Tokyo: Being coveted by my wife, I just want to play games

Chapter 119 Injects Chinese cuisine! (page 12)

"Changing the plot is indeed the most troublesome thing."

As lunch break approached, Sitting in front of the floor-to-ceiling window in the office, Che Fuyukawa drank oolong tea and slumped backwards on the soft boss chair. He stared blankly at the rows of Akihabara buildings outside the window, then turned the boss chair to look towards Two documents on a computer screen.

[Diver Dave, plot changes in Shark Village]

[Sekiro, female ninja plot changes]

There are two word documents with plot analysis, gameplay descriptions, and various gameplay highlights under the current plot. Various picture descriptions are also added. They are fully written. The two documents add up to more than a hundred pages, but...

Glancing at the two documents painfully, Fuyukawa Che clicked on the keyboard with his fingers and added the word "draft" after the two documents.

"The female ninja route of Sekiro not only needs to revise the plot, but also add bosses. After all, the original Sekiro is a male character, and his fighting style is more hard-hitting and unrestrained. I want to reflect the sexiness and agility of the female ninja. , sassy yet charming, it is necessary to set up corresponding boss battles for this kind of character, so that players can have more fun. Am I too greedy?"

Dongchuan Che took a sip of oolong tea, with a look of helplessness and reluctance in his eyes.

Miyazaki Hidetaka may sound like an ordinary name, but you must know that the game industry has a market value of 29 billion U.S. dollars, and in such a large market, Miyazaki Hidetaka, who only became a programmer at the age of , can make a name for himself. Blood Road, creating soul-based games and catching up from behind.

To say that this kind of talent is only one in a hundred thousand is very modest.

Its rarity is no higher than the top scorer in the national college entrance examination, or even rarer. It is very difficult to add something of your own to the game of such a top game producer.

The most difficult thing is not technical ability, but style.

There are many soul-based games, but compared with the soul-based games of Hidetaka Miyazaki and those of later imitators, such as "Code of Blood", "Pinocchio's Lies", "Nioh", etc., players can almost distinguish them at a glance. Can see the difference.

I want to integrate the new content I created into Sekiro without making players feel torn apart by saying, "Then the producer has been changed." This is very difficult, and even if you don't do it well, it will lead to an explosion of word-of-mouth!

Yes, just adding new content can easily cause the game's reputation to explode. After all, this is the era of traffic. Many UP owners are just like human-blooded steamed buns. Any shortcomings will be infinitely magnified by them, and then use [XXX games to explode in popularity, but I don’t recommend you to fall into the trap of using the title to gain traffic.

Old Touhuan also had this problem back then, because the Snow Mountain map seemed very big, but actually had relatively little content, and the Fire Giant boss battle was really boring.

It was the problem of adding the flaming giant to the snow mountain map. At that time, there were many videos criticizing it, saying that the old man was unfinished. Fortunately, the other parts of the old headband were so well done that they finally outweighed these bad reviews.

Without changing the plot and adding missions, Sekiro would definitely have the same reputation, but...

"Still do it."

Dongchuan Che finished the oolong tea in one gulp, with a hint of determination in his eyes.

There is no doubt that not making any modifications is the best decision at the moment. In other words, you can make Sekiro well first, and then you can make the game you want to make when you have money in the future. But people are lazy!

Just like several major domestic game companies, they may have had the idea in the early days of "copying other people's work to make money first, and then doing what they want to do". However, once "copying other people's work" can easily make a lot of money, unless there is a drastic change in the general environment, Change, otherwise these major manufacturers will never make great efforts to strive for originality.

Once a person's Qi is down, it is as difficult as climbing to heaven if he wants to bring it up again. not to mention

"I don't get much dividends from Sekiro. For me, the main role of this game is to show my peers in the industry my ability to control large-scale projects, my ideas for making games, and the core team I lead. Possess technical capabilities.”

Yes, Sekiro is a sign, a sign to recruit talents for his future solo career!

In this case, even if the newly added content has some style problems, as long as it shows excellent technical skills, gameplay modes, project management and other aspects, people will still be recruited when the time comes!

"This risk is within control, so there is no need to worry about it anymore."

After thinking through the idea, Fuyukawa Che suddenly felt that his brain was much more relaxed, but soon, his eyes focused on the "Diver Dave" document.

"Diver Dave" is the first work of the new studio MINTROCKET. Without much publicity, it sold 500,000 units in the first week, and the final sales volume was close to 4 million units. It can be said that it is also a very special movie. A great dark horse hit.

However, the game is not entirely without its problems. After all, it is the first work of a new studio, and the investment is not large. Although the early game experience is very good, when the game reaches the middle stage and enters the story of the Shark Village, the shortcomings of the game are exposed.

And this shortcoming is actually somewhat similar to the old ring.

After Lao Tou Huan entered the snow mountain map, the freshness and experience of the game dropped sharply. Player feedback concluded that there was too little new content, the plot was not rich, the map was large but empty, and the monster models were not much different from the previous ones. Adding blood, armor, and damage is quite a bit like [at level 1, I used a broken wooden stick to hit crayfish], [at level 80, I used +12 Heaven-shattering Prajna Thunder Battle to fight Zhen·Overlord Sunset Shrimp].

And the reason for this

Either Miyazaki Hidetaka is holding back something big, and there will be DLC to expand the snowfield map in the future, or it's [Guizhou Donkey is at his wits end].

The story has not yet finished in the snowfield, but the development funds or the creator's creativity have been exhausted, so they can only use skin-changing monsters and large and empty maps to forcefully fill it, forcibly lengthening the online time of the players, so that the game gains More lasting discussion and popularity.

Same thing with Dave the Diver.

The previous game experience is very good, but because it is the first work of the new studio and the investment is not too large, the gameplay of this game has been thrown away to the players in the middle and late stages, but in order to extend the online time of the players , after the player enters the Mermaid Village map, the plot becomes stinky and long.

To describe it simply, hydrology.

Yes, it’s hydrology.

What should I do if I have nothing to write about but want to make money? Only hydrology.

The most effective way to solve this problem is to add more new content.

"Diver Dave, the main elements are underwater adventure, fishing, management, and food."

"It is difficult to add underwater adventure and fishing, unless Cthulhu comes out, but then the taste of the game will change, so I can try to make up for the shortcomings by expanding the restaurant business module and the original work There is no over-emphasis on the food module, but it is actually very popular among players."

"Well, the plot will not be changed, but more business and food modules will be added to the plot of the Shark Village, but these two food modules will be added."

I was thinking naggingly in my mind, turning the boss's chair with my leather shoes, and at this moment, the door of the office opened.

Accompanied by the noise in the corridor during lunch break, Sayoko walked in with her handbag, "Are you still worried about the plot?"

"You've almost thought about it. Well, you look very beautiful today. Come here and let me hug you."

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