Werewolf: There’s a hole in my helmet

Chapter 114 The witch’s despair! What a vicious operation, so treacherous (page 15)

When the voice of the commentary fell, the lights in the entire wolf lair suddenly went out, and everyone's attention was focused on the largest cubic screen in the center of the venue.

The judge's unique and rich magnetic voice echoes in the air.

The board shape of this game has also been extracted.

[The shadow of the wolf appears, the wise man is king]

The game board type in this game is Ghost Rider.

Now let’s start with the rules of the game:

The competition adopts butcher's rules.

If the werewolf kills all the civilians or all the gods, the werewolf wins.

If the good guy throws all the werewolves, the good guy wins.

The identities of this game include——

Four werewolves, four gods, and four ordinary villagers.

The werewolves include: three werewolves and a ghost rider.

Divine people include: prophets, witches, hunters, and guards.

The Oracle can check whether a player is a good guy or a werewolf every night.

The witch has a bottle of poison and a bottle of antidote. She can only use one bottle of medicine every night and cannot save herself during the whole process.

The guard can protect one player from being killed by werewolves every night, but cannot guard the same person for two consecutive nights. If the person being guarded appears to protect and save the same person, then the player will be out.

Guarding Ghost Rider will not trigger Ghost Rider's anti-damage skills.

When a hunter is killed by a wolf or exiled, he can turn over the cards and designate a player to be shot to eliminate them all. If he is poisoned, he cannot activate his skills.

Ghost Rider comes from the world of evil spirits and belongs to the werewolf camp. He cannot reveal his identity, cannot choose himself to be eliminated at night, and is immune to all night damage.

Ghost Rider is possessed by an evil spirit. This evil spirit will turn into the most terrifying nightmare and attack those who dare to touch Ghost Rider.

If it is checked by the seer, the seer will be out the next day. If it is poisoned by the witch, the witch will be out the next day.

But Ghost Rider only has one evil spirit, and this effect will only be triggered once.

If the Ghost Rider's skills are used by both the Prophet and the Witch at the same time, the Prophet who moves first will be attacked by evil spirits according to the order of night operations, while the Witch's poison will be ineffective against the Ghost Rider.

Ghost Rider's evil spirit counter-injury skill is one-time, but Ghost Rider is protected by the evil spirit world at night, so all damage will be invalid to him.

The speech time is 180 seconds and the last words are 120 seconds.

Stay away from me, mortal! I will kill you!

[Start issuing identity cards now]

When the twelve players who were already sitting on the field saw the boards drawn out in this game, they all showed strange expressions.

The clergy cards on this board are not particularly special, but one of the cards - Ghost Rider - is a very strange card.

He is not like the Wolf King or the White Wolf King who can shoot and lead people, and he is not like the Soul Merchant who can give poison or shotguns to wolf teammates.

Ghost Rider doesn't have any active skills, but he does have a very powerful anti-injury skill.

If the Wolf King is afraid that the witch will poison him at night, then the Ghost Rider is also looking forward to the witch attacking him.

Because in this way, his anti-injury skills will be activated, and the witch's poison will not only be ineffective on him, but when the day comes, the witch will even bounce herself to death.

The same goes for prophets.

And the most important thing is that this death situation is an instant death effect. In other words, if the Prophet checks the Ghost Rider on the first day, then the Prophet will be out immediately.

Witches can even receive messages of the death of prophets.

However, even if she uses the antidote, the bottle of antidote will not have any effect and will be wasted.

When daytime comes, the prophet will still be out.

This is a very scary thing. If the witch fails to save the right person, not only will the antidote be lost, but two good people will also die during the day.

Everyone is looking forward to this board.

They all want to get the Ghost Rider card.

Except having to worry about being kicked out during the day.

At night he was invincible.

Every player began to check their own cards.

While carefully turning over the cards to check their identity, each player started his own performance.

Commoners will deliberately act exaggerated, while werewolves and clergy cards will act more calmly.

The sipping process has already begun at this moment.

Wang Changsheng casually glanced at his identity card.

What surprised him was that he actually got the most special card on the board.

"Ghost Rider..."

Wang Changsheng looked calm on the surface, but deep down he was already thinking about how to play this card.

"It's been a long time since I got a werewolf. It's time to repeat the first sword witch thing."

After everyone has looked through their cards.

A pair of thick bronze masks appeared on their faces.

The judge's voice followed.

[Please close your eyes when it gets dark]

[Guard, please open your eyes]

"Please choose the person you want to protect."

Position 1 is the player sent by the Madness Supreme team to succeed Junyu——

Jujube turns into cerebellum.

During the night of guarding, he slowly opened his eyes.

He just looked around the audience. Because the shape of the board was too special, he did not pick out who was the witch card.

So after a brief thought, he waved his hand towards the judge.

Since you are not sure who the witch is, there is no need to open a shield on the first day.

[The object you want to protect is]

【/】

[Please close your eyes to confirm]

[Werewolf, please open your eyes]

"Please choose the target you want to kill."

No. 3, No. 6, No. 7, and No. 12 opened their eyes one after another.

Wang Changsheng looked at his teammates and his eyes moved.

Unexpectedly, No. 6 Xia Bobo was on the same team as him again.

Of course, even Xia Bobo himself didn't expect this.

Her big, flowing eyes looked at Wang Changsheng with a little surprise in them.

"We were actually on the same team for nine consecutive games! He and I are so destined..."

After the surprise, there was a fleeting moment of joy.

Following Wang Changsheng, he won 8 games in a row, regardless of whether he won more or less points in each game.

After all, her team, the Wave Splash, is now firmly in second place, in an almost unbeatable position.

And all of this, not to mention all the credit, goes to Wang Changsheng.

At least most of the credit belongs to him.

Thinking of this, Xia Bobo couldn't help but feel a little ripples in his heart.

It's not just her.

No. 3 and No. 12 also beamed with joy after seeing Wang Changsheng.

On the 3rd, Chengfeng was sent by the Blizzard Alliance to replace the storm.

Seeing that Wang Changsheng was his teammate, the corner of his mouth suddenly raised an unstoppable arc.

No. 3 Chengfeng: "Boss! Our team has already lost six games. Fortunately, we didn't face you in this game. Otherwise, if we lose again, our team might really be the one to break the first round of the finals." Unlucky guy!"

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