes, the dragon dog was transformed to have the ability to speak!

Agatha came here because it is too far away and only one tunnel cannot transport the insect swarm army in the Flesh Abyss here. The hatchery to be built here will support most of the battle against the elven tribes. Cannon fodder consumption.

Agatha's ability to regulate the hatchery and increase the hatching speed of units is crucial.

As for the Overlord... unless he plans to go to the battlefield in person, staying in the Flesh Abyss is no different from an expedition to Charus Cave.

Then, a large number of worker bees poured out of the tunnel like spring water.

One by one, they are divided into various building units of the insect swarm. And pile the corpses in the lair together to breed many-legged monsters in order to build twisted knots.

Many hydralisks swung their bodies and crawled away, searching for the remaining Charus larvae.

Finally, seven more springtails, two cockroaches and three hydralisks, whose sizes were significantly larger than their own kind, crawled out of the hole and followed the dragon dog. Without exception, they are all elite units.

They will be tasked with finding and killing rangers practicing nearby.

Because the moment the hatchery is built, the surrounding germ blankets and Zerg buildings will be integrated into one, leaving a very obvious signal in "nature". In order to avoid tipping off the elven tribe in advance, the swarm must find the ranger before the hatchery is born.

Therefore, in this transformation, the Master specially added "sensing tentacles" and "multi-spectral single eye" to the dragon dog, two technologies derived from Euglena.

Huge eyes grew on the spine of the dragon dog's back, the carapace of its thighs, and the roots of its wings. At the same time, tiny tentacles sprouted from its lower jaw, waist, and both sides of its back. The dragon dog can speak by sensing the vibrations of its tentacles.

The sensitivity of the current "Dragonborn·Eye of True Seeing·Scorching Dumb Limbs·Wind Riding Wings·Alloy Claws·Emerald Heart·Phase Skin·Four Fangs·Zerberbula" has reached the sky.

Of course, even if the dragon dog is given sufficiently developed sensory organs, it does not mean that the dragon dog will become an investigation unit.

The dragon dog's brain is not qualified. The ability to process information is too weak, and in order to ensure that the impact of the horns is not even close to the neck, there is not much room to expand the brain to improve it.

However, the dragon dog's psionic affinity as an elite unit solved this problem.

King Insects and Overlords can transmit information and issue instructions through psionic energy. The Dragon Dog's affinity with the nether energy makes its "network speed" much faster than that of ordinary units.

Since its brain cannot process the information obtained by the sensory organs, it packages the information and uploads it to the Euglena, and then directly issues instructions after processing.

The master simply established a connection between Long Dog and Shuai Qiu.

In this way, it is equivalent to adding an external information processor to the dragon dog, and it is also equivalent to adding a petite and free-moving "eye" to the handsome ball.

Learning from each other's strong points and compensating for weaknesses, if this form of reconnaissance has been well verified by Long Dog and Shuai Qiu, the Lord plans to roll out this "moving eye" model on a large scale to fill the vacancy of the lack of reconnaissance units in the cave environment.

The only drawback is that whether it is the neural network modification of the Euglena or the production of elite units and sensory modification, the costs required are quite high. The cost of an information center + mobile eye combination may be more than ten times that of an ordinary reconnaissance unit, and it is worth a lot of money...

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