Tokyo: Being coveted by my wife, I just want to play games
Chapter 102 shocked the whole company! 65K! (page 13)
"Phew - human potential is indeed endless."
At around three o'clock in the afternoon, Fuyukawa Che, who was sitting behind his boss's desk, typed the last letter on the keyboard with his fingers.
Pressing Enter, looking at the code scrolling on the notebook and the plot text on the secondary screen next to him, he let out a sigh of relief, "The demo is finally done."
The production task of "Sekiro" was already very heavy, and with the addition of "The Binding of Isaac", he was spinning wildly in both directions during this period. Even with the system's enhanced body, Fuyukawa Che still felt tired and out of breath. , but the efforts are meaningful.
The initial version of the game "The Binding of Isaac" is not big. The main difficulty is creativity and gameplay. In fact, as long as the idea is clear and the style and gameplay framework of the entire game are set, the subsequent production difficulty and work will The quantity is actually not too big.
only.
"The content of this game is too exaggerated."
Sitting slumped on the boss's chair, Fuyukawa Che kept recalling the plot and core of "The Binding of Isaac" in his mind, with tiredness, excitement and relief in his eyes.
Normally, most meat pigeon games are light on plot and heavy on [harvest]. It mainly relies on the ever-changing maps and props to provide players with the pleasure of constant [growth] and a sense of freshness. The plot is secondary, but the combination of Isaac is different.
"The Binding of Isaac" is a work of art that has extremely outstanding gameplay and at the same time fully integrates the entire storyline into the game.
Yes, art.
In his opinion, Fuyukawa Cheru, works of art are not about how excellent the pictures are, nor how grand the maps are, but works that have an extremely strong spiritual core that can touch people's souls.
That's the case with The Binding of Isaac, a game whose story isn't technically complicated but is incredibly deep.
The protagonist Isaac lives in a religious family. Later, as his parents divorced, his mother, who lost her financial resources and longed for salvation, began to believe in religion even more. She would watch various missionary programs on TV every day when she came home. The four-year-old protagonist Isaac only He was alone at home painting every day, until one day his mother received a revelation, and the gods claimed that her son Isaac was corrupted by sin.
To prevent Isaac from being corrupted by sin, his mother confiscated all of his toys, including his clothes, and threw him into a dark room. But this was not over yet. The god once again gave instructions to the mother. In order to show her piety, she needed to kill Isaac with her own hands as a sacrifice. In order to prove her supreme and noble love for the god, the mother picked up the butcher knife.
This scene was seen by the protagonist Isaac, who jumped into the basement before his mother arrived, and then the game began.
After entering the basement, Isaac uses his tears as bullets to collect treasures along the way. For example, if he picks up a clothes hanger, his tears will shoot faster; hanging on the rope will make him fly, etc. When he kills all the enemies, he reaches the final level. Layer [uterus], after breaking the BOSS's heart, what appeared in front of him was the new BOSS [myself who was still in the embryo], and he wanted to kill [myself who was still in the embryo] with his own hands.
It sounds like a very exaggerated, even ridiculous story, but this story is a very typical metaphor.
Whether it is the story or all the props that appear in the game, they are actually metaphors. Not only is Isaac's mother crazy, but he himself is also crazy after growing up in this environment.
His mother believed in religion and not only restrained Isaac with extremely strict dogma every day and never gave him the care that a mother should have, but because Isaac's unborn sister had a miscarriage, she also gave him a wig and often used it on him. Dressed as a girl, and even performed [circumcision] on him.
This kind of life is not just at home. Isaac begins to become very difficult to get along with others and is bullied by his peers in the small town.
There is no place for the outside world, the family is the source of all pain, and Isaac is just a four-year-old child who cannot understand it all.
Therefore, Isaac wanted to kill [his embryonic self] in his own spiritual world, but this was only the spiritual world. In the subsequent DLCs, Isaac will not be able to escape whether he goes to hell or to heaven.
In hell, he met countless demons and monsters, and in heaven, he saw another self crying at the end of heaven.
As the plot progresses, Isaac dies in a wooden box, and the anxious mother posts missing persons notices all over the streets.
Yes, whether it is the mother holding a kitchen knife to kill him at the beginning of the game, or the so-called basement, all of this may be Isaac's fantasy, and this fantasy is indeed rooted in the real environment.
The mother was holding a kitchen knife, maybe she was just cooking, and the sentence "Sacrifice your most important thing to the gods" happened to be playing on the TV, but in this extremely repressive religious atmosphere, in this lack of father's love and mother's love, at the same time When the mother was extremely obsessed with religion and even circumcised her own child, everything changed in the eyes of the child, but no one helped him or told him what was right and what was wrong.
Moreover, this game is entirely produced by E Fat, who was born in a religious family and suffered torture since childhood. It is adapted from his own childhood experiences.
There is no doubt that "The Binding of Isaac" is an extremely depressing and dark game, but at the same time it discusses [religion] [family] [school bullying] [minor mental health], and the most valuable thing is that the entire game The story and the entire spiritual core are highly related to the gameplay. In fact, the game "The Binding of Isaac" was born just to tell this story.
To be honest, Fuyukawa Che didn't have much interest in meat pigeon games. In his last life, he only played Hades and Nuanxue. But when he looked at the sales, he redeemed "The Binding of Isaac" and produced it himself. After repeatedly pondering the plot, he felt for the first time why this game was called "The Ceiling of Meat Pigeon Game" and why everyone who had played it called it "a masterpiece"!
only.
"Damn, it's a good thing I didn't read this script at night, otherwise I might not be able to sleep well. But... it's quite enjoyable."
Taking a deep breath, Fuyukawa Che stretched out, with a satisfied smile on his face. He makes games, firstly, to make money, and secondly, because he really feels that playing an excellent game is equivalent to experiencing an extra period of life that he cannot experience at all.
This feeling of experiencing an excellent work is great.
After a comfortable rest, Fuyukawa Teru unplugged the power cord of his laptop, held it in his hands, pushed the door open and walked into the corridor. As he passed the art department, he stretched his head and said, "Sayoko, contact Minister Miyano and Asai. The president and the people from Qingzhu said they would watch the demo in the conference room in half an hour."
"Okay, I'll contact you right away."
Sayoko, who was sitting as the second-in-command in the art department, put down the tea cup in her hand and immediately stood up to get busy. Seeing her actions, the whole office started talking.
"Tsk tsk tsk, contact the president and director directly. The team leader really values Hanoi-san very much."
"You're not talking nonsense. The two of them go to and from get off work together every day. And I heard that the team leader at that time was planning to let Hanoi-san directly take charge of our department, but she felt that she was not capable enough, so the team leader let her She acts as the second-in-command and studies with Ms. He Lai. However, the demo of the meat pigeon game has been made? As expected of the team leader, it is so fast."
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