Werewolf: There’s a hole in my helmet

Chapter 192 Cats have 9 lives? Become enemies with crows again (page 12)

"Animal dreams?"

After seeing the board shape extracted by the game system, Wang Changsheng and the players present raised their eyebrows slightly.

This board is a little different from the usual boards.

Because there is no one among them.

Instead, they were replaced by various animals.

The so-called alpacas are naturally the common people on ordinary boards.

The targets of werewolves' hunting have also changed from humans to these animals.

However, the brown bear among them has actually appeared before, and is the bear tamer in the bear taming orphans board.

In this pattern, the brown bear directly ditched the bear trainer and went solo.

Or maybe it ate the other person and then returned to the forest.

In short, the brown bear replaced the prophet, a card with the ability to detect the location of the werewolf, and became the new priesthood.

And in fact, the brown bear's trump card, although not as good as the prophet's, can point out who.

But the bear can directly determine whether there are werewolves among the two cards on both sides of itself. If the werewolves are not used, the brown bear can directly determine three good positions, and then look for wolves among the other nine people.

The living space of the externally placed werewolves will be severely oppressed.

But this is the strength of the brown bear, and it can also be a shortcoming that the werewolf exploits.

Just like the orphaned bear tamer last time, if the werewolves jumping against the brown bear are on both sides of the brown bear, then half of the brown bear's skills will be useless.

The Brown Bear cannot rely on this to prove that he is a Brown Bear, so the Diving Wolf and the Brown Bear can only rely on their speeches to win the favor of good outside position players.

And even if the jumping wolf is not on either side of the brown bear, if the brown bear roars, the brown bear cannot determine which of the two people around him is a wolf and who is a good person.

Or maybe both people are wolves.

There are too many uncertain factors, but it is precisely because of this that the board emerged, and although its popularity is not as high as ordinary boards, it has always been enduring.

After all, except for the Brown Bear card, the priesthood in the good camp has basically undergone a major change.

Ordinary players will come to play from time to time just to experience new trump cards.

Among them, the white cat, Zihu and five puffer fish are also very interesting.

The white cat is similar to the idiot and fool of the ordinary board to a certain extent, but it is more powerful than them.

Because the idiot god is just exempt from police banishment.

However, the white cat can survive.

Of course, this kind of immortality is also time-sensitive.

Whether the white cat is stabbed at night, exiled during the day, or even dies in any form, he can reveal his trump card and continue to survive in this round until the next round of exile voting. Out.

In this way, the white cat can win another round for the good animals.

For example, the only person sitting on the table is the last priest, White Cat.

Then if the Wolves want the White Cat to be eliminated, they will have to spend two rounds.

And if the good guys take the lead in exiling all the werewolves before the next round of banishment voting, then even if the white cat is eliminated after the banishment vote, the game will still be declared as the good guys win.

Otherwise it is said that cats have nine lives.

This trump card itself is enough to attract others to play.

In addition to white cats, the existence of Zihu is also very special.

It is almost possible to select a player to charm starting from the next night, which is the second night.

This skill is similar to the Wolf Beauty and Guard of the Wolves, and is almost a combined version of these two cards.

But the wolf beauty's clinginess may lead to death.

However, Zihu's charm was able to prevent the wolf team from carrying out the knife attack, and one Christmas Eve appeared.

This ability is much more powerful than guarding.

Because even if the guards know the location of the wolves, they still need to fight with the wolves.

However, Zihu doesn't need it at all. As long as it can stand on the opposite side and determine the position of the wolves, it can use its skills directly at night to force a Christmas Eve.

This is beyond the reach of the guards.

But if Zihu is on the wrong side, the problem may be a bit big. After all, Zihu is not like the wolf beauty, who can choose a player to enchant every night.

Zihu's charm skill can only be used once. If it is used on a good person, although nothing will happen, it will not stop the Wolves from continuing to kill people, and they will not be able to fight another Christmas Eve.

This is undoubtedly a very bad turn for good people.

But if Zihu stands on the opposite side and even finds the location of the wolf beauty, then this will be bad news for the werewolf.

Because if Zihu uses the skill on the wolf beauty, the wolf beauty will no longer be able to activate the skill.

Even because the wolf beauty is in the wolf team and is also a werewolf, it is also equivalent to Zihu charming the werewolf, and the wolf team will not be able to move at night.

Therefore, Zihu's skill can actually be viewed from another perspective, as being able to detect whether a hole card is a good animal.

After all, except for the white cat who was stabbed at night, only Zihu could do it on Christmas Eve.

So as long as Zihu jumps up and tells the other animals present who he charmed yesterday, then that card will most likely be judged as a werewolf.

Of course, when it comes to the field, the werewolf will naturally jump with Zihu.

Facing such a powerful magic card, although there is no witch on the field, it is still not easy to fight. Every werewolf must play its due role to have a chance to win the final victory.

There must never be a werewolf who is wretched, sluggish, and afraid to dance with good people.

Because the confrontation between divine animals and werewolves is essentially just alpacas in a deception.

So even though the fox can jump up and tell other animals who it charmed yesterday, it will only open on Christmas Eve.

But as long as the Wolves play dirty, they can still fight even if they don't jump.

Because if Zihu doesn't meet a good person, the wolf team can't just choose the empty knife, thereby framing the person Zihu charmed as a werewolf.

But this requires the Wolves to have very precise control of the situation on the field.

Therefore, it is still relatively difficult to do it, but after all, the probability exists, so it cannot be ignored.

As for the final blowfish.

This trump card has extremely powerful skills.

When the puffer fish himself was banished.

The pufferfish can choose to detonate the toxins in its own body, thus taking away all the animals that were ticketed for it during the exile phase.

The power of this skill is very terrifying.

But there is no distinction between friend and foe.

The puffer fish will punish every good person who gets on the wrong side, but it will also kill every werewolf who wants to persecute it.

But it is precisely because of the presence of pufferfish.

The Wolves will be intimidated by this skill.

The puffer fish is placed here as a deterrent to the werewolves.

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