The atmosphere in the Internet cafe on the second floor of Building 2 of Shengguang Society is very lively!

Although these anchors and players have just controlled their characters to enter or leave the Novice Village.

Not to mention the core group and PVP of World of Warcraft, they have already felt the difference between World of Warcraft and other online games in terms of picture quality and operation feel! In addition to picture quality and operation feel, Dongchuan Che has also greatly enhanced the diverse elements of World of Warcraft!

Of course, this diversity is not the diversity of black girls and black guys or some XP.

To be honest, Dongchuan Che is not actually against the so-called "diversity" in Europe and the United States. After all, as long as people play his game, Asians are his customers, whites are his customers, and blacks are also his customers. He even took the initiative to add a black-skin option in the game.

In his opinion, the reason why the so-called "diversity" in Europe and the United States is resisted by players is that what players are resisting is not "diversity" but "forced diversity".

To put it simply, I can accept you finding an African wife, but I cannot accept you forcing me to like black girls.

To put it bluntly, the so-called "diversity" in Europe and the United States is just "doing dictatorial things in the name of freedom and respect."

Dongchuan Che hates being forced, but he doesn't mind giving the most basic respect to players of any skin color in the game.

Of course, this is not the key.

The diversification that Dongchuan Che has made is mainly in the gameplay.

The dungeon gameplay of "World of Warcraft" is excellent. Twenty years after the server was launched, players can still fight in front of the computer every night to defeat a BOSS.

In this regard, there are very few adjustments that Dongchuan Che can make. The most he can do is to strengthen the dungeon art, enhance the image quality, and adjust the dungeon's box garden design so that players don't feel so bored when running around the map. But in terms of dungeon mechanics, there is actually not much that can be improved.

The improvements he made were mainly in the gameplay of life professions.

There are many life professions in "World of Warcraft", including alchemy, mining, skinning, tailoring, fishing, archaeology and other secondary professions, but to be honest, the original "World of Warcraft" did not do well in these areas.

Mainly because it's boring.

The main function of sub-professions such as alchemy, mining, and tailoring is to sell flasks (potions with enhanced properties) or provide some transitional equipment in the early stages of the version, but every player with the same sub-profession can do exactly the same things.

Without differentiation, players naturally wouldn't have much interest, and Dongchuan Che made drastic changes in this regard.

In order to increase the presence of these secondary professions and allow players to find more fun in the game besides playing dungeons, Dongchuan Che introduced some equipment mechanisms of "Fantasy Westward Journey" into "World of Warcraft".

The mechanism is also very simple, that is, the attributes of the equipment fluctuate up and down, rather than the original version where the attributes of the same piece of equipment are exactly the same.

The fluctuation of equipment attributes requires the use of raw materials such as ores and herbs produced in the game, as well as players who have learned related sub-professions and related drawings to increase the probability.

This will allow players to have a smoother transition in equipment upgrades.

On the other hand, it can also form a linkage between the core dungeon gameplay of "World of Warcraft" and the secondary profession, so that players have more things to play after completing the dungeon, and even provide something for some players who are not very interested in dungeons to play.

Of course, this kind of setting will always make the game a krypton gold game. After all, wealthy players will definitely pursue equipment with higher attributes, and this pursuit will consume a lot of raw materials such as ores and herbs, and these raw materials need to be mined by players.

The difference between "World of Warcraft" and "Fantasy Westward Journey" is that the former is not a game that purely relies on equipment values.

To put it simply, it's like playing League of Legends. Some players with good skills can use only one piece of equipment to defeat others with two pieces of equipment.

The same is true for World of Warcraft. The same equipment can do very different damage in the hands of different players. At the same time, the dungeon mechanism of World of Warcraft is much more complicated than that of Fantasy Westward Journey, and the numerical fluctuations given by Dongchuan Che are not as exaggerated as those in Fantasy Westward Journey. Players can basically not blindly push forward by relying on the numerical values ​​of equipment.

If you simply have good equipment but no skills or awareness, you may even be ridiculed by ordinary players as "stupid with lots of money".

Dongchuan Che has tried his best to connect the game's secondary professions and dungeons without affecting the game's balance or forcing players to spend money, so that players have more things to do and more motivation to explore the world!

And in addition to the secondary job!

Dongchuan Che has also made a lot of improvements to daily occupations such as fishing and archaeology!

In the original fishing game, you can only catch fixed fish in fixed waters, which is very boring and worthless. However, Dongchuan Che has linked the fishing system with the underwater mount system. In the first version of the game, he added underwater mounts such as [Dolphin] and [Otter]. At the same time, many [Fashion Blueprints] from ancient times can only be hung in certain ancient waters!

In short, Dongchuan Che would rather give up some of the charges for fashions and mounts, and do everything possible to let players experience a colorful and surprising "World of Warcraft"!

In this game, players can pursue equipment and become a powerful dungeon player.

At the same time, if some players are not interested in dungeons, but just want to see the scenery, read the plot, and wander around, then the rich and colorful secondary professions and life professions, plus the huge and exquisite side quests made by the entire light novel section of the Holy Light Society, can also make such players feel reluctant to leave! The reason why Dongchuan Che would rather give up the profit is actually very simple.

He has never thought about making a lot of money from the game "World of Warcraft". What he needs is to rely on this game to attract enough players!

It's like there is a noodle shop on a street. The owner of this noodle shop must be thinking about how to sell noodles to make money every day. But if the owner of this noodle shop is not only the owner of the noodle shop, but the whole street is his private property, then he must be thinking about how to promote his noodle shop sign to attract more customers to this street, and then attract more shops through more customers, and finally collect rent!

What’s more, the gaming platform doesn’t collect rent, but takes a commission!

As long as there are enough players on the GOGO platform, more game manufacturers will launch their games on the GOGO platform in the future.

By then, Dong Chuan Che could make money by taking a cut, and the current GOGO platform is already a comprehensive platform of pan-entertainment, popular among young people. For example, when singers release albums, stars release TV series and movies, they sometimes spend a lot of money to buy advertising space on the GOGO platform!

That is why Dongchuan Che invested almost without regard for cost in "World of Warcraft", and he did not plan to make money from players through this game. He wanted to make money from capital!

It’s a huge investment, very cheap, and the content is extremely rich!

Needless to say, when they first entered the game, the anchors were shocked by the extremely exquisite graphics and exaggerated art style of "World of Warcraft". As the game progressed and they were exposed to more game content, especially when a Buddhist female player fished out a [Murloc Mount] in the creek at the entrance of Stormwind City, they were completely excited!

Fish for mounts directly in the river!

Especially when they heard the staff say that the drop rate of this murloc mount is only 0.004%, and it is not a must-win mount for new players or novice anglers, and that more than 90% of the mounts in the game can be produced directly from the game, the anchors and players in the entire second-floor Internet cafe were stunned!

A large crowd rushed over to watch!

To be honest, many games will give out mounts or even fashion items at the beginning, but those who play games a lot know that these mounts and fashion items are common items.

The main point of mounts and fashion is that things are valuable because they are rare. When all players have a mount or fashion, it is worthless. Moreover, these mounts are usually very ordinary, with ordinary appearance and ordinary functions.

But the murloc mount caught by this Buddhist female player is not only unique in shape, but can also increase movement speed in water!

This kind of mount would cost hundreds of dollars, or even less than a thousand dollars, in other online games!

Dong Chuan Che didn't even sell this kind of mount, but directly put it into the game for production!

So conscientious!

Some naive players just thought that Dongchuan Che was a man of conscience, while some anchors who had studied the gaming industry carefully and had a certain understanding of the economy were even more shocked. They were all shocked and sighed as they secretly peeked at Dongchuan Che, who was still playing games with Xiaoshan Futaba in the corner of the internet cafe while bickering with each other with a smile.

Many anchors actually guessed that Dongchuan Che would give a lot of concessions to players when he made "World of Warcraft" this time, because GOGO platform is now competing with OTTO for the market, which is actually an open matter. The reason why OTTO has always been the overlord of the game industry is mainly because OTTO has the most popular MMO online games, the most popular MOBA competitive games and the most popular shooting games.

These three types of games have a very wide player base and are highly sticky.

For example, in MOBA competitive games, although LOL and DOTA are the same type of MOBA games, the number of players willing to switch from DOTA to LOL, or from LOL to DOTA, is actually relatively small.

But this does not mean that players of these two games have no interest in the other game at all, but rather that they need a reason to "change their game" or try a different game.

Therefore, most anchors who are familiar with this aspect have guessed that "World of Warcraft" will be a very conscientious game, at least it will be very conscientious in the stage of launching the server and grabbing the market, but they never expected that Dongchuan Che would be so "conscientious"!

Fashion mounts are absolutely free!

Moreover, the system mall within the game can only buy point cards and services such as transferring servers and camps. There are no such things as double experience cards or strengthening stone sets!

The game quality is extremely high, and the fees are very reasonable!

How can a game like this not be popular!

“This game is going to be a hit!”

"The Holy Light Society is the Holy Light Society. Every move is a big one!"

"Xiao Fang! Hurry and edit the video! We have to take advantage of this wave of popularity!"

Almost at the same time, all the anchors at the scene reacted. On the one hand, they began to praise "World of Warcraft" crazily to the viewers in the live broadcast room, and on the other hand, they quickly arranged for the team to edit the video!

joke!

At this point, how could they not know that World of Warcraft was going to be a big hit! As long as any game is popular and of high quality, players will spontaneously search for related videos online to find a sense of identity! At this time, the videos with the highest quality and the fastest speed will be able to get the first wave of popularity!

The entire second floor became extremely lively, and the development of events was indeed similar to what these anchors had thought.

Two hours after World of Warcraft was launched, there were only about 1.9 million people online at the same time.

This number is actually very exaggerated. The online game "Blade & Soul", which was very popular in the past, had a maximum number of concurrent online users at its peak, only 1.5 million. However, "World of Warcraft" under the guidance of Dongchuan Che exceeded this number as soon as it was launched!

Very exaggerated!

But Dongchuan Che was not excited. He just continued playing games and chatting with Xiaoshan Futaba, and greeting the fans who were pouring into her live broadcast room crazily.

The launch figures of World of Warcraft were exaggerated, which was actually within his expectations.

On the one hand, he has a huge influence in the gaming industry, and he spent more than 200 million US dollars on promotion alone, which is enough to make more than a dozen Blade & Soul games. On the other hand, it is also because he made World of Warcraft free for three hours.

[Players who have spent more than 500 yuan on the GOGO platform in the past six months can play World of Warcraft for free for three hours after the server is launched. ]

In other words, the current 1.9 million online users are actually all free users.

It’s free, famous, and full of ads, so naturally many players will try it. After the free period ended, whether it was because of the reputation of World of Warcraft, which made players spread the word among each other, or whether it was because Dongchuan Che made too many changes to World of Warcraft this time, or the era of online games has passed, which led to the failure of World of Warcraft, no one can say for sure!

There are too many games in history that were critically acclaimed but not commercially successful!

Everything depends on player retention and payment after three hours!

To be honest, Dongchuan Che was a little nervous at this time. After all, World of Warcraft involves a lot of things. If the IP of World of Warcraft doesn't take off, then he may have to spend a few more years to create another IP, otherwise it will be difficult to compete with OTTO.

What's more, the development cost of "World of Warcraft" is already very high!

The development cost is 300 million US dollars, and the publicity and promotion cost is more than 200 million US dollars, adding up to a total of 500 million US dollars!

Dongchuan Che would be very distressed if so much money was wasted. Moreover, although he did not take the initiative to establish a persona for himself, the joke of "Dongchuan's products must be high-quality" still penetrated into the hearts of many players!

This is a double-edged sword!

Players will pay attention to his games because of this slogan, but if one of his games fails and his perfect image in the players' minds is shattered, the impact will be huge!

It's just like when ordinary people smoke and drink, no one thinks there's anything wrong with it, but when those celebrities who have a certain persona smoke and drink on the street, the audience will be disgusted.

When a wicked person does a good thing, people will say that he is a prodigal son who has returned; when a good person does a bad thing, people will curse him for revealing his true colors!

The human heart is such a magical thing!

If Dongchuan Che loses this round, it will take him at least several years to recover from this!

Can afford to lose!

But I don’t want to lose!

Dongchuan Che didn't want to lose, but it was obvious that there were too many people who wanted him to lose.

Just two hours after the launch of World of Warcraft, when Toru Fuyukawa was still communicating with Chika Oohara and the others through the chat software, an American MC game review website published a review with the title: [70 points, a mediocre work lacking diversity].

MC game review website is one of the most authoritative websites in the game industry. However, the so-called authorities are actually the trumpets of capital and politicians.

Toru Fuyukawa did not participate in the European and American game awards last year, but he also supported the Tokyo Game Show, and!

When World of Warcraft was launched, he did not [hire] editors from European and American rating websites to do reviews.

Yes, hire.

It is not to say that all the reporters and editors of European and American rating websites are bad people. There are good people and bad people everywhere. But there is a question to consider first. These rating websites have dedicated reporters and editors, so where do the salaries of these reporters and editors come from?

Let A use public opinion to supervise B. At the same time, A's salary is not high enough and he has a certain power of life and death over B. Then, driven by interests, the outcome is actually already doomed.

Although there are certainly some reporters and editors with good personalities on the MC rating website, World of Warcraft involves a wide range of people, and Dongchuan Che is very rich, so the website must be hoping to get some benefits from Dongchuan Che. Therefore, even if there are good editors and reporters, they will not be assigned to write reviews for World of Warcraft.

What those unscrupulous editors and reporters will write in the end depends on how much money Dongchuan Che is willing to give.

As long as you pay the right amount of money, you can give Cyberpunk 2077 a score of 91 for its disastrous initial optimization.

As long as the money is paid, a game like Dragon's Dogma 2, which has advantages but also obvious disadvantages, can also score 92 points;

As long as the money is paid, a film like "Starry Sky" whose graphics are obviously behind the times can get a score of 88 points. However, if the money is not paid, "Black Myth: Wukong" can only get 82 points and be accused of "lack of diversity".

Now Dongchuan Che is trying to compete with the American OTTO platform for the market, and on the other hand, he has not given money to the European and American rating agencies, so naturally there will be trouble. And with the release of the MC rating website's "70 points, lack of diversity, lack of depth in gameplay, mediocre work", the global network went wild!

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