my pokemon player.
Chapter 148 Game Strategy Module (Page 12)
In the Firefly Town Castle, Ryan was browsing the official website forum through the panel with great interest.
In the past, there were only some comments about the game on the official website forum. Either internal beta players were praising how fun the game was, or others were questioning the authenticity of the game. The two parties would sometimes fight each other.
But now the official website forum has a few more game strategy articles. Most of the strategy authors are the player named [Taciturn].
Since he completed the mission of purchasing Moo Moo Fresh Milk two days ago and brought back a large milk tank and cubs to the territory, he began to post the detailed process of this mission on the forum.
According to what he said in the game group, he wrote this mission guide just to go through the process of completing the mission again and then find his own shortcomings. It was not for other players to see.
After all, the task of purchasing Moo Moo Fresh Milk is a hidden task, and it is impossible for other players to complete it. I think other players are not very interested in this task guide.
But what Chen Yan didn't expect was that this mission guide was very popular among beta testers and had a lot of views. Even some pre-order players also liked reading this guide.
The pre-ordered players liked to watch it because they couldn't play the game and could only appreciate the charm of the game through these text descriptions. As a result, the more they watched, the more they became more and more itchy, and they began to post comments everywhere urging the public beta.
The internal beta players like this guide because they can learn from it some experience in completing tasks, especially Chen Yan's use of the token as a task prop to perform some tricks, which opened their eyes. They did not expect to be able to do this during the task. Play.
In addition, Chen Yan also described their outdoor battle with the Shadow Church in the guide, which also made the closed beta players feel very novel.
The vast majority of players have never experienced wild battles, and some newcomers have never even played regular Pokémon battles, so they are all interested in this new battle mode.
Chen Yan's description of the field battle was very pragmatic, without exaggeration, nor did he use some gorgeous rhetoric, but the players could still feel the excitement of the battle at that time.
They used to think that there was no difference between wild battles and Pokémon battles, but after reading this guide, they realized that there was a big difference between Pokémon battles and wild battles. Apart from anything else, wild battles only targeted trainers. It shocked them.
However, they thought about it carefully and felt that this was very reasonable. Everyone knew the principle of "catch the thief first". Since the goal of wild fighting is to kill the opponent, why should we fight Pokémon one by one? Bypass the Pokémon and directly kill the trainer on the opposite side.
Pokémon have long been accustomed to the trainer's command. After the trainer dies, the Pokémon will definitely be at a loss. Then it will be easier to deal with. Even if they still can't be defeated, they can still run away. Anyway, they have already defeated the opponent. The trainer is killed and the objective is accomplished.
Therefore, players quickly accepted the new battle mode of wild fighting, and they also felt that they were naturally at an advantage in wild fighting. Who could allow their players to resurrect.
Others may panic when encountering a Pokémon attack. Even people who are calm and rational will make some irrational actions when their lives are threatened.
But players won't, because they can be resurrected even if they die, so players are not afraid of death at all, and naturally they won't panic.
What most players think is, if you can, kill me. After one day, I will still be a good man, and I will have to kill you then!
And this is also the main reason why the "Fourth Natural Disaster" can do whatever they want in the game. They will sum up their experience and lessons through resurrection again and again, and then grind each other to death alive.
Of course, players are not prone to masochism. They don’t want to be abused in wild battles, and they don’t want to spend so many elf coins for resurrection. Therefore, the wild battle experience in this guide is still very important to players.
In the guide, Chen Yan emphasized the importance of players' physical fitness for wild battles. At the same time, he also suggested that other players, if they don't want to become a burden to Pokémon in battle, it is best to train in wild battles in normal times.
The players naturally took this advice to heart. In the past two days, Ryan saw many players training for wild battles at the training ground in the territory. They were rolling and crawling on the field to avoid Pokémon attacks. , which made him look disgraced.
He was very pleased with this. In fact, wild fighting was the mainstream fighting method in this era. Whether it was a field encounter or a large-scale war, wild fighting was used to fight.
Pokémon battles were not popular in this era and were only performed for the upper class.
Therefore, most Warcraft users have a dismissive attitude towards Pokémon battle, calling it a game between children.
Ryan naturally also wants the players to experience more wild battles. Only in this way can they accumulate some wild fighting experience and avoid falling behind in future wars.
He even made a plan for this, preparing to hold a wild battle mode to make players pay more attention to wild battles.
As a result, before Ryan could implement it, the players started training on their own because of a guide. It seemed that the guide was quite effective.
So Ryan made a small update to the official website forum. He added a game strategy module to the forum, and any closed beta players can post strategies on it.
After other players see the guide, if they think the guide is well written, they can like the guide. If a certain number of likes are reached, Ryan will give elf coins to the author of the guide as a reward.
In order to prevent someone from posting guides at will and misleading new players, Lane has also designed a reporting function. After a guide article has been reported a certain number of times, Lane will personally review the guide.
If this guide is false, then Ryan will delete this guide and give the publisher a warning. If the other party publishes false information again, then Ryan will directly disqualify him from publishing guides and give him corresponding rewards in the game. punishment.
However, Ryan is usually very busy and cannot spend too much time reviewing articles. Now the number of players is relatively small and they are all friendly. Almost no one will publish false strategies for elf coins, so Ryan can review them. There are not many articles.
But when the number of players increases in the future, there will always be players who want to take advantage of the situation. By then, Ryan's workload will be huge, so he does not plan to review the strategies personally.
Ryan has set up an experience system in the strategy module. Every time a real strategy is published, some experience will be added. When the number of likes of the article reaches a certain number, the experience will also be increased. When the experience is full, the forum level will be improved.
The higher the level of the forum, the greater the power. Not only can it publish strategies that can be unlocked by spending Elf Coins, but it can also review reported articles and decide whether to remove them from the shelves.
Ryan's move is equivalent to handing over the task of reviewing articles to those strategy masters. For the sake of their own reputation, they will definitely review the strategies carefully and will not easily open a backdoor for others.
Moreover, Ryan will conduct random checks from time to time to prevent these strategy masters from practicing favoritism. This will reduce Ryan's task load and he will not waste too much time on it.
After the strategy module was launched, players showed unusual enthusiasm for it.
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