Zerg in the crystal wall world
Chapter 54 Large-scale
A few days later.
Underground world.
The area covered by creep has undergone earth-shaking changes.
Under the ruler's relatively conservative strategy, the coverage area did not increase much, but the degree of differentiation of the carpet was developed to the extreme.
The needle hook layer adheres to and digests flesh and blood, the venom gland layer secretes venom, the phloem layer provides strength, the transparent layer buffers blows, the lipid secretion layer resists grabbing, and the uppermost loose and fragile primitive layer.
A crazy six-story structure, not counting the thousands of creep structures in the shafts that go tens of meters deep into the flesh.
It is also mixed with this extremely developed conductive tissue, which is all connected to the Babel tube in the center of the coverage area, which is based on six extraction rooms. Nutrients and the "anti-rejection essence" produced by the Flesh Abyss are continuously transported into the cave maze.
The array of spore crawlers in the dome has been expanded from more than a hundred to nearly a thousand. After the key gene of the "Explosive Fungi" is activated, the strong acid spore clusters it launches can explode into a small-scale "acid rain" if they miss. ”, the damage is wider.
The number of venomophages has not increased, which also takes into account the cost issue. The spore crawlers can be pulled out and stationed in different places, and can be used again even after the battle is over. Toxin phages do not have this property.
The changes on the front line are even more dramatic.
The most obvious point is that the size of the insect swarm units is obviously much larger.
After unlocking the research of "Growth Inhibition" and "Efficient Metabolism" from the evolutionary chamber, the Overlord was able to relax the size restrictions of the insect swarm.
In other words, the current insect swarm units can further develop through eating, increasing their size to two to ten times their original size in just a few days.
In fact, the size of the insect swarm unit is a comprehensive consideration of multiple factors such as strength, speed, body structure, and cost. Rather than simply using individual combat power as a criterion.
In other words, for the insect swarm, it is more cost-effective to collect the nutrients used to grow the units and use them to produce more units of standard size than to produce one large individual.
However, this kind of economic consideration does not apply to places where the insect swarm is at a disadvantage and cannot guarantee that it can clean up the battlefield; nor does it apply to places like the Flesh Abyss, where the organic matter is overwhelming and the carpet cannot be collected at all.
After the size is unlocked, the size of the springtail changes the least, only increasing from the size of a large dog to the size of a tiger and leopard, which is the size of a dragon dog. No matter how big it is, the weight-to-strength ratio of the springtail will be too large, making it impossible to maintain a combat mode mainly based on leaping.
But heavy armored units like cockroaches that don't pursue mobility have changed a lot. The largest cockroaches have simply grown from the size of a car to the size of a small cruise ship, directly reaching the limit of the weight that their skeletal structures can bear.
Those huge high-density claws can even cut off a twenty-meter giant hand in two or three strokes.
With the "acidic body fluid" trait unlocked, the saliva, blood, tissue fluid and even spinal fluid of all Zerg units have become corrosive to a certain extent.
The insect swarm is no longer afraid of the ability of the Flesh Abyss to assimilate and grow - as long as the Flesh Abyss and the insect swarm unit are connected to the blood vessels, a steady stream of corrosive liquid will be poured into its flesh and blood tissue.
This also resulted in a change in the Swarm's fighting style.
The swarm became more dispersed and more aggressive.
Perhaps because the Flesh Abyss also noticed that the hatchery was about to be built, the offensive that night was extremely ferocious. Coupled with the increased coverage area of the fungus carpet and the elongated front line, the number of swaying super-large giant hands even reached a terrifying twenty!
But compared to the time when the master had to take frequent action to stabilize the situation, it is much easier to deal with it now.
The spore crawlers in the carpet-covered area will sense the smallest vibrations at all times, deep enough into their flesh. The body movements in the flesh and blood abyss are predicted from the level of muscle movements and nerve signals.
In conjunction with the countless king insects in the air, the swarm of insects already knew how the giant hand would move as soon as the super-large giant hand trembled through vibration waves.
Just a dozen large cockroaches, with the support of spore crawlers, can restrain a super-large giant hand.
Heavy and high-density claws can leave extremely deep wounds on super giant hands with every blow. The blood that splattered onto the cockroach's carapace was absorbed instantly.
The cockroach is now so huge that its digging legs can no longer dig holes quickly. Minerals from the ground cannot be absorbed by permeable epithelial cells to support rapid self-healing.
But in the abyss of flesh and blood, there are nutrients and organic matter everywhere.
After the cockroach's carapace absorbs a certain amount of blood and minced meat, the cockroach's rapid regeneration is activated.
Almost simultaneously, the highly active accessory heart in the cockroach's body began to beat, and majestic green light began to emit from the cockroach's body surface.
After the cockroach's vitality reached its peak, the green light actually expanded in the form of a halo like a heart tree.
This is a brand-new trait mutated by the highly active heart in cockroaches.
In the "extremely rapid regeneration" state, the cockroach's biological activity will reach an extremely high level, and a large amount of the life force in the body will overflow in addition to healing itself.
Translated into game terms, after the cockroach's health is fully restored, the extra health will be transferred to the surrounding Zerg units at a low conversion efficiency. This gives the cockroach healing powers.
A group of poisonous banelings rolled from behind and entered the area shrouded in a halo.
Under the influence of vitality, the symbiotic mold in the poisonous banelings began to multiply rapidly.
Just by passing through the cockroach's halo, the poisonous baneling insect grew visibly larger, and the skin wrapped in the acid was made more transparent, making it look like it was about to explode at any moment.
Snapped--
The poisonous banelings hit the root of the super-large hand, and the splashing corrosive fluid quickly slit the giant hand to its roots.
The ability of the giant hand to rapidly proliferate after being separated from the main body of the flesh and blood abyss is greatly reduced.
Before it has time to grow together with the flesh and blood abyss again.
The springtails mounted on it began to feast, and their bodies grew rapidly at a speed that was almost visible to the naked eye. The spore dust in the air also quickly spread mycelium, quickly melting away the flesh and blood that made up the giant hand...
But this doesn't mean the end.
Granulation forms at the edges of the acid pits created by banelings, and new giant hands re-knot to form.
Several giant cockroaches quickly slid their pointed legs, worked together, and spit acid at all locations that showed signs of the birth of super-large giant hands.
If you raise your field of view, you can find that near the area covered by the fungi, there are fewer and fewer fierce battles. There are more insect swarm units wandering around, suppressing the flesh and blood abyss to heal, leaving behind one after another. The acid-dissolving pit.
The flesh and blood abyss is constantly squirming, like a plate drifting, moving the outer flesh and blood closer to the insect swarm.
The spore crawlers and dragons and lions flying in the air jointly established an isolation zone, constantly bombarding and burning the giant hands that "floated" inward.
The difference from a few days ago is that the dragon and lion's neck is now connected to more than a dozen fleshy tentacles with swollen ends.
Every time the dragon and lion breathe out fire, you can see the air bag-like structure at the end of the flesh contracting violently.
This is an external fire-breathing gland made by the Master using copied dragon-lion essence to solve the problem of dragon-lion fire-breathing battery life.
With the blessing of more than ten times the fire-breathing glands, the dragon and lion can almost circle around the carpet covered area while breathing flames.
The only pity is that such a powerful flame is not just the result of the insect organs. The "dragon soul" plays a very important role in it, and the insect swarm cannot reproduce it...
No, the dragon dog should be able to do it. It also has the soul of a dragon, but it is relatively weak. Even if it has absorbed the essence of several epic species, its soul strength still has not increased much.
The master's consciousness stayed for a moment on the dragon dog that was having fun around the battlefield. In the case where the soul and psionic energy cannot be further strengthened, its size determines that even if it absorbs more nutrients, its combat power will still be limited.
After the Overlord released the size restrictions of the Zerg unit, its role on the frontal battlefield has been greatly reduced. It only relies on phase movement with one hand, and there is no danger on the battlefield.
As the three hatcheries break through the cocoons one after another, the battle is about to enter another realm...
…………
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