At this time, Lin Mo was also taking a break from his busy schedule to play games.

However, it is not their own Diablo, but the rival Road to Heaven 4.

In order to polish the game Diablo, I am almost sick of playing it.

There is one thing he did not lie about, Lin Mo really played the previous few Road to Heaven games, and played them quite a lot.

The screenshot of the game time attached when posting the tweet was indeed his own.

However, he is not a die-hard fan of the game.

Road to Heaven is a pretty good game, but the most fatal thing is that it was a good game in its time.

A sequel with an authentic flavor is a good thing, but the problem is that it's too authentic.

Moreover, they have not paid any attention to the demands of current players and are still using the design ideas from seven or eight years ago to make games of this era.

That's a bit too outdated.

Those who fight against time will only end up dead.

For example, the Diablo created by Lin Mo.

Its basic framework is based on the previous Diablo 1.

But if it is not changed, even if it is named Naughty Cat, the result will be a violent death, and there is no room for negotiation.

In his opinion, the Road to Heaven series is simply a misguided move.

Pay too much attention to details such as pictures and plot.

What really matters is the framework and foundation.

If these two points are done well, as long as the first version does not fail catastrophically, it can still be compensated by subsequent updates.

It is not uncommon for a successful expansion pack to save a game.

Originally, if the game Road to Heaven 4 was released first, it wouldn't be that bad.

But most of the media anchors and UP hosts who play games more often have experienced both games.

If you are used to the smooth and refreshing experience of Diablo, you can imagine the feeling when playing Road to Heaven 4.

At present, Baofeng Entertainment has not released the sales figures of the game, but it is unlikely to be very good.

The splitting of the IP made this old IP lose at the starting line.

Players don't care how difficult your Storm Entertainment is, they just want you to die.

The quality of the game is indeed not as good as Diablo.

Even though Lin Mo was mentally prepared, he still felt dizzy after playing for a while.

I casually beat an elite and quickly closed the game.

After an in-depth experience, I can be sure of it.

This game expansion pack is a bit difficult to save.

The most critical equipment system is built on extremely high difficulty.

To change the players' gaming experience, the unreasonable difficulty must be changed, which means a complete collapse of the equipment system.

This game is destined to be a carnival for only a small number of Road to Heaven fans.

Looking at the comments, they are even more polarized.

[That's the feeling! It's difficult and challenging, and it still feels the same as it did back then. It's worthy of being Baofeng Entertainment. ] 10/10

[Stupid game, the treasure chests in the battlefield of the gods are not shown on the map? ? The location is also random, the designer wishes you () success] 3/10

[I'm sick of it. I bought both games. My rating is that it's not as good as Diablo. Is it true that the spiritual sequel is worse than the original?] 5/10

[To be honest, Path to Heaven is not worthy of being the original work of Diablo] 5/10

It hasn't received a flood of negative reviews, but it is also extremely polarized.

Seeing the appearance of Road to Heaven 4, Lin Mo became a little curious.

Even if the IP is sold, are you sure it can fill such a big hole?

"Forget it. I don't want to think about it anymore. I'm working."

Next, continue writing the plan.

What I am writing this time is the planning proposal for an exclusive game.

The Switch cannot release too many exclusive games at once. It should be released in a steady stream and try to avoid having three exclusive games released at a time.

Lin Mo is still very optimistic about the potential of third-party games.

The industry has had a naughty cat, and it is obvious that the industry is in turmoil, just like the catfish effect.

Those projects that have been launched and started in recent years have also begun to develop in the direction of high-quality products.

Even for the game Road to Heaven, the poor sales were not due to reasons such as botching or false advertising, but because the design concept was a bit old and a little rough, failing to take into account that players' feelings about the game would undergo a drastic change after repeated play.

In general, whether it is the graphics, the sense of attack or the plot, there are things worth noting.

This time, Souni's "Seven Days Later" is obviously ambitious, and its purpose is to maintain Playsquare's current king status.

Switch's aggressiveness made Souni feel a sense of crisis.

Lin Mo even had some suspicion that Souni was going to use Naughty Cat's usual tricks this time.

Wait until the next Switch exclusive has a release date, and then rush into it.

However, if Souni really thinks so, then Lin Mo still has some surprises waiting for him.

Look at the promotional direction of Souni's new work "Seven Days Later", doomsday, zombies, plot, and human nature.

If you do that, I'm going to have to pull out The Last of Us.

As for translation, there are two generally accepted names.

One of the most well-known is "The Last of Us".

But this translated name is actually somewhat inappropriate, because the original game is called Us instead of US.

It refers to "us," not "America."

However, there is no country called the United States in this world, so Lin Mo still plans to name the Chinese version "The Last of Us", a somewhat literary name.

How popular is this game?

In Lin Mo's previous life, this stand-alone game spanned three consoles from PS3 to PS5, and people still bought it even though it was ten years old.

Whether it is the gameplay, plot, or art, it is all unique.

If we talk about Electronic Arts, The Last of Us

Of course, only

Even if the king comes, he is still garbage.

It's purely a psychopathic cyberpunk.

Not only does it contain some personal opinions, but it also contains many inexplicable missionary-like clips.

There is also a huge amount of LGBT politically correct content. Ellie, a character without any foreshadowing, suddenly

Ellie's girlfriend, who is a Latina, just broke up with her Asian boyfriend and is pregnant.

It's useless except for disgusting players.

And it's extremely disrespectful to the characters in the previous game.

Even the supporting characters who appear briefly are very memorable and impressive.

Not to mention the two protagonists.

It can be regarded as one of the most classic character designs in the history of games.

But these two characters have made it to the sequel, The Last of Us

Joel, a ruthless man who has been struggling in the apocalypse for his entire life, has killed countless people, is deeply scheming, and has explosive fighting power.

It stands to reason that such people would never tell the truth to strangers.

and then?

On

Okay, you still have a conscience and it is understandable that you stand up for injustice, but a protagonist who is a cold-blooded monster will not be popular.

But after saving the man, he directly said his name, Joel.

As for Abby, she immediately hit the benefactor who had just saved her with a golf club.

Joel, a character loved by all players, was beaten to death, or killed cruelly.

Or in front of another protagonist, Ellie.

Lin Mo even once suspected that Neil Drakeman, the director of the Last of Us series, had some cyber exhibitionism and cyber NTR hobbies and liked to play tricks on people.

Such an explosive beginning will infuriate all players who have played the previous game.

When I see Abby, this muscular tomboy with no breasts and buttocks designed for political correctness, I can't wait to eat her raw.

Yes, Abby is a woman, a woman stronger than any man.

So, Ellie chased the murderer for thousands of miles in order to get revenge.

And guess what?

Players need to control Abby and experience Abby's mental journey.

Just killed the player's favorite character, and then made the player empathize with an enemy.

Then the perspective switches to two sides, Ellie's line and Abby's line.

The same story, experienced from two different perspectives.

Ellie's line is about assassinating enemies, who are all Abby's friends, comrades-in-arms, and even lovers.

Abby's plot is about fighting against another survivor organization and capturing Ellie. It also includes a love scene and a sex scene between Abby, a tomboy.

Although the other party in the emotional drama is a man, this man is a husband with a wife who is pregnant and has saved Abby's life.

Yes, be a mistress.

Eventually the two met.

Ellie is thin and agile and good at sneak attacks and assassinations. Abby is tall and muscular, so she is naturally no match for her.

In this battle, another friend of Ellie also died, the Asian ex-boyfriend of her Latino girlfriend.

Both of them had a deep hatred, and a normal person would have wanted to skin each other alive.

As for Abby, she was just one shiver away from death.

Then, let go and let it go.

Yes, let it go.

The final ending is the third meeting between Ellie and Abby.

The last battle.

This time, Ellie won.

Faced with Abby, the "enemy who murdered her father", Ellie also let go.

Let the other party go.

Yes, that was released too.

The whole speechless incident.

This plot caused a huge uproar at the time.

Just do a search and you will find a lot of videos of people breaking disks online.

Some video UP hosts were even seriously making strategy videos in the first half of the video.

After the game’s ending was revealed, everyone was somewhat shocked.

It ended badly.

Not doing it anymore!

Some people are annoyed by Joel's death, some are annoyed by the idiotic plot, and some are annoyed by the stupid character creation.

Lin Mo felt that Joel was not unable to die.

It is a cruel doomsday, and Joel is not a good person either, with countless blood on his hands. This is known to all players.

Many people were also prepared for the possibility that Joel might die.

But after all, players are brought into the world with Ellie and Joel, and have feelings for these characters.

The character can die, but at least he should be given a death that suits his identity, and not die in such a humiliating way.

Moreover, his death was inexplicable and completely a plot-driven one, and the details cannot stand up to speculation.

All kinds of things that fail to remove the roots, all kinds of inexplicable plots that lower intelligence.

If there is only one person with low IQ, the game plot cannot move forward.

In the end, Ellie let go of her enemy Abby and returned to her hometown with her girlfriend.

On a small farm, taking care of children all day.

Well, the child of my Latina girlfriend and my Asian ex-boyfriend.

A lot of thanks.

Lin Mo's plan has actually been written.

And

Lin Mo's own personality is such that he doesn't like this kind of plot that involves deep hatred and torment of human nature, and where grudges are forgotten with a smile.

It's rotten to the core.

But this kind of badness is quite good. The style of the badness is unified, the badness is in the same tone, and the badness is unexpected but reasonable.

If you want to change it, you have to change everything.

If it was changed to Ellie killing Abby in the end, at least one-third of the plot would be wasted.

The entire tone of the game has become a simple and boring revenge content, and the design of Joel's death has become a waste of time.

After hesitating for a long time, Lin Mo decided to put the more classic

Thinking of this, Lin Mo picked up the printed plan for "The Last of Us" beside him and took it apart.

While I was busy, there was a knock on the office door.

"Enter."

"Boss Lin! What are you busy with? Oh, this is a game plan, right? Diablo was just released not long ago, why don't you take a break at all?"

Lin Mo looked up and said with a smile: "Old Xue, what are you doing here?"

"I was running some errands nearby and came to check it out. Is this a new game?"

Lin Mo casually took the last survivor

"I guess so, but I don't plan to do this part."

"Is this something I can see?"

"Yes, you can take it if you want. This plan has a lot of problems, and I don't plan to make it. I won't show you this new work for now."

Old Xue flipped through it with some curiosity.

However, although Lao Xue has dabbled in this field, he is not a serious practitioner after all, so he can't quite understand it.

He casually placed it on the coffee table and said with a smile, "Aren't you afraid that I'll leak it out?"

"You can sell it, but I'm not going to make it. It's too rubbish. It's too lame. It will cause a big disaster if it's made."

"You're kidding. Can I really sell it? If possible, I'll take it back and have a look. I'm quite curious. How could there be a problem with something you wrote by hand?"

"Take it, it's okay."

the next day.

Lao Xue studied The Last of Us for a day

But, I don’t quite understand it.

I still don't understand, what's wrong with this?

If you can’t figure it out, just stop thinking about it for now.

Work, live!

The show just started, and Lao Xue was chatting with the comments in a random manner.

[You bastard, what have you been doing now? Why didn't you start broadcasting yesterday? ]

[Pass it on, Lao Xue is going to see the little sister]

Lao Xue was playing with his phone, looked up, and answered casually: "What? I'm studying game planning."

[With your shitty investment level, if it weren’t for Mr. Lin, you would have gone bankrupt a long time ago. Why are you still studying the planning proposal?]

[What kind of amazing planning proposal can you write? Brag about it]

[Lao Xue, be obedient and don’t get involved in the gaming industry. Just have fun]

These words hurt Lao Xue.

He is Lin Mo's senior, and they both majored in game design.

"Hey, you don't believe me? I'm telling the truth!"

As he spoke, he picked up the last survivor that was nearby.

The cover is white paper, with nothing on it.

[At first glance, it’s fake, just a stack of white paper. The real planning proposals are very thick, and they have to record the update history.]

[Old Xue is bragging again, right?]

[Okay, okay, go have fun. I know you are very vain.]

Old Xue was a little anxious about the comments and said dissatisfiedly: "This is the planning proposal for Naughty Cat's new work. I borrowed it to take a look. Lin Mo's writing has always been like this, one-time completion, with few changes. Go ask the people at Naughty Cat if this is the case?"

As soon as these words were spoken, the barrage was filled with question marks.

It is no longer a secret that Lao Xue and Lin Mo are friends.

[Fuck, I dare to show you this? And let you take it away? ]

[What's the content? What's the subject? Come on! Tell me! ]

Seeing the barrage so excited, Lao Xue's face changed slightly.

It seems like I let something slip.

Realizing that he had said something wrong, he quickly shut up and didn't dare to say another word.

Afraid of affecting the naughty cat.

"Let's play games. Let's not talk about this anymore."

One night, several hours passed.

Lao Xue stretched, said goodbye to the audience, and clicked to end the broadcast.

"Xiao Li, please order some snail noodles for me."

Xiao Li is his assistant.

At this time, Xiao Li hung up the phone with a strange look on his face, and said, "Boss, I have something to ask. A friend asked me to ask you if you can take a look at this Naughty Cat plan. The other party can pay for it."

Old Xue was stunned for a moment.

Is there anyone who really bought it?

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