A real cheat was blocked, and the game industry was rectified with a backhand
Chapter 353 Tyrannical Boss
the next day.
The slacking duo were discussing yesterday's game content with great interest.
"The Juggernaut is such a strong hero. I can't even imagine how much fun it will be when the independent version of League of Legends comes out! And he can be used as both AP and AD, so he's simply invincible."
"Tsk, if I hadn't chosen a nurse to heal you, you were able to get a pentakill last night?"
"I was the one who killed the opponent right away. Uh, what is the name of the Dark Ranger model after the blue color scheme and skills are changed?"
"Ice Archer Ashe."
"Oh, yeah! That Ashe called Jungle Tiger is really bad. When I saw him choose this hero, I directly chose Blademaster, cutting melons and vegetables! It's just this naming that I'm really not used to. The director is here, and I don't know what kind of weird changes will be made today. Good morning, Director Liu! Didn't you sleep well last night?"
Liu Hu yawned and rubbed his eyes.
Although he was also in the Warcraft project team, he had not left even when the LOL project was launched.
However, the gameplay of this type of game has not yet been fully finalized, and he also needs to log in to the game frequently to see the latest updates.
It's changing with each passing day, and it will change a lot if you don't play for a few days.
Last night, I played a lot of games for the purpose of work.
Just a poor record.
After hearing this, he looked over and nodded to the slacking duo, saying, "Well, we were a little late for the research last night."
Research?
The two members of the slacking group were stunned.
There are many MOBA games on the market that follow the trend of drawing prizes, but currently only League of Legends is playable.
Research, isn’t it just LOL?
"Director, do you play League of Legends? What heroes are you good at? Do you want to play with me?"
"Alright, I'm here to see if there's anything that can be optimized in the LOL game experience. My name is Jungle Tiger #34277."
"Okay, the friend request has been sent, etc."
Only later did I realize that something was wrong.
Isn’t the jungle tiger the noob Han Bing whom we met last night?
Liu Hu took out his mobile phone and opened the mobile version of the Origin platform.
After seeing the ID of the person applying to add a friend, he remembered something and his expression became a little unnatural.
Damn, I should have banned Master Yi last night.
Thinking about how one of his employees got a pentakill while playing games last night, his face turned blue and purple.
The slacking duo's faces turned pale and they couldn't help but shrink their heads, ready to receive a scolding.
Liu Hu finally managed to hold back his anger and said calmly, "I'm not the kind of leader who gets mad just because he loses a game. Don't worry, you two."
The slacking group finally breathed a sigh of relief.
However, before he could finish his breath, he heard Liu Hu continue, "There is another big drawback of League of Legends, that is, it is too easy to target players in the game selection interface, and the existence of the BAN position will disappoint many players who want to play a fixed hero. This is a very failed design. Therefore, in Raiden Heroes, we need to make optimizations to this and design a mechanism for selecting a hero before starting the game, so that you can enter the game directly after matching. You two should pay attention to this work recently and do a good job."
After saying that, he turned around and walked towards his office.
The slacking duo's faces turned green.
Damn, change the matchmaking mechanism?!
This thing is an important mechanism related to the core experience of the game!
Naughty Cat’s CSGO gaming experience is good because of its excellent matching mechanism.
This workload is enormous.
The issues involved cannot be explained in a few words.
"It's all your fault. Why did you choose Sword Master?"
"How would I know?"
In the same city, in the Naughty Cat park.
Many people in the "League of Legends" project team also had dark circles under their eyes, obviously because they had been working overtime a lot.
In the lounge, Zhang Chengbo moved his cervical vertebrae and let out a long sigh.
On the other side is Zuo Xuming, the workaholic.
One is responsible for preparing the design and development work for the independent game "League of Legends", and the other is doing numerical balancing.
“Honestly, when I started working at Naughty Cat, I never thought there would be such a stressful day.”
Zhang Chengbo smiled bitterly, rubbed his sore eyes, picked up the coffee and took a sip.
Zuo Xuming chuckled and said, "It doesn't matter. All projects are under the overall supervision of General Manager Lin. As long as he doesn't say anything, the direction of your current work is correct. Even if this project fails, Naughty Cat will still find a way to overcome the difficulties."
"I believe that Mr. Lin is right, but when I think about the problems that have occurred in the company and the fact that the project I am responsible for is the only one that has problems, the pressure is extremely high."
"Don't worry, you're in a company with the most knowledgeable people about games in the world. Mr. Lin said there's nothing wrong with this direction, so just go ahead and do it."
Zhang Chengbo was silent for a few seconds, then said with some doubt: "Before Liu Hu left, he summarized the core fun of MOBA games, which is the game of operation, management and competition for resources. He even thought about deleting the economic equipment system and allowing team experience points to be shared, and making "League of Legends" with this as the core. But why was it rejected by General Manager Lin? I think this is also a development path."
Zuo Xuming touched his chin and thought for a while, then said, "The current player base of tens of thousands is still too small, so I can't give you an answer for now. But Mr. Lin mentioned an answer. The development and improvement of the character in each game is commonly known as the sense of upgrade."
Sense of upgrade?
Zhang Chengbo frowned and thought about these three words.
As practitioners in the gaming industry, they are not unfamiliar with this concept.
The simplest game model is to set a goal for players to achieve.
On the road to achieving the goal, due to different game types, the way to take this road is different, and small goals will be set at each node.
Complete small goals one by one to gradually improve and perfect your skills, strength, numbers, and equipment.
This gradual improvement process is the most addictive process, which involves the most important concept at the gaming level.
Positive feedback!
In Monster Hunter or MMORPG, you keep hunting stronger monsters to get new equipment, stronger stats, and better appearance.
Why is it that even though Dark Souls has countless game mechanisms that reduce the difficulty of the game, so many players still find it difficult to play? Because the improvement of the players' own skills is the most difficult to quantify, but the positive feedback and sense of accomplishment after defeating the boss and clearing the level are also unparalleled.
Zhang Chengbo continued to recall when he was playing games, when was the most enjoyable time?
Is it a solo kill of an enemy hero? Yes.
In addition to proving one's superb skills, the positive feedback of equipment, economy and experience gained after a single kill, which helps to better win the final victory, is the core reason.
Is it to take down wild resources such as big dragons and small dragons? Yes, but the root cause remains unchanged.
All these elements constitute positive feedback. The most direct and intuitive ways to obtain positive feedback are damage numbers, experience points, increased equipment, and BUFFs on the body.
What would happen if all of that were taken away, even with the added bonus of shared experiences?
First of all, the core of winning is experience points, and all players share experience. In order to suppress the opponent in level, better tacit understanding and cooperation between players are required, which greatly weakens "individual heroism".
The suppression of experience points can lead to victory in team battles, thereby grabbing extremely powerful map mechanisms, such as monsters that can help tear down towers that players are completely unable to match.
The advantage is that it focuses more on team strength rather than individual ability. It is really fun to play together with a group of friends who are suitable for playing together.
But the disadvantage is also coordination.
This makes it difficult for the big brother to carry in a small game. It is not like the current map version of LOL where one person with six pieces of equipment can crush the opponent, nor is it like CSGO where one can fight three against one or even destroy the team alone.
What players lack is not just a little bit of positive feedback, but a lot.
A big problem is that too much emphasis is placed on competitiveness and too little on gameplay.
It's become a game that's good in every way, but just not fun.
After figuring this out, he excitedly expressed all his thoughts.
Then, he saw Zuo Xuming's somewhat confused look.
"Well, actually, this is a word that Mr. Lin mentioned. You may be right, but I'm not Mr. Lin. I can't foresee the importance of a change to the development of the game."
Zhang Chengbo touched his nose feeling a little embarrassed.
But after thinking carefully for a while, he suddenly said, "But we have to admit that some of the ideas in Raiden Heroes are really good. Can we borrow some of them to make them into activity maps and activity gameplay in the game?"
"That's a good suggestion. Like?"
"For example, before Liu Hu left, he talked about the map grabbing mechanism, which is to summon some powerful creatures that are almost impossible for normal players to defeat to help you push the tower. Then why don't we design some similar elements in our event maps? For example, the demon Teemo is so powerful that even five people can hardly defeat it, or the battle is between human and computer, but the strength is far beyond the standard and tests every operation decision of the player, or simply a pure fun mode with unlimited mana and no CD?"
"Oh? Interesting. Wait a minute, I'll ask Du Rui and Wang Yi to come over. They should be very interested in this."
"Aren't they busy developing The Legend of Zelda: Breath of the Wild?"
"Hey, they are all flagship projects of the company, there is no difference between them."
The two were discussing enthusiastically and didn't notice that Lin Mo just passed by the door.
He made a silencing gesture to the employee who was getting coffee, indicating that he should not disturb their discussion, and then walked towards his office.
I was a bit tired from work this time, and planned to take a walk to check on the development status and report some things, but now it seems that there is no need.
There is no problem with the general direction. Only some subtle directions need to be controlled, which is not a difficult task.
There is nothing wrong with the design direction of the game, the final thing is how to achieve profitability.
This is the most important part of a game, bar none.
Especially free competitive games like LOL.
Many players may be confused. If it is a free competitive game, how can it be charged?
But in fact, the development of this type of game has also gone through a lot of exploration and development before gradually evolving into what it is today.
In fact, in Lin Mo’s previous life.
After DOTA became popular, League of Legends was not the only competitor.
There was another strong competitor in the same period as LOL, which even appeared to be a crushing competitor at one point - Heroes of Newerth.
Abbreviated as HON.
At its peak, the number of concurrent online players of this game was several times that of League of Legends.
But where is the loss?
TOLL.
Yes, this is a one-time paid game that needs to be purchased.
To make an analogy, it is the charging model of StarCraft and Warcraft.
Even CSGO initially had a threshold for purchasing the game.
Nowadays, players have long been accustomed to free games, and the payment model that relies mainly on value-added services, skins and passes is a mature charging model that has emerged after the deaths of countless competitors.
The simplest thing is that the early LOL was not very thoughtful in skin design, and many skins were not even as good-looking as the original skins.
On the contrary, there are many payment points for content such as heroes and runes that are directly linked to the gaming experience.
How big of an impact do runes have on heroes?
A crocodile with full runes and a big red potion with increased attack and ignite can almost kill a Teemo without runes in an instant with a red rage W.
Because of this, countless players were discouraged from playing the early versions when no one knew how to play them.
Therefore, Lin Mo also made some changes.
The first is to skip the rune version, which is the biggest obstacle for new players to get into the game, and use the talent tree system instead.
For heroes, the difficulty of obtaining them is greatly reduced.
A game is most fun when no one knows how to play it, especially when it is first released.
As long as players are attracted to play the game, there are heroes with different styles and many strange ways of playing.
As long as players have the idea of trying other heroes and are willing to stay in the game, they will not have to worry about not making money.
On the skin.
Reduce the number of skins for each hero, but ensure that each skin launched is of a certain quality so that players are willing to spend money.
Finally, a word about updates and changes.
Whether the LOL mythical equipment version is good or bad is a matter of opinion.
But it is inevitable that it hinders old players from returning.
Many old LOL players don’t want to come back to play, but they can’t.
Before the mythical equipment version, many players would play a few games of ARAM or Infinite Firepower for entertainment in their spare time or when they were itching to play.
But since the myth version, everything has changed.
The heroes have long since changed and there are only a few who can still play the game well.
The equipment has changed a lot, and I don’t know what to equip.
I was so confused that I thought I was playing this game for the first time.
This phenomenon must be eliminated.
As for e-sports competitions, this is an inevitable result of the development of games. After the game develops to a certain extent, even if the official does nothing, there will be third parties actively promoting the competitions.
The annual S-League must be guaranteed and the schedule must be compressed to a certain extent.
During the official off-season, clubs are allowed to participate in third-party hosted events.
Only when there are more competitions and the club’s income is guaranteed, can we support more players and event practitioners and make the competition sufficiently vibrant.
Since most of the competitions hosted by third parties are cup competitions, which clubs you can invite to play in the competitions depends on your financial ability.
E-sports is built on a mature player ecosystem. Without a sufficient player base, e-sports is out of the question.
You'll Also Like
-
Starting as a Heroic Spirit, Girlfriend Kasumi Shiyu
Chapter 368 2 hours ago -
Traveling through countless worlds at the same time
Chapter 736 2 hours ago -
I can travel through countless worlds at the same time
Chapter 584 2 hours ago -
Being a woman of high status, I give everything just to live
Chapter 93 2 hours ago -
Multiverse: Invincible Starting with a Martial Soul
Chapter 297 2 hours ago -
I'm crazy spoilers in the dimensional chat group
Chapter 304 2 hours ago -
Wizard, I have a different world
Chapter 405 2 hours ago -
I studied abroad in modern times
Chapter 324 2 hours ago -
Let the scourge go to the right path, and you make games to reward them?
Chapter 563 2 hours ago -
Immortal Cultivation Family: Spiritual Bowl
Chapter 640 14 hours ago