Tokyo: Being coveted by my wife, I just want to play games
Chapter 203 Super bomb! (page 13)
Tetsu Fuyukawa was the unavoidable focus of the gaming industry last year.
In other words, before the release of Sekiro, Cheru Fuyukawa had considerable influence in Europe and the United States, but it was not that exaggerated. But Sekiro became a hit, and the impact of a masterpiece is far greater than that of a low-budget game.
The reason is simple. With big productions, even a game like Sekiro, which is very picky for players, has a much larger audience than games like Galgame. And large-scale production also represents huge publicity and distribution expenses.
As the saying goes, good things do not go out, and bad things spread for thousands of miles.
In today's information age, if you want to be known to the public with a positive image without the ability to make huge amounts of money behind it, the possibility is very, very slim. It's like light gamers also know Sekiro, but light gamers don't necessarily know that The Binding of Isaac is a low-cost work that sells about the same as Sekiro but has no large-scale publicity.
This is an information age where ghosts can be packaged as humans, and people can be packaged as ghosts. With the support of huge publicity funds, Sekiro has become popular around the world. What is interesting is that, like its previous life, Sekiro still has a very serious gap in reputation and sales.
Although Sekiro has been greatly improved by Fuyukawa Teru, the core of this game that relies solely on sword fighting without talking about numerical values is there. This thing cannot move, or in other words, it can move, but if it moves, it is no longer Sekiro. As long as the core with extremely high entry threshold and too little upgrade feedback is not adjusted, Sekiro is destined to not be able to eat the largest amount of light. Player pool.
The sales volume of Sekiro in this life has exceeded 10 million in four weeks.
The sales volume was very high, making NTsoft a lot of money, but compared with the world-renowned reputation, it still seemed a bit "morally inappropriate".
Players may not be able to feel the inherent logic of this, but as anchors who also need to study user needs, as well as all game producers present, it is very obvious.
"With a production cost of 2 million US dollars, if we just come up with an enhanced version of Sekiro , I'm afraid it will encounter Waterloo."
Looking at Fuyukawa Che who was chatting about the opening remarks on the stage, Bingyu interacted with the barrage on her mobile phone and kept thinking in her mind. As a hardcore game UP owner, she understands very well why Sekiro is relatively popular but not popular. This problem cannot be solved by putting on an open world skin. The core of the game must be overhauled.
"Whether this game can be successful or not depends mainly on the modification of the growth system."
Today I not only have to do a live broadcast, but I also have to edit a film when I get back, and the film editing must have a theme.
In this regard, Bingyu has already thought of a theme, which is to compare the growth system of Elden's Ring and Sekiro. However, whether this film can be edited depends on the subsequent publicity.
Under the expectant gaze of Bingyu who was wearing translation headphones, Fuyukawa Che quickly finished his brief opening remarks. Normally, this would be followed by promotional videos for FATE and Stardew Valley, and then there would be time to introduce the new project, Elden’s Ring.
However, the promotional videos for FATE and Stardew Valley have been advertised for a long time, and it is obvious that Che Fuyukawa clearly understands what everyone present and the audiences around the world are looking forward to.
As the light in the entire conference hall suddenly dimmed, [Holy Light Society's new work - Elden's Circle] appeared on the big screen, and the second line [A sad and cruel dark fantasy world] appeared on the big screen. As these two lines of words appeared on the big screen, the guests and all the audience in front of the screen suddenly widened their eyes.
"Damn it! Go directly to the new work?! The old thief Fuyukawa got a free spray card from me today!"
"Dark fantasy world? Cthulhu?!"
"Come on, come on! It's my favorite dark fantasy!"
"Altar reservation! (laughing)"
The barrage scrolled rapidly, and soon, under Bingyu's expectant gaze, bursts of hammering sounds reached his cochlea.
A light spot appeared in the center of the dark screen, and as the echoing sound of hammering amplified step by step, the light spot also enlarged step by step, and finally turned into a scene of a blonde woman with braids beating something. But soon, the screen jumped again, and a scene of Xiao Ge holding up a severed arm appeared in the center of the screen, and then there was a scene of the battle between Valkyrie and Broken Star Latarn.
The earth is full of stumps, scarlet flowers are blooming, and the purple gravity sword makes the whole picture have a very strong visual impact, giving people a sense of grandeur and epicness.
Needless to say, the dark fantasy background is indeed very easy to create an epic feeling, and perhaps the pressure from reality is increasing. People are not only becoming more and more curious about XP, but also becoming more and more crazy about entertainment products. batch.
It has become increasingly difficult to impress users with royal and traditional passionate plots. On the contrary, plots such as Cthulhu or the Foundation with dark and residual elements and strong curiosity are more likely to make players find it interesting. This is also the case with Tetsu Fuyukawa. One of the reasons why we are willing to prioritize the production of Elden's Ring at this point in time.
There was no suspense. When this dark fantasy-style promotional video came out, the barrage started scrolling crazily again. But this time only the players were excited. All the game producers and anchors present were still watching quietly.
The visual impact of this promotional video is very strong, but as the saying goes, a layman only sees the excitement, and an expert sees the door. They can all see that this promotional video is just CG, but this is not the key. They believe that with Fuyukawa Che and his team, the technical ability will definitely not be a problem. What they really want to see is the core of the game.
They are all waiting to see what changes will be made to the gameplay core of this game, but
As the promotional video continued to advance, as the majestic and dark Stonewell City appeared, as the gloomy and slightly weird bookish Magic Academy appeared, and as the big-headed wolf Galede appeared on the ground, their eyes became more and more wide-eyed. The bigger.
Royal City, Holy Tree, Lienia of the Lake, Tomb of Gyuoron, Yatan Plateau, Volcano Residence, Giant's Peak
Large maps appeared in front of everyone with a bird's-eye view.
Super large-scale, extremely broad open world!
Many people in the conference hall gasped, and the barrage went crazy, but this was still just the beginning!
Under this above-ground world, there is also a map of the underground world!
When the camera goes from the roots of the big tree to the underground world, there are countless ant soldiers, the eternal city of Nokron, the starry sky, and the Blood Dynasty.
The map scale is extremely large, and the most important thing is that these maps are all connected!
The entire world map is a complete large box garden!
scared!
The guests in the conference hall were all frightened. Even the well-known game producers of SATE and Sugi Juin looked at Fuyukawa Che with disbelief.
Although this is just a CG and not a real-life demonstration, as peers in the industry, they all understand how strong Fuyukawa Che's technical capabilities are, and they also understand that this batch of people who came out of Light Bird, plus those who have switched jobs from other major manufacturers, How capable are the elites?
There are no technical barriers!
Of course, they were not shocked by the grand map and excellent art style. This thing can be done by just throwing money and stacking materials, and the perfect box garden design cannot be seen from this six-minute CG promotional video.
Their shock came from the completely different idea of building a map!
For game producers, the first thing that needs to be considered when making a game is - [How can my game give players positive feedback, and how can I guide players to do the right things at the right time, so as to obtain the right level of frustration and satisfaction? A stronger sense of harvest].
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