The World of Evil God game.

Chapter 510: The Mysterious History of Ashes

For the two gods of the Adventurer's Association, how to obtain ashes cheaply and efficiently, they thought of five methods and immediately began to implement them.

The first method is to start business with the pale world.

There is no doubt that the group of vegetable-growing skeletons scrape some ashes from their bodies every day, and finding a few hundred skeletons with bone hyperplasia can meet this requirement, and it also comes with the attribute of holy light. The ashes with holy attributes are a good choice whether they are used for fertilization, refining medicine or enchanting. Although the output power is lacking, it is extremely effective against dark enemies.

Of course, the skeletons of the Pale World are also responsible for purchasing war corpses from all over the universe. Some worlds have kingdom conflicts or wars, resulting in a large number of deaths. In the past, they would be directly landfilled or bought back to life depending on the situation. But now, these corpses will only be sent to the Pale World for processing if they are unable to pay a large amount of resurrection coins.

At this time, the person concerned can choose to be resurrected as a skeleton or turned into fertilizer. Anyway, the resurrection is the resurrection of the soul information. As for the body being damaged, you can find a way to make another one. It is not a big deal. But for those who exercise regularly, this option is unacceptable unless they have enough funds to find a master to make a stronger body for them.

The second is the Warrior Academy. As the largest base for producing reckless men and talents in the universe, although the Warrior Academy is no longer as glorious as in history and has almost become a third-rate school, it must be remembered that if all the students in the Warrior Academy go crazy, it will immediately cause a warrior disaster for the universe.

This is enough to show how powerful those students are. New ashes are born every day in the Warrior Academy. Whether they fail the exam and are beaten to death by classmates, or are stuck in the challenge facility and cannot be resurrected, this is a common thing in the Warrior Academy. The quality of their ashes is relatively higher, but because of their poor affinity with magic, they cannot be used to refine medicine.

The third one comes from the legend of a cemetery planet in the universe. It is said that it is the burial place sought by many ancient heroes. Long ago, there was a legend circulating on this planet that as long as one dies here, one's life wishes will be realized after one's soul is reincarnated.

However, as the methods of resurrection have become increasingly diverse in recent millennia, people's demands for their wishes before death have gradually become greater than those after death. The existence of death salesmen has also made many mortal heroes shudder. In order to avoid overtime, they try their best to prolong their lifespans. Naturally, no one is looking for this cemetery star anymore, and its coordinates are gradually lost in the universe. Since it is a wandering planet, no one knows where it is now. Although observation reports are occasionally heard, when searching for it, they can often only find passing meteorites.

If we can find this planet, there is no doubt that the ashes of the ancient heroes buried on it are absolutely the best alchemy, medicine, farming, and enchantment materials! It can be said that they are completely priceless!

The last method is to go to the Time Abyss of the Quaternary Epoch. However, because the Quaternary Epoch has been repaired, there are basically no ashes left in the Time Abyss, only time gravel. But if you can find rare ashes in the gravel, it will definitely be priceless.

As for the fifth one, it is naturally the Adventurer's Guild itself. Adventurers from all over the universe are received here, and every adventurer has his own unknown unique skills, which are commonly known as housekeeping skills!

This unique "combat skill" may not be powerful, but it is interesting enough.

Doesn’t that kind of thing happen often?

"When playing games, I often find some toy weapons that look powerful and cool to play, but have a damage of only 15, which is ridiculously low. I found this when I was playing Dark Lord. At that time, everyone was collecting original items, but in fact, there were not many original items with overflowing values ​​or special powerful mechanisms. There were more toy weapons with disordered values."

The God of Sword and the God of Shield were thinking about each other.

The God of Sword, he looks like a big blue-haired dog holding a golden sword.

His hobby is to collect information on various weapons and make them into weapon manufacturing guides for sale. Sales have always been good. He has been doing this since the ancient war gods fought each other a long time ago, and he has cheated all the money of those ancient war gods.

This is how the founding funds for the Adventurer's Guild came from.

The Shield God is better, looking like a classic heavily armored warrior, except that his body is covered with shields of various sizes.

Generally speaking, in combat works, characters who like to stack and open shields will definitely die first and be used as stepping stones to highlight the enemy's strength. Therefore, the Shield God discovered this strange setting very early, and after reading a third-rate mortal novel a long time ago, he immediately chose to retire, thus avoiding a miserable future of being used as a stepping stone.

"In other words, the selling point of War Gray is not its cheapness, but its uniqueness?" The Shield God stroked his iron chin. "Cheapness only makes it affordable for everyone, which is also in line with the consistent working principles of our Adventurer's Association."

"Of course! Because adventurers are such a profession!"

The Sword God's dog eyes blinked:

"No one would object to calling it a third-rate profession. When adventurers are weak, everyone would say that this is normal. After all, they are adventurers!"

"And no one would object to saying it is a first-class profession. When adventurers are ridiculously powerful, everyone would say that this is normal! After all, they are adventurers!"

"From ordinary people to heroes and demigods, everyone can become an adventurer. This is the meaning of adventurers' existence. Even the God of Light and Heat and the God of Panic are core members of our Adventurer's Association. From the poor to the gods, everyone can afford the props of the Adventurer's Guild. Our sales are never to a specific group, but to everyone!"

"Hasn't the Fictional Church recently launched a few new games? I briefly played all three games and found a common point! That is the collection element."

“Whether it’s collecting pocket summons and cultivating the dream team you want, or building a city in a custom map and purchasing building packs to expand it, or playing cards in the Hearthstone Tavern and forming a powerful deck through traditional hateful card drawing, the key point is that these all require time, money, and luck to collect.”

"We also used this idea when launching War Gray!"

The Sword God took out a small blackboard from somewhere and wrote on it with his dog paws: "And I created War Gray based on the Magic Goddess's move learning device. This is also a learning device, but you know, even the learning device has moves of different rarities recorded in it."

"During the process of clearing the game, most of the training devices given to us by the gym leaders are useless junk moves. High-powered training devices can only be bought by picking them up in the wild or in the shopping malls of large companies. This is a game restriction. At the same time, after players have accumulated money and strength through untold hardships, the moment they get powerful moves, they will feel a sense of satisfaction from the bottom of their hearts."

"Even if they don't know how to use those learning devices, it doesn't matter if they put them in their backpacks and enjoy them. Just like when we go to dungeons, we often see adventurers who are unwilling to drink some rare potions even if they die and spend dozens of resurrection coins."

"Although those rare potions are very effective, they are consumables after all. Once used, they are gone. People always think that they must be saved for the critical moment, but what is the critical moment? Doesn't death count as a critical moment?" "There is no such restriction for war ash. Its source is just the ashes of the warriors. It can be copied repeatedly through alchemy, and it will not disappear after being attached to a weapon. It exists forever. Even if the weapon is damaged, it only needs to be recast, and the war ash will still exist."

“This will allow everyone to collect more frequently, change their favorite weapons and war ashes, and devote themselves to collecting those unique, unknown and rare war ashes!”

The Shield God immediately made an excited voice: "Oh, in this case, even the useless toy war ashes can create a lot of gold coins and value for us, and it can also drive more people to register as adventurers. The guild will definitely prosper!"

"Well, we should do this. The online game lured away a large number of powerful warriors. They went on adventures and searches in the Fourth Era and left the Sixth Era. There were also many core and senior members of our guild among them."

"Although we immediately contacted the Fictional Church and established a guild business for teleportation back, it is obvious that the Fourth Epoch is, after all, an old epoch that has been reborn. There are many secrets waiting to be discovered, and it is relatively safe. People are more willing to explore the Fourth Epoch. In comparison, the exploration of the Sixth Epoch seems extremely risky."

The God of Sword also quite agrees with this statement.

Isn’t the risk huge?

Today you dig up a curse you've never seen before and die repeatedly on the spot. Tomorrow you find an abyss and are dragged in by demons and beaten to your knees. The day after tomorrow you encounter a meteor that brings out a giant star-eating worm. Even if you go to a church quietly, there's a chance that you'll encounter something like the Goddess of Disorder.!

"Yes, with the new business, even if all the adventurers go to the Fourth Epoch, our guild can still provide high-quality logistical assistance, and we can also make new war ashes from the materials collected in the Fourth Epoch. After all, a lot of our guild's business has been taken away."

In the Quaternary Exploration business, the Iron Church and the Abandoned Church seized several important businesses such as "equipment recycling in seconds", "weapon repair", "rare weapon manufacturing", and "prop synthesis", while the Medical Guild took the lead in opening resurrection points and high-cost medical treatment, which should have been the work of the Adventurer's Guild!

But the business competition in the Sixth Era is so cruel. If you don’t do this business, there are gods who will do it!

"We divide the War Ashes into several levels, but level is not the only criterion for measuring the strength of War Ashes. Sometimes, ordinary War Ashes can also exert extremely powerful actual combat power, such as the 'Heavy Sword Jump Slash'. Regardless of the difficulty of learning or the number of people using it, this is an absolutely ordinary combat skill. However, I don't know how many adventurers have defeated difficult enemies with this move!"

"So, unique war ash, or even legendary war ash, may look quite powerful, but its actual combat value may not be as practical as ordinary war ash. Of course, we also need to prevent the unique war ash that we worked so hard to make from becoming waste, so we have to set a mastery level."

"When the mastery level of the war ash increases, its true power will be revealed. In other words, it will be considered to have replicated the essence of the original warrior's fighting skills, or even surpassed it!"

"If you only use other people's abilities, even if you have learned the skills of a thousand heroes, you will eventually feel an indescribable sense of loss. This is because you have been using other people's moves. Therefore, you must use moves, surpass the moves themselves, and create new moves. This is a virtuous cycle and can inspire adventurers to explore!"

"From this perspective, although War Ash is very similar to enchantment, it is actually completely different from enchantment! It can be perfectly learned and inherited, and even surpassed!"

"It just needs to be upgraded with forging stones."

Sword Dog conducted a careful analysis and formulated the next business development direction for the Adventurer's Guild. If they continued to try to compete with the Iron Church and the Abandoned Church as before, it would probably lead to operational difficulties. Although it would not lead to bankruptcy, if the adventurers disliked the poor service of the guild and all ran to mechanical ascension, then the guild would be doomed.

Therefore, the battle ash system developed based on the "skills" in the online game developed by the fictional church and combined with the magic goddess's move learning device will be the main business direction in the future.

The Sword Dog lay down beside the iron helmet of the Shield God and began to whimper and whisper.

------

"Thank you for choosing our association to replicate the ashes?"

The alchemists of the Alchemy Association were a little confused by this requirement, but it was not a difficult task!

This kind of work is exactly what alchemists excel at!

This is the biggest difference between a magician and an alchemist. Although many people cannot tell the difference between the two, if you study it in depth, you will find that these two professions have completely different development directions.

"If we just want to replicate the properties of the ashes, it's a simple matter. But if we want to replicate some of the information and memories in the ashes, or even the energy similar to the soul, this is a bit difficult. It can't be done with ordinary materials and ordinary firing techniques."

The alchemists thought about it for a while and decided to hire some powerful "fire characters" to help.

In view of the protests and vigilance of the fire elements, as time goes by, it has become increasingly difficult to catch fire elements working illegally over the past thousand years. Fortunately, there are still many mortals and gods with fire abilities in the universe, and the God of Flame who runs a fire station is excluded first.

"Well, if we want to replicate ashes, burn the material through flames and make a perfect replica while retaining the original information, I can only think of two gods who perfectly meet our requirements."

"Is it the Ashbringer and the Goddess of Disorder? The latter should be cheaper, so we can make more money!"

"Safety risk? That kind of thing has never been within our consideration."

"By the way, depending on the client's requirements, we may be able to conduct new research."

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