My cemetery is connected to the game world.

Chapter 300: Frozen Corpse of Belon

The killing of the Frosthorn Python marked the final stage of this faction confrontation mission. The players of the Death Legion took the time to kill monsters and obtain as many materials as possible, especially the Chaos Crystals that exploded.

The last time the Cemetery of the Old Days opened, a special undead unit "Burning Cavalry" appeared. I wonder if there will be more special units this time. If you save more Chaos Crystals, you can buy powerful troops earlier.

"Captain, has the guardian of the zombie cemetery woken up?"

Helot replied in the Legion Channel: “Soon!”

Since the zombie cemetery was cleared and controlled by the Death Legion in advance, there were no outside players on the entire floor, and naturally no one joined the Chaos Beast camp.

The core area of ​​the secret realm "Horror Sarcophagus" is surrounded by layers of burning cavalry and skeletons.

Helot, dressed in silver armor, descended from the sky. He stretched out his hand, and the "Old Code" flew closer, collecting the liquid mercury phantom beast into the pages.

Brisney and Firoro, who had transformed into human form, fell behind Helot.

This was a concave area surrounded by three hills, and at the foot of Helot was a deep well that went down. White frost kept coming out of the well mouth, followed by snowflakes and ice chips gushing upwards, forming a white fountain more than ten meters high.

After all the ice and snow fell to the ground, a huge ice coffin stood above the wellhead.

A crack appeared at the edge of the ice coffin, and cold fog spread.

A warhorse neighed, and the cold mist pouring out of the ice coffin became thicker and thicker. The cold mist seemed to have a spirit, spinning around the ice coffin, quickly condensing as it spun, and gradually took on the shape of a horse.

When it stopped, the outer layer of the horse's body was still covered by a thick layer of cold fog, which floated in wisps like white smoke, and the unique green light of soul fire shone from the position of its eyes.

Click!

The cracks on the edge of the ice coffin became larger, and the coffin lid slowly opened, accompanied by white cold mist.

The system prompt sounded immediately...

[The zombie cemetery camp attack and defense event ends]

[Zombie Cemetery Guardian——Terror Knight Belon·Frost Corpse Awakens]

[Added special item Ice Speculation to the Walking Corpse Cemetery, added special Undead Army Crawling Ice Figurines, added daily boss Frozen Patrolmen]

The lid of the ice coffin was completely opened, and a sturdy black-armored knight walked out. One-third of his head was missing diagonally, and the missing part was filled with ice. There were no lips, revealing hideous muscles and teeth, and the outer circle was tight and shriveled skin.

Veron stopped in front of Helot, with a pinhole-sized pupil in the middle of his completely white eyes, and looked at the skeletons surrounding him with disdain.

At this time, a large number of crawling zombies appeared on the three hills. These zombies crawled with their hands and feet, and were more agile and faster than ordinary zombies. They also carried a rectangular block of ice on their backs.

They should be the newly added special undead soldiers - crawling ice figurines.

The crawling ice figurines in the front row dug their hands and feet deep into the ground, disassembled the ice on their backs and reassembled them into a catapult-like device. The crawling ice figurines in the back row entered the machine, huddled together and were ready to go.

In the back row, two ice figurines fixed their bodies together, and the ice blocks on their backs were broken down and reassembled into a larger catapult. The ice figurines at the back entered the catapult, huddled together and were ready to go.

The crawling ice figurines at the back continued to combine, and a larger catapult was assembled. There were not enough crawling ice figurines to serve as "catchers", so ordinary zombies were automatically loaded into the catapult.

The crawling ice figurines surrounded the skeletons.

Veron bared his teeth and showed a ferocious smile: "You must be a kid from the Claulund family to be able to enter the Claulund family cemetery. Hurry up and salute your uncle Veron. If I am happy... I can select a few good zombies to be your subordinates."

Obviously, although Bella knew that Helot was from the Claulund family, she thought of him as a member of a certain family who came in to gain experience.

The seven Terror Knights who guard the Claulund family cemetery are of outstanding status, and ordinary Claulund family members can only be their juniors.

Helot was too young, and Veron had the same misunderstanding of him as Howe had when he first met Helot.

Helot stretched out his left hand and showed the Ring of the Old Ones in front of the corpse of Belon Frost: "Knight Belon, I am Helot Claulund, the current patriarch of the Claulund family! I have awakened you, and you will continue to perform your duties that have not changed since ancient times.

Kneel down and accept your new master!"

Veron identified the ring on Helot's finger and felt his natural control over himself.

"Has the Claulund family fallen so far that they have to let a child run the family?" Although Belon spoke in a rebellious tone, he knelt in front of Helot with his body honestly: "Belon Frost Corpse greets the master."

"Stand up, Belon." Helott patted Belon on his shoulder armor with the noble attitude of the patriarch of the Claulund family. "The burning cavalry surrounding us are the new undead soldiers that Howl brought to the family. They have proven their strength as cavalry in the war.

Tell me about the creeping ice figurines you brought to your family, and see if they can enhance the strength of my army."

"It's the master!"

Veron summoned a crawling ice figurine and introduced it to Helot.

Helot also opened the properties of the crawling ice figurine and browsed through it.

Crawling Ice Figures (Undead zombie-like mutation)

Rating: 45

Attack: 256

Defense: 469

Skill 1: Ice Speculative Assembly (Single Speculative Assembly, Multiple Speculative Assembly)

Skill 2: Projectile (After being launched by a projectile weapon, the attack power increases according to the projectile distance, increasing by one point for every meter, up to +200. The amplification effect decays after 0 minutes, and drops to after minutes.)

Skill 3: Freeze (When the distance between the projected crawling ice figurines does not exceed 30 meters in the air, ice chains will be generated between them, and then ice waterfalls will fall to cause linear range damage.)

Output: Old cemetery, training.

Just by looking at the attributes, you can tell that this is a very powerful ranged unit.

After listening to Belon's explanation, Helot understood more about how powerful the crawling ice figurines were.

At first glance, the attack and defense of the crawling ice figurine are very consistent with the characteristics of zombies, with thick skin and high defense, but the offensive ability is obviously a shortcoming.

This is the exact opposite of the Burning Cavalry's high attack and low defense.

However, the Crawling Ice Figurine's inherent projectile skill makes up for its low attack attribute. A distance of 200 meters may be difficult to reach for a single projectile, but the Crawling Ice Figurine can reach a maximum attack power of +200 by combining ice projectiles.

As for the time limit and attenuation, there are necessary restrictions for such a high attack increase.

If there were no time limit, the Crawling Ice Figurine would be really too powerful.

Then there is talent 3 freezing.

The talent description states that the two crawling ice figurines must be no more than 30 meters apart in the air in order to be effective. According to Veron's explanation: the moment the crawling ice figurines are projected out, they are already in the air.

In other words, as long as the distance between the two ice projections is close enough, the two projected crawling ice figurines can trigger the freezing effect. During the flight, if there is no excessive external interference, the ice chain can pull the two crawling ice figurines to maintain a distance of 30 meters.

Finally, release the Icefall above the enemy.

A type of soldier that can engage in both close combat and ranged combat, and that complements each other in both close combat and ranged combat.

The more he learned about the crawling ice figurines, the more Helot liked them.

The undead were not good at making equipment, and there were not many long-range attack arms that could be used on a large scale on the battlefield. In addition to the skeleton mages who were cannon fodder, there were also mages above the mercenary level who could cast magic.

The appearance of the Crawling Ice Figurines can be said to have filled a gap in the Undead Army under Helot, and it has a tactical long-range attack capability on the battlefield. Moreover, the Ice Speculators can not only throw the Crawling Ice Figurines, but also the Skeletons and ordinary zombies, which can quickly form a local force advantage and create a gap.

I don't know what the training for crawling ice figurines requires.

This depends on Veron's attributes.

Veron Frost Corpse

Race: Undead (Zombie)

Occupation: Terror Knight

Rating: 65

Influence: Cemetery of the Old Ones (Within the influence of the Old Ones, all attributes are increased by 10%.)

Talent 1: Command the zombies (greatly improves the attributes of zombie-like troops under your command)

Talent 2: Defense Master (The commander's army's defense is greatly improved, and he can see the defense loopholes of his own army)

Talent 3: Crawling Ice Figurines (Affected by the chaotic energy while sleeping, awakened the power of frost. Consume the Chaos Crystal to train ordinary zombies into crawling ice figurines)

Expertise: Advanced Riding, Advanced Long Weapon Mastery, Advanced Commander, Intermediate Tactics, Intermediate Marching, Intermediate Training, Intermediate Dark Magic, Elementary Fire Magic, Elementary Investigation...

Life: 11365

Attack: 1085 (affects combat skill attack power)

Defense: 926 (affects defense and vitality)

Magical Wisdom: 612 (affects spell effects)

Combat skills: sprint, critical hit, war horn, snow trail, rush, war trample...

Spells: Functional Burst, Unyielding Will, Ice Hockey, Psychic Blast, Concentration, Ice Sweep...

Mount: Horrible Black Spirit Horse (Frost Mist)

Equipment: Horror Armor, Zombie Sword, Pain Saber

Dominance requirements: 1302 (Old Dominators - 1302)

Although Helot felt that he was somewhat immune to heroes with three talents, he was still a little excited after seeing Veron's talent.

As commander-type terror knights who command the basic undead troops, Belon and Howl's talents are all related to large-scale wars. One of them is good at attacking, and the other is good at defending. Together, they are a perfect combination of attack and defense in war.

In the biography of the Claulund family, the armies commanded by Howl and Belon were the main offensive and defensive forces of the entire undead army.

The camp attack and defense mission of the Old Cemetery ended without any suspense. The players who were still unsatisfied all rushed into the newly opened third-level Ghost Forest to enjoy the high rewards during the development period.

The zombie cemetery has become much quieter, and the environment has changed a lot without anyone noticing.

The snow and ice were no longer falling so quickly, and the fluttering sound added a different kind of emotion to the cemetery.

The ice explosion phenomenon does not stop with the end of the camp attack and defense plot. When the falling ice and snow accumulate to a certain thickness, a large-scale explosion will occur. The power of the explosion is not great, but it has an annoying slowdown state.

In addition, some high-level ice-attribute chaos monsters will be refreshed within the range of the ice explosion. Without enough players to clear them out, these chaos monsters will all pounce on the undead zombies that are refreshed due to the increase in death energy.

Helot discovered that another group of chaos monsters were rushing towards the ice house where the chaos energy compression furnace was located.

There was no time to take a closer look at Veron's attributes, and Helot immediately ordered the Burning Cavalry to support Frank.

The Burning Cavalry attacked, and a sea of ​​fire offensive was launched. Ice and snow melted wherever they passed, and steam came out with a sizzling sound.

Such power stunned Veron: "Is this the Burning Cavalry trained by Howl? I thought the Crawling Ice Figurines I trained could finally defeat him, but I didn't expect the soldiers he trained to be so strong!"

Helot finished dressing the mercury beast again and said to Belon, "The Burning Cavalry has its advantages and disadvantages. Bring your Crawling Ice Figurines and follow them. Let me see how they fight."

The crawling ice figurines on the hill have completed the folding of their ice and are lying neatly on the ground waiting for Belon's instructions.

Belon turned over and rode on the back of the Frost Mist Horror Black Spirit Horse, drew out his saber and raised it high: "Zombies...forward!"

The crawling ice figurines used their hands and feet to move in the direction where Belon was pointing. With the help of Belon's command skills, the ordinary zombies also moved faster than before.

Veron's value in Helot's eyes rose again.

The reason why zombies are inferior to skeletons is their speed. Now that the speed of zombies has increased, the advantage of their high defense attribute can be brought into play.

Looking at the running speed of the crawling ice figurines, Helot decided to upgrade 5000 crawling ice figurines first!

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